Mlb2K11 Roster Editor

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Posted

Link to buy: http://tywiggins.mvpmods.com/buy11.html

Link to download: http://tywiggins.mvpmods.com/downloads/downloads.html

Link to 1.0 Release Announcement: http://www.mvpmods.com/index.php?showtopic=51447&view=findpost&p=618644

Link to Latest Release Announcement: http://www.mvpmods.com/index.php?showtopic=51447&view=findpost&p=620669

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Old Message:

I'm going to be making a roster editor again this year. I won't be getting the game for 2 or 3 days.

I would appreciate it if someone that has already received the game would send me a file so I can get started on it now.

Assuming the game uses the same kinds of files as last year (and 2k9), here are the files that would be of most use to me:

roster.iff -- in the folder where the game is installed

anything.ros -- in your Saves folder after you save a roster

One of each of these files would also be of some use to me:

anything.fxg -- in your Saves folder after you save a franchise

anything.cmg -- in your Saves folder after you save in My Player mode

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Posted

I'm going to be making a roster editor again this year. I won't be getting the game for 2 or 3 days.

I would appreciate it if someone that has already received the game would send me a file so I can get started on it now.

Assuming the game uses the same kinds of files as last year (and 2k9), here are the files that would be of most use to me:

roster.iff -- in the folder where the game is installed

anything.ros -- in your Saves folder after you save a roster

One of each of these files would also be of some use to me:

anything.fxg -- in your Saves folder after you save a franchise

anything.cmg -- in your Saves folder after you save in My Player mode

Roster.iff

Roster.ros

ty.7z

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Posted

thanks. good to see you're still around.

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Posted

.fxg & .cmg attached

ty.rar

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Posted

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Posted

I'm going to be making a roster editor again this year. I won't be getting the game for 2 or 3 days.

I would appreciate it if someone that has already received the game would send me a file so I can get started on it now.

Assuming the game uses the same kinds of files as last year (and 2k9), here are the files that would be of most use to me:

roster.iff -- in the folder where the game is installed

anything.ros -- in your Saves folder after you save a roster

One of each of these files would also be of some use to me:

anything.fxg -- in your Saves folder after you save a franchise

anything.cmg -- in your Saves folder after you save in My Player mode

Great news !!

Any chance you could add a function to export all player stats and team standings in this year's version ? I'd be willing to pay extra. Thanks

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Posted

Awesome! Looking forward to it.

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Posted

Are you still going to offer a discount to those that purchased the MLB2K10 Editor? Thx for your time to create the editor, we'd be lost without it.

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Posted

Are you still going to offer a discount to those that purchased the MLB2K10 Editor? Thx for your time to create the editor, we'd be lost without it.

ty, glad to hear your making a roster editor for mlb 2k11. i hope you can incorporate a player swap (trade) capability similar to rglass's mvp editor. that made it so easy to swap players between teams.

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Posted

I'm going to be making a roster editor again this year. I won't be getting the game for 2 or 3 days.

I would appreciate it if someone that has already received the game would send me a file so I can get started on it now.

Assuming the game uses the same kinds of files as last year (and 2k9), here are the files that would be of most use to me:

roster.iff -- in the folder where the game is installed

anything.ros -- in your Saves folder after you save a roster

One of each of these files would also be of some use to me:

anything.fxg -- in your Saves folder after you save a franchise

anything.cmg -- in your Saves folder after you save in My Player mode

Hi Ty,

When you do get started this year do you think you could get the teams list to come up as an organization so switching players from A to AAA to MLB could be alot easier? I expect that there will be alot of changes if 2k cares about the people with the pc version. I got my game Monday and its messed up. They did a great job on cosmetics but stats are messed up in some cases and other things. Right after spring training of my first year of my player my uniform changed from the tigers to the diamond backs. The game this year monitors many things. SO much as you could end up with your overall rating dropping for a bit. Stealing is a real joke now. They should have left it alone. Gonna be alot of successful stealing this year.

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Posted

Glad to see you are making a roster editor this year for 2k11. Really enjoyed 2k10's editor and can hardly wait for the editor for 2k11.

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Posted

Any chance of being able to convert rosters and franchises from 2010?

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Posted

Neat feature would be to be able to change human controlled teams - sometimes after several years of a franchise it's fun to take over a different team.

