MVP2005 Editor (a new tool by tywiggins)

476 posts in this topic

Posted

This program is for making changes to your dynasty/owner mode.

What can be edited:

Player attributes, batting attributes, pitching attributes.

Please read the readme.txt file.

MVP2005 Editor Thread

If you like it, please go to My Website and make a paypal donation.

Note: Requires Visual C++ 2008 Runtime, and .NET Framework 2.0

Links for both are here: http://tywiggins.eamods.com/required.html

New in version 0.30 - Setup button on menu. Use this so the program knows where to find your portraits and faces.

- Now supports languages other than English. Read below for more information.

- Now requires Visual C++ 2008 Runtime Components. A link to it is in required.html

Language support:

The program will let you choose from all of the .txt files in the "loc" folder.

Currently, the only completed language is english.

To add support for a new language, all you need is to create a new text file in the "loc" folder.

Example: You want to add support for German.

1. Rename "Copy of English.txt" to "Deutsch.txt"

2. Then open "Deutsch.txt" in a text editor, and translate every line into German.

3. Save the file.

To change the current language:

Click the UN Flag in the bottom left hand corner. Either Double-Click on the language, or select it and press the Enter key on your keyboard.

If you want me to include your language file(s) with future versions of the program, send them to me.

Download

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Posted

Ty,

Glad to see that you haven't totally retired. :wtg:

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Posted

Nice...good yo see you still around.

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Posted

Great work

If you are taking suggestions next thing added should be Photo /Audio IDs

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Posted

awesome job ty. As soon as I get on my MVP comp i will give it a go.

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Posted

Requires .NET Framework v2.0

This program is for making changes to your dynasty/owner mode.

Right now, this can only edit jersey numbers, cyberface numbers, and if the face is a 2004 style face.

But, this is only the beginning of this program.

Let me know if you have any problems with it.

I would also like some help with what to have in the editor, and with the layout. If you have any ideas feel free to post or pm me.

is that you mvp2k4???

http://www.mvpmods.com/Downloads/details/id=702.html

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Posted

I would also like some help with what to have in the editor, and with the layout. If you have any ideas feel free to post or pm me.

Would a layout like MVPedit be possible?

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Posted

Would a layout like MVPedit be possible?

I'm sure it's possible. But right now MVPEdit's layout is too complicated for my programming skills. (This is totally new to me. I just started yesterday)

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Posted

How exciting it is to see tywiggins back at it !!!

Thanks Much - this is a very good mod for my use ..............

Don

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Posted

Great work

If you are taking suggestions next thing added should be Photo /Audio IDs

This is now in v0.11. Any other suggestions?

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Posted

How about changing minor league affiliates?

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Posted

How about changing minor league affiliates?

this would probably be a little tough to do with a program, you'd have to change uniforms, logos, LOC files. This is easier to do by yourself, you can change this any time if you just re-arange some files.

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Posted

this would probably be a little tough to do with a program, you'd have to change uniforms, logos, LOC files. This is easier to do by yourself, you can change this any time if you just re-arange some files.

Ok.

I am going to play the 2006 (Year 2) in my dynasty. So once the 06 season is over for me, what can I do to make these changes in my current dynasty to update the affiliates?

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Posted

Ty,

I think Skin Tone would be good to add due to it being somewhat associated with a Cyberface.

Thanks,

Don

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Posted

Great work TY. Nice to see more of your stuff!

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Posted

Always a pleasure Ty. This is just fantastic! :wtg:

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Posted

New in version 0.12:

Removed most buttons.

Added photo type. I'm not entirely sure what the 3 types are.

0 is currently used for Default, Default player -- But I don't see any difference between 0 and 1.

1 is for normal player portraits

2 seems to be for the computer created players portraits - With photoids of 10000 or above

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Posted

What's the future of this program? Will it be possible to make trades with it and move people around each team?

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Posted

BTW it gets caught in a horrible loop if MVP2005.exe is not running

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Posted

BTW it gets caught in a horrible loop if MVP2005.exe is not running

Oh, yeah. I forgot about that. I'll fix that.

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Posted

it is possible to convert VB6 forms to visual c++

When I decompile MVPedit it spits out all the forms but that is about it

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Posted

it is possible to convert VB6 forms to visual c++

When I decompile MVPedit it spits out all the forms but that is about it

There's probably no easy way to convert them.

