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XBox 360 Controller improper Controls


L1011Widebody

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I had MVP Baseball 2005 working just fine before and now all if a sudden there are strange things happening that used to not. I assigned Pitch 1 to X (button 3 to MVP Baseball).When I push the X button to try to pitch, it instead brings up the roster menu options.  And the buttons do not correspond to what I select, even in game. If I configure it to set Pitch 2 to button 1 (A) , when in game, it instead throws pitch 3. When I push for Pitch 3 (B), it throws Pitch 1.

If I push down on the Left Analog Stick (clickit) it acts as something of an escape, and it immediately goes to menu.

 

 I do not understand what is going on here.

 

Below you shall find a picture of my controller. The labels are what MVP registers each button press as. 

 

I also tried copying over my original controller.cfg file to try to make it work again, and it does the same thing. The buttons pushed do not correspond to the actions wanted. Please help? Perhaps there is something wrong with my controller drivers?

XBOX360.jpg

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On 1/25/2016 at 11:52 AM, L1011Widebody said:

Yes but... is there some way to fix this? And has anyone else had the issue with the X button (button 3 apparently) being unusable because it brings up the bullpen/roster menu?

I tried uninstalling and reinstalling the XBox 360 Controllers' drivers. That didn't help, MVP is still mismatching my inputs together. I even tried copying over the settings from my previous installation of MVP Baseball but that didn't seem to work either and the X button seems hard-wired to be the 'bring up the rosters' menu when it never was a face button before, which is just strange....

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1 hour ago, L1011Widebody said:

I tried uninstalling and reinstalling the XBox 360 Controllers' drivers. That didn't help, MVP is still mismatching my inputs together. I even tried copying over the settings from my previous installation of MVP Baseball but that didn't seem to work either and the X button seems hard-wired to be the 'bring up the rosters' menu when it never was a face button before, which is just strange....

I even dusted off my old Saitek P880 controller and MVP is still being all goofy on me. If I set a pitch to pitch one, it instead throws pitch two, and for throwing pitch two it throws pitch three, and I can't figure out what is going on here, even when I thought I had things rigged up right, when I had the number 1 pitch on the number 1 button, when I changed the 3 and 4 pitches mapping, it broke the number 1 pitch and made it number 2. What the hell? Has anybody else experienced anything like this? I'm even playing (or attempting to play on) a relatively fresh installation of Windows 7 64-bit, and it's like, the buttons I assign in MVP's controller config aren't the buttons that it registers. Please help someone...?

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38 minutes ago, L1011Widebody said:

I even dusted off my old Saitek P880 controller and MVP is still being all goofy on me. If I set a pitch to pitch one, it instead throws pitch two, and for throwing pitch two it throws pitch three, and I can't figure out what is going on here, even when I thought I had things rigged up right, when I had the number 1 pitch on the number 1 button, when I changed the 3 and 4 pitches mapping, it broke the number 1 pitch and made it number 2. What the hell? Has anybody else experienced anything like this? I'm even playing (or attempting to play on) a relatively fresh installation of Windows 7 64-bit, and it's like, the buttons I assign in MVP's controller config aren't the buttons that it registers. Please help someone...?

I have gotten it to where only the number 2 and number 1 pitches are mislabeled and swapped... but if I switch the buttons for the number 1 and 2 pitch to each other, it causes all the other pitches to suddenly not be what they were. I have no idea what is going on here and it is driving me nuts, I guess I can play through it if I remember to myself that 1 is 2 and 2 is 1, but what the hell, really?

 

And the X button on the XBox 360 controller is still causing the roster options to pop up, at least with the Saitek I didn't have to worry about that, just numbers that don't mean anything and indicators that are not where they should be. 

Edited by L1011Widebody
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It's happened to me before.....it can be fixed!!! Just can't totally remember how I did it.....haha

there is a thread somewhere about it on the site

You will have to go into my documents...mvp2005....and find your .cfg file

click on it and open it in "notepad" on your computer, see what is written, it should look

something like the below. This is the code for a wireless Xbox .... copy and paste over then save at same location

then change the original file as a ".cfg.original"

Otherwise, pull it out of the file and put it on your desktop to save it,

open the game, go into game controller and re generates a cfg file.

But you should do a search for Xbox controller in the search link to find the thread, is your best bet.

there should be a text for a wired xbox controller

 

But it is fixable !! I'll try looking for the thread also

 

 

 

 

profile= Controller_(Xbox_360_Wireless_Receiver_for_Windows)
device= Controller_(Xbox_360_Wireless_Receiver_for_Windows)
player= 1
number_of_buttons= 10
number_of_povs= 1
number_of_axis= 5
VPAD_VIRTUAL_BUTTON_START= button 8
VPAD_VIRTUAL_BUTTON_SELECT= button 7
VPAD_VIRTUAL_BUTTON_CROSS= button 1
VPAD_VIRTUAL_BUTTON_CIRCLE= button 2
VPAD_VIRTUAL_