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Posted

MLB2K11 Roster Editor Version 1.0 is now available. http://tywiggins.mvpmods.com/buy11.html

3 day trial. Registration is $10 ($8.50 for if you bought MLB2K10 Roster Editor)

Version 1.0 allows you to edit:

portrait number

jersey number

bats/throws

birth date

country

height

weight

peak age start

peak age end

potential

durability

clutch

batting/doubles/triples/hrs/eye vs LHP

batting/doubles/triples/hrs/eye vs RHP

bunting

drag bunting

speed

aggressiveness

awareness

acceleration

glove

throwing accuracy

arm strength

range

anticipation

catcher - blocking the plate

catcher - blocking pitches

catcher - game calling

fielding at C/1B/2B/3B/SS/LF/CF/RF

bunting tendency

out by SO tendency

out by GB tendency

base on balls tendency

stealing tendency

batting stance

stance style

stance height

swing type

step type

pitch type, speed, movement, control, tendency

composure

stamina

pickoff

pitching/triples/doubles/hrs vs LHB

pitching/triples/doubles/hrs vs RHB

base on balls allowed tendency

K tendency

GB tendency

Pitcher's delivery

windup

stretch

Energy %

pitcher role

Files that you can edit:

.ROS files -- Roster File

.FXG files -- Franchise File

.CMG files -- My Player File

roster.iff -- default roster (in the game's folder)

Link to Version 1.1 announcement: http://www.mvpmods.com/index.php?showtopic=51447&view=findpost&p=618682

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Posted

grate to have for this year. you seemed to have out fast to. the ? just for me you seen anything about mike it possible adjust team budgets or away in the later editors to change players salaries. just asking, not a big deal, just am wondering.

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Posted

I am not sure if the trial version doesn't allow certain edits but:

This year's Roster Editor that I have just installed I can not change the name. There's a check box to uncheck that the 2K10 allows to do things like change name, and position, etc. But I have yet to figure it out, so I am requesting a little help with this.

The check box is not accessible to my mouse curser.

thanks

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Posted

I am not sure if the trial version doesn't allow certain edits but:

This year's Roster Editor that I have just installed I can not change the name. There's a check box to uncheck that the 2K10 allows to do things like change name, and position, etc. But I have yet to figure it out, so I am requesting a little help with this.

The check box is not accessible to my mouse curser.

thanks

I based the interface of MLB2K11 Roster Editor on last year's versions. I disabled a few things because I haven't written the updated code for them yet, or found the new locations in the file for them.

Name editing is a top priority for the next version.

Other priorities for the next version or two are salary/contract, overall, appearance, face number, Injury/DL information, and roster editing.

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Posted

another thing I noticed that was odd was injured players injury type, number of days on dl, etc does not show up in the new Roster Editor. It would be a great asset to have this functioning since this year's game creates too many injuries.

thanks

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Posted

Thanks very much for the editor, it's up and running (and registered) and working great!

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Posted

version 1.1 is now available. http://tywiggins.mvpmods.com/buy11.html

The only difference is the new Uniform tab. This lets you change 12 colors associated with each uniform.

uniformcolorspreview.png

Link to version 1.2 annoucement: http://www.mvpmods.com/index.php?showtopic=51447&view=findpost&p=618990

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Posted

im having trouble with getting the color change working. i selected the uniform tab. then the team i wanted in this case i worked two differant teams, the the jays, to get the black gone to a blue, whci im not sure is compeltly working, and the other i know not working, i selected the dodgers raod and di the numbers and litters to have the white trim, but nothing changed.

you thoughts.

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Posted

im having trouble with getting the color change working. i selected the uniform tab. then the team i wanted in this case i worked two differant teams, the the jays, to get the black gone to a blue, whci im not sure is compeltly working, and the other i know not working, i selected the dodgers raod and di the numbers and litters to have the white trim, but nothing changed.

you thoughts.

The editor only saves the currently selected uniform. If you change to a different uniform without saving, any changes you made are lost.

After you saved with the editor, did you load your file in the game?

Also, some of the 12 colors don't get used on some uniforms. For example, most uniforms don't use the 2nd border colors.

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Posted

its a franchis file, so i wnet to game mode slected the franchise i wanted and loaded that. it the name named file as opened in the editor

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Posted

its a franchis file, so i wnet to game mode slected the franchise i wanted and loaded that. it the name named file as opened in the editor

I just tested it with the dodgers home and away. It looks like neither uniform makes use of the any of the border 1 or border 2 colors.

I'll have to find a way to make the uniform use them.