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Posted

BTW it gets caught in a horrible loop if MVP2005.exe is not running

Okay. I fixed that in v0.13.

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Posted

Hey great work on this new version tywiggins!! It does exactly what I need, change cyberface numbers. Simple interface but that's all I needed to get the job done. I did manage to find a bug though. Sometimes when I changed a player's number and saved without exiting the tool, I would see that player's name changed to Omar Levis or something like that and his position is changed to RF. This happens for pitchers as well. This didn't seem to appear when I changed player numbers 1 at a time and exiting the tool and deleting the saveaddress.txt file before changing another player. You may want to look into this.

Thanks for the great tool! :D

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Posted

Hey great work on this new version tywiggins!! It does exactly what I need, change cyberface numbers. Simple interface but that's all I needed to get the job done. I did manage to find a bug though. Sometimes when I changed a player's number and saved without exiting the tool, I would see that player's name changed to Omar Levis or something like that and his position is changed to RF. This happens for pitchers as well. This didn't seem to appear when I changed player numbers 1 at a time and exiting the tool and deleting the saveaddress.txt file before changing another player. You may want to look into this.

Thanks for the great tool! :D

Which version of the program did that happen with?

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Posted

v0.14 now shows the player's portrait.

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Posted

Which version of the program did that happen with?

v0.13

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Posted

Hey great work on this new version tywiggins!! It does exactly what I need, change cyberface numbers. Simple interface but that's all I needed to get the job done. I did manage to find a bug though. Sometimes when I changed a player's number and saved without exiting the tool, I would see that player's name changed to Omar Levis or something like that and his position is changed to RF. This happens for pitchers as well. This didn't seem to appear when I changed player numbers 1 at a time and exiting the tool and deleting the saveaddress.txt file before changing another player. You may want to look into this.

Thanks for the great tool! :D

Has something like this happened to anyone besides JuUaAn?

JuUaAn, can you try and reproduce the error and let me know how I can see it for myself?

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Posted

I had a player go from being happy to pissed off when I changed his photo ID #

Changing it back did not seem to make him happy either

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Posted

errorlh2.png

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Posted

errorlh2.png

If you have MVP Baseball installed somewhere other than:

"C:Program FilesEA SPORTSMVP Baseball 2005datafrontendportrait.big"

You will need to change it in the makebmp.bat file to the path of your portrait.big file.

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Posted

ok

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Posted

Has something like this happened to anyone besides JuUaAn?

JuUaAn, can you try and reproduce the error and let me know how I can see it for myself?

Sorry I couldn't reproduce it. I swear I'm not seeing things! When I see it again, I'll make sure I remember it and tell you. Thanks.

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Posted

v0.15 - Fixed bug that JuUaAn mentioned. Also, when you save, the editor will load the new portrait. Also you won't get an error message like kraw posted if the editor can't load the picture. It loads an error picture instead.

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Posted

v0.15 - Fixed bug that JuUaAn mentioned. Also, when you save, the editor will load the new portrait. Also you won't get an error message like kraw posted if the editor can't load the picture. It loads an error picture instead.

Cool! What was the problem and how did you reproduce?

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Posted

Cool! What was the problem and how did you reproduce?

The easiest way to reproduce the error is to select a player, then press the Save button, then press the ok button in the message box, then press the save button again.

The error was that whenever the editor is reactivated, it would load the last player on the roster into the memory. After you press the save button it would get written into the right place, but most of the attributes data would be from the last player on the roster.

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Posted

the extras.dat file should be tops on the list to add, I use the exporter/importer to fix injuries but 4 times out of 5 times it will screw up the danasty (like pitchers playing fielding positions)

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Posted

Could this tool allow us to change the height and weight of a player?

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Posted

Could this tool allow us to change the height and weight of a player?

Probably within a few days.

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Posted

Where may I find this tool for download?

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Posted

Where may I find this tool for download?

The first post in the thread.

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Posted

The first post in the thread.

Sorry me was not signed in so it was not showing up for download.

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Posted

Can you add the player HEX ID to the editor, read only for it will be fine? I would like to be able to see what HEX IDs the game comes up with when it creates new players each year

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Posted

Can you add the player HEX ID to the editor, read only for it will be fine? I would like to be able to see what HEX IDs the game comes up with when it creates new players each year

Could this be the key to making a Draft File......

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Posted

Right now, I'm trying to add almost all of the stuff from the attrib.dat and extra.dat files.

