Mlb2k9 Unlockedit

57 posts in this topic

Posted

What is the file suppose to do? Thanks

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Posted

beats the **** out of me

roster editing is the same with it running or without it running

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Posted

It looks like it unlocks pitch types for your pitchers, but I'm not going to be the first to try it.

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Posted

It looks like it unlocks pitch types for your pitchers...

That's what it says at the link.

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Posted

Okay, you shamed me into trying it. ;) That's what it does. You can change every pitcher's pitch types and characteristics.

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Posted (edited)

How exactly do you use it? The options are just MLB 2K9 v. 1.0 and 1.1.

Edit: NVM. Omg it works!! You have to select which MLB 2k9 version you have and then just open the game from your desktop and it is unlocked! Thank you so much for sharing and for the creators!

Edited by mvpmods11229

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Posted (edited)

Just to be safe, I put the exe in the Saves folder and I made a backup of roster.ros and moved it to another folder, just in case. Run Unlock_Edit.exe. If you have the patched PC version, then chose 1.1 and leave it running. Then run MLB 2K9 and try editing some pitchers. Everything is unlocked under the pitch menu. Save the new roster with a new name.

Edited by jabloomf1230

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Posted

it edits pitch type and movement. start mlb2k9 minimize the window select mlb2k9 1.0 or 1.1 patched. enjoy!

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Posted

I'm gonna have to give this a try... thanks!

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Posted

Well this is a rather major breakthru...

Kudos to whoever came up with this thing!

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Posted

nice find!

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Posted

Has anyone noticed that if you edit a players fastball to 100mph it only does around 94-96 mph? What gives? Its like that if its 96 because its around 92ish. Am I the only one experiencing this?

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Posted

Well this is a rather major breakthru...

Kudos to whoever came up with this thing!

Tony3 released a roster file you could edit, so this is not so much a breakthrough. It just does what he showed how to do on the fly

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Posted

Has anyone noticed that if you edit a players fastball to 100mph it only does around 94-96 mph? What gives? Its like that if its 96 because its around 92ish. Am I the only one experiencing this?

Sliders?

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Posted

Tony3 released a roster file you could edit, so this is not so much a breakthrough. It just does what he showed how to do on the fly

Dang... shows how much attention ive paid to the game since i got mad with it and uninstalled... :D

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Posted (edited)

Has anyone noticed that if you edit a players fastball to 100mph it only does around 94-96 mph? What gives? Its like that if its 96 because its around 92ish. Am I the only one experiencing this?

Getting the same thing, it's about a 3-4 mph difference. Also when editing in franchise mode the player's overall rating doesn't change, the player performs to his changed attributes, but his overall doesn't reflect the changes. This goes for both hitters and pitchers.

Edited by ItsDoug420

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Posted

is editing the pitch styles included here? i see many sidearm pitchers throw overhead.. need to edit them..

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Posted (edited)

I used the Editor made over 350+ Edits but sadly it crashed during game 1 of the franny I played with the modified roster in Quick Game Mode works fine but wont go past 1st game in Franchise very wierd. Thats the crash info down below. I am using Version 1.00 and made sure to select that one while running the unlocker. Backups for me I guess maybe someone knows how to fix.

ContextFlags = 0x0001003F

Dr0 = 0x00000000

Dr1 = 0x00000000

Dr2 = 0x00000000

Dr3 = 0x00000000

Dr6 = 0x00000000

Dr7 = 0x00000000

SegGs = 0x00000000

SegFs = 0x0000003B

SegEs = 0x00000023

SegDs = 0x00000023

Edi = 0x0AB46DC0

Esi = 0x00000029

Ebx = 0x00000029

Edx = 0x0000000F

Ecx = 0x00000000

Eax = 0x0ACDE724

Ebp = 0x0000000F

Eip = 0x00995030

SegCs = 0x0000001B

EFlags = 0x00010216

Esp = 0x0022F934

SegSs = 0x00000023

FloatSave.ControlWord = 0xFFFF027F

FloatSave.StatusWord = 0xFFFF0021

FloatSave.TagWord = 0xFFFFFFFF

FloatSave.ErrorOffset = 0x005D6FF6

FloatSave.ErrorSelector = 0x00E9001B

FloatSave.DataOffset = 0x0022F948

FloatSave.DataSelector = 0xFFFF0023

FloatSave.Cr0NpxState = 0x00000000

FloatSave.RegisterArea = 0x000000000000000000000000000000000080FF3F00000000CAFFFF8F02400000000000000080FF