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Posted

something not, right and not sure why. using a franchise file, i chose to edit team color 1 and you had stated that controls the helmet and sleeves. i used tob for this wanting to change it from that gray your editor says it is to a blue. selected it, changed it, saved it, then went to game, loaded it up, and ran. the results is yes it made a change, but not to the helmet and sleeves, but to the catching gear. the helmet is a black.

any thoughts here.

also one issue is coming up and dont know if its me or or the program. after do that and i shut down the editor, if i go to the editor again of course game no running i'm getting a message the says "MLB2K11 Roster editor.exe has stopped working."

they my solution right now is to restart my system to run the program.

any thoughts here

and a ? will this run in 64 bit or it only able to run in 32 bit. if able to run it 64 bit i send the program over there and edit from there.

my system win7 ultimate 32bit

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Posted

something not, right and not sure why. using a franchise file, i chose to edit team color 1 and you had stated that controls the helmet and sleeves. i used tob for this wanting to change it from that gray your editor says it is to a blue. selected it, changed it, saved it, then went to game, loaded it up, and ran. the results is yes it made a change, but not to the helmet and sleeves, but to the catching gear. the helmet is a black.

any thoughts here.

also one issue is coming up and dont know if its me or or the program. after do that and i shut down the editor, if i go to the editor again of course game no running i'm getting a message the says "MLB2K11 Roster editor.exe has stopped working."

they my solution right now is to restart my system to run the program.

any thoughts here

and a ? will this run in 64 bit or it only able to run in 32 bit. if able to run it 64 bit i send the program over there and edit from there.

my system win7 ultimate 32bit

Well, I just tested with tob home. And you're right, you can't change the color of the helmet.

I just tested with slc home (St Louis Cardinals), and Team Color 1 definitely changes the color of the batting helmet for the Cardinals.

So we're still missing something.

I haven't seen that error. By the way, you can leave the editor open while the game is running.

It runs fine on Win 7 Home Premium 64-bit for me.

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Posted

To change of Team does not work

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Posted

I just tested it with the dodgers home and away. It looks like neither uniform makes use of the any of the border 1 or border 2 colors.

That's right - after opening the home uniform in the NBA2K Mod Tool, the lettering doesn't make use of the blue that denotes the outline. I've attached two screenshots - one is the Dodgers file (which is all red) and the other is the Marlins 1993 uniform (which uses both red and blue). If you renamed the Marlin jersey as "uniform_lad_home.iff," the outlines will work in-game.

It does appear that some uniforms use the colors in different spots. For example, the black undershirts of the Marlins 1993 jersey does not appear to be defined by the team colors.

post-10872-019068600 1300499096_thumb.jp

post-10872-094175800 1300499105_thumb.jp

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Posted

juan in what matter are trying to change it. any inof would help the rest of us work tywig to figure if there something that can be done or not.

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Posted

That's right - after opening the home uniform in the NBA2K Mod Tool, the lettering doesn't make use of the blue that denotes the outline. I've attached two screenshots - one is the Dodgers file (which is all red) and the other is the Marlins 1993 uniform (which uses both red and blue). If you renamed the Marlin jersey as "uniform_lad_home.iff," the outlines will work in-game.

It does appear that some uniforms use the colors in different spots. For example, the black undershirts of the Marlins 1993 jersey does not appear to be defined by the team colors.

Okay. That helps solve part of the problem. Whether or not a uniform makes use of the border colors is entirely up to the uniform files.

I'm going to do some testing with the Create-a-Team function to see if I can find anything useful.

Edit: I found 5 additional colors in the team section of the file, but I don't think that they're important.

Toronto's were Blue, Gray, Gray, Blue, Blue.

Create-a-team were Team Color 1, Team Color 2, Black, Black, Black

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Posted

Thanks my brother

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Posted

I hit try and the damn thing exits (ver 1.0 & 1.1)

MLB2K11 Roster Editor_xshld.exe gets created and then deleted

last year's still works

Windows 7 x86

It is not listed in task manager

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Posted

Editor is looking sweet Ty, hopefully I can fit in my budget soon. I'm with Don alot has happened since the new year money is tight

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Posted

version 1.1 is now available. http://tywiggins.mvpmods.com/buy11.html

The only difference is the new Uniform tab. This lets you change 12 colors associated with each uniform.

uniformcolorspreview.png

TY at some point I want to get the editor I have the one from mlb2k9 but not mlb2k10, do I still get the discount? What would be my cost? Thanks Also witht the 2k9 one mcafee internet security keep picking it up as a false artimis and removes it, do you know how to stop that and will this new one do the same thing?

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Posted

Does anyone have any information on how to tell AVG that this is not a trojan?

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Posted

TY at some point I want to get the editor I have the one from mlb2k9 but not mlb2k10, do I still get the discount? What would be my cost? Thanks Also witht the 2k9 one mcafee internet security keep picking it up as a false artimis and removes it, do you know how to stop that and will this new one do the same thing?

I'll give you the discount.

If you get a false positive with 2k9 roster editor, there's a good chance that you'll get it with 2k11 roster editor. mcafee should give an option to allow it.