Also, I've been changing the face numbers, and have noticed something:

Face 916 crashed the game.

Face 917 worked.

Face 918 worked but had "missing textures" on his arms.

Face 919 crashed the game.

Face 920 worked.

Face 921 worked.

Face 922 worked but had "missing textures" on his arms.

Are the generic faces the g001 - g015 files in the models.big file?

If so, are the g016 - g045 more generic faces?

If you import the g015 files into g016, will Face 916 then work?

Can someone do further testing on this?

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Posted

g001-g015 = g016-g030 = g031-g045

9d73274d0fa68480a831b43cff006f68 *g001.fsh  9d73274d0fa68480a831b43cff006f68 *g016.fsh  9d73274d0fa68480a831b43cff006f68 *g031.fsh


14d8b679b2a791f8879cfd08ce0f0fdd *g002.fsh  14d8b679b2a791f8879cfd08ce0f0fdd *g017.fsh  14d8b679b2a791f8879cfd08ce0f0fdd *g032.fsh


453c5e357b1a1ccd1496463e1281c2eb *g003.fsh  453c5e357b1a1ccd1496463e1281c2eb *g018.fsh  453c5e357b1a1ccd1496463e1281c2eb *g033.fsh


5b020b9afd0df11a91abfe3fc042cd50 *g004.fsh  5b020b9afd0df11a91abfe3fc042cd50 *g019.fsh  5b020b9afd0df11a91abfe3fc042cd50 *g034.fsh


d7b1391ae106a0cedbccee28242b07da *g005.fsh  d7b1391ae106a0cedbccee28242b07da *g020.fsh  d7b1391ae106a0cedbccee28242b07da *g035.fsh


e4515b1c4dac3a93e6aa713c9e9b77c0 *g006.fsh  e4515b1c4dac3a93e6aa713c9e9b77c0 *g021.fsh  e4515b1c4dac3a93e6aa713c9e9b77c0 *g036.fsh


6d645993233b3a1c4090a875f4f2c460 *g007.fsh  6d645993233b3a1c4090a875f4f2c460 *g022.fsh  6d645993233b3a1c4090a875f4f2c460 *g037.fsh


92b9e9965d1aebbc517adb8556b03e75 *g008.fsh  92b9e9965d1aebbc517adb8556b03e75 *g023.fsh  92b9e9965d1aebbc517adb8556b03e75 *g038.fsh


a1bde94e40ecd5a09a3f6f21e3717173 *g009.fsh  a1bde94e40ecd5a09a3f6f21e3717173 *g024.fsh  a1bde94e40ecd5a09a3f6f21e3717173 *g039.fsh


853bb1575caa93b92e225a946da1964b *g010.fsh  853bb1575caa93b92e225a946da1964b *g025.fsh  853bb1575caa93b92e225a946da1964b *g040.fsh


d4f51098911b8e77f21809487878043c *g011.fsh  d4f51098911b8e77f21809487878043c *g026.fsh  d4f51098911b8e77f21809487878043c *g041.fsh


0f2e1d18956d15c0c28e8cc27f87df09 *g012.fsh  0f2e1d18956d15c0c28e8cc27f87df09 *g027.fsh  0f2e1d18956d15c0c28e8cc27f87df09 *g042.fsh


27fb76bf2ed8f8b48bf0d2506c87fa02 *g013.fsh  27fb76bf2ed8f8b48bf0d2506c87fa02 *g028.fsh  27fb76bf2ed8f8b48bf0d2506c87fa02 *g043.fsh


ceab42e95962ab97e6a0b6524f50bf8c *g014.fsh  ceab42e95962ab97e6a0b6524f50bf8c *g029.fsh  ceab42e95962ab97e6a0b6524f50bf8c *g044.fsh


3aa35157f06a4c7ee9d66f16fc7b194b *g015.fsh  3aa35157f06a4c7ee9d66f16fc7b194b *g030.fsh  3aa35157f06a4c7ee9d66f16fc7b194b *g045.fsh

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Posted

Face 923 worked but had "missing textures" on his arms.

Face 924 worked but had "missing textures" on his arms.

Face 925 worked but had "missing textures" on his arms.

Face 926 worked but had "missing textures" on his arms.

Face 927 worked but had "missing textures" on his arms.

Face 928 worked but had "missing textures" on his arms.

Face 929 worked but had "missing textures" on his arms.

Face 930 worked but had "missing textures" on his arms.

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