3F000000000000008C054000000000009A9999FE3F000000000000C0A7084000000000000068F90B

4

0

ExtendedRegisters = 0x7F0221000000E900F66F5D001B00000048F9220023000000A21F0000FFFF000000000000000000

0000000000000000000000000000000080FF3F00000000000000000000CAFFFF8F02400000000000

0

00000000000000080FF3F000000000000000000000000008C054000000000000000000000009A999

9

FE3F000000000000000000000000C0A7084000000000000000000000000068F90B40000000000000

0

000A04300007043000000000000803F000000000000A0410000C8420000000000000040000000400

0

00803F00000000000000008988883B00000000000000000000000000000000E1F082BA0000000000

0

080BA5255AD3D92CBFF3E0000803FC0FF000000000000C0FF000000000000000000000000E03F000

0

00000000E03F54DF4501EEDF450154DF45016D79F677A8E1450100000000D86E9C7CA8E14501D04D

F

6770000000084E14501AB7AF677A8E1450178DF450100649C7CF4FEBC7CC47AF677D04DF677A8E14

5

0153006F006600740077006100720065005C004D006900630072006F0073006F00660074005C0057

0

069006E0064006F00770073005C00430075007200720065006E007400560065007200730069006F0

0

6E005C003D6D000014E1450114E14501D043F677FFFF000060E14501040000000200000054EC4501

0

8959C7CDD43F67708959C7C040000000000000060E1450100000000

ExceptionCode = 0xC0000005

ExceptionFlags = 0x00000000

ExceptionAddress = 0x00995030

NumberParameters = 0x00000002

Edited by Cougar420

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Posted

Sliders?

No, but if you mean Pitch Speed, that is how fast, for example lets say a 96 mph fastball is, if you adjust it to 100 pitch speed the 96 will be alot faster but if you adjust it to 0 the 96mph fastball would look slower.

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Posted

This is a memory editor made by a Taiwan guy called ying681 from Taiwan's PTT board.

Not sure if he has a account here.

And the memory address is provided by also a Taiwan fellow called sy031653 from gamebase.

Kudos to both of them.

btw, you can't keep the program running while finishing editing players,

or the locked memory will probably cause the game to crash. B)

Just save your edits and quit the program and you're good.

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Posted

thank's tony3.

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Posted

Ok, how do I download the pitchunloced it? I cant seem to find a download button and I tried save target as

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Posted

The file is no longer available at that link.

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Posted (edited)

can anyone that have it be so kind to upload it on to this website?

Thanks in advance,

SlAyR

Edited by SlAyR

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Posted

can anyone that have it be so kind to upload it on to this website?

Thanks in advance,

SlAyR

EDIT: Newer version posted a couple posts down.

MLB2K9_UnlockEdit.rar

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Posted

Thank you so much man!....really appreciate it!

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Posted

can anyone that have it be so kind to upload it on to this website?

Thanks in advance,

SlAyR

MLB2K9_UnlockEdit_v1.02.rar

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Posted

This is a memory editor made by a Taiwan guy called ying681 from Taiwan's PTT board.

Not sure if he has a account here.

And the memory address is provided by also a Taiwan fellow called sy031653 from gamebase.

Kudos to both of them.

btw, you can't keep the program running while finishing editing players,

or the locked memory will probably cause the game to crash. B)

Just save your edits and quit the program and you're good.

Does anyone know if this works on editing players' appearance that have changed to generic (post trades or call-ups)? ... or is it just for pitches/types?