By the way, I use Microsoft Security Essentials. It's free, I haven't been infected with any viruses, and get almost no false positives.

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Posted

I've just started the long task of weeding out the fake names from my franchise, starting with my organization,The Dodgers, and then move through the list of other teams. And I would really, really, really, really like to have the "Team" tab of the Roster Editor to work as soon as possible. Thanks.

And also the "Player Name" functionality too.

Thanks

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Posted

Actually let me correct this. I am going to use the Roster Editor Players List to help weed out the fake names. I noticed the list is broken into two. (or three) The top list is the one I suspect is pure, without fake names. Then the bottom list, which starts at the bottom and goes up the third part is fake. I still have to confirm this, and anyone wanting to help me by confirming my suspisions is welcome to post or message me. The third list of names would be anyone's created players. Between the real names and the fake names is a long list of : ***************

That's it, wish me luck.

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Posted

here a little more info. on uniform stuff. using the dodgers road i tested a couple post ideas togther to see if any clues came up. only one did, but it wasn't the clue i'd expceted. the idea was to take the base of another uniform file and change to the dodgers away uniform. i chose st. louis for this as they use number set that as 2 colors and silmiar in apperance to the dodgers.

what did was copy over the main jersay and green over, same with the LA, and redid the the number and green number to change stl to LA only nothing was changed in the numbers themselves or color letter layer.

what did it do is yes its la road uniform appearing properly, but the numbers are still the orginal number apperance, the trim i trying to change to white, didn't work, but also the helment logo didnt change to la, from stl, even be its changed in the uniform file. all else apperance is la as the oringal la road is in game.

i alao tried this in a couple differnt ways. tried in what i call exibition mode, and and tried in the franshice mode i used to edit throw this program, but there no differance in the uniform from throws 2 modes. its la road, with stl logo on the batting helment.

i dont if this helps at all.

not sure if helps at all, but this what i tried.

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Posted (edited)

Hi Ty, thanks again for your contributions. Question: Will a global editing feature be included at some point? I'm specifically interested in selecting one team at a time, and globally editing all 25 players' speed ratings or what have you by +5 or -5 points, etc. Thanks man.

Edited by bangus

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Posted

A quick question from someone who has never had a 2k BB PC game before 2k11 so here goes. Will i t be possible to see player fatigue (if and when the bug is patched) when using the editor? I remember the HH2004 editor had an option to do this.

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Posted

A quick question from someone who has never had a 2k BB PC game before 2k11 so here goes. Will i t be possible to see player fatigue (if and when the bug is patched) when using the editor? I remember the HH2004 editor had an option to do this.

Yes. you already can. It's labeled Energy in the editor.

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Posted

Thanks. :)

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Posted

version 1.1 is now available. http://tywiggins.mvpmods.com/buy11.html

The only difference is the new Uniform tab. This lets you change 12 colors associated with each uniform.

uniformcolorspreview.png

Is the "on and off switch" for names on the back of jerseys also in the roster file?

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Posted

Is the "on and off switch" for names on the back of jerseys also in the roster file?

I haven't found it yet. But, apparently, 2k's updated rosters removed the names from the back of the red sox jerseys.

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Posted

I see uniform colors can be edited, but can we edit that color of the hat?

I tried changing all the colors and they change everything but the hat color.

The Tigers are WAY too light and I'd like to change it. Really the only thing I want to

use the editor for.

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Posted

the cap color is the uniform file itself, and simple dds export of the proper number fruseing the modtool editing with phtopshop or paint.net to right color will fix that, then importing back into the uniform will file fix this.

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Posted

the cap color is the uniform file itself, and simple dds export of the proper number fruseing the modtool editing with phtopshop or paint.net to right color will fix that, then importing back into the uniform will file fix this.

Thanks.. I got my answer in a different thread. Which I guess is now this thread LOL

Anyway, thanks guys.. You're all so helpful!

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Posted (edited)

I'll give you the discount.

If you get a false positive with 2k9 roster editor, there's a good chance that you'll get it with 2k11 roster editor. mcafee should give an option to allow it.

By the way, I use Microsoft Security Essentials. It's free, I haven't been infected with any viruses, and get almost no false positives.

Hiya Ty,

Your quick with getting this going arent you. I have Microsoft Security essentials also. When I click on your link to download I get a security message that the website has been reported as unsafe. So I click on download anyways(cause I know its safe). Did you catch my request to be able to access the whole organization for a team in order to move players around easier? I think it would make it much more useful to have this in the editor.

Edited by emcnally

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Posted

anymore insties or news related to the stuffo this editor or findings in the thread

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