Thanks in advance. Also, thanks for the re-update on the link.

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Posted

What was changed/added in 1.02?

Does anyone know if this works on editing players' appearance that have changed to generic (post trades or call-ups)? ... or is it just for pitches/types?

Thanks in advance. Also, thanks for the re-update on the link.

I'm pretty sure this won't change any appearances.

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Posted

I used the Editor made over 350+ Edits but sadly it crashed during game 1 of the franny I played with the modified roster in Quick Game Mode works fine but wont go past 1st game in Franchise very wierd. Thats the crash info down below. I am using Version 1.00 and made sure to select that one while running the unlocker. Backups for me I guess maybe someone knows how to fix.

ContextFlags = 0x0001003F...

Cougar420, did you figure out why your game crashed? Do you think there is an incompatibility between the editor and the game?

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Posted

The idea of this tiny fancy tool is basicly allowing users to change a specific offset in memory,

037436C2, which is the "edit switch".

Normally the value of this "edit switch" is "04", and it can be changed to "05" with this tool,

which would unlock the edit function with the in-game editor.

One can check out this thread to know more about attribute location and the "edit switch".

When you're editing a player with the in-game editor,

usually the pitch type of a pitcher is not allowed to change.

Now pressing Alt-Tab to exit the game when editing a player,

and using this tiny tool to help you unlock the in-game edit function.

Go back to game again, and turn on the "edit switch" by pressing F1,

which changes it from 04 to 05,

the in-game edit function is enabled and you can change the pitch type now.

Be sure to press F1 again to turn off the "edit switch" (05 to 04) before saving your edit changes,

or the game would crash if attempting to use the "create a player" function.

Enjoy editing, guys. :)

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Posted

thanks everyone.

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Posted

The link seems to be dead...

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Posted

thanks all, that does more than unlock pitches. I couldnt go any further with editing because of the limit, but no more, this program makes it possible to edit further.

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Posted

I couldn't get the program to work at all.

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Posted

can we edit pitching deliveries?

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Posted

thanks all, that does more than unlock pitches. I couldnt go any further with editing because of the limit, but no more, this program makes it possible to edit further.

Are you sure this program lets you edit past the editing cap?

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Posted

I couldn't get the program to work at all.

which program mlbk9 unlockedit or mlbk9 unlockedit 1.02 ?

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Posted

The one linked to in this post - 1.02, according to the file name. Didn't try the first version.

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Posted

The one linked to in this post - 1.02, according to the file name. Didn't try the first version.

try this markb

MLB2K9_UnlockEdit.rar

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Posted

The one that wicked supplied in this thread works for me. I couldnt create any more players and the game wouldnt let me edit. Now I can edit pitches bday, change everything so far that I've tried.

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Posted

try this markb

MLB2K9_UnlockEdit.rar

Tried it, it worked. Tried the second one again, it also worked. Then realised that it was editing the roster that it loads as default, which is an old version of Snash's rosters, so went to load the one I'm currently using - couldn't edit it.

Copied all the other roster files apart from my current one to another folder and left my current one in the Saves folder, attempted to edit it - couldn't. Pressing F1 in game just results in a sound I can't describe being played, pressing it again results in a Windows error sound being generated.

So, tried again with version 1.0 - couldn't edit my current roster with that either. Looks like I can only edit rosters that have already been edited by someone else.

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Posted

Hi again everyone. If you've been reading this thread you know I've been playing with this program. I found a problem once you have passed the edit limit. Yes you can change players names and what not, but when you change a last name the game will remove the last name from one of the other players in the game.

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Posted

It isn't working for me, curious to know if anybody that has the digital version got this to work. That is the one I got.

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Posted

It isn't working for me, curious to know if anybody that has the digital version got this to work. That is the one I got.

I have. The digital version is no different than the store copy.

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Posted

I have. The digital version is no different than the store copy.

Okay I will have to look into it a little more than, I am using the file you posted to so I am probably just missing something. LOL thnx for the info.

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Posted

I've got the digital version also. Wicked have you lost data like I described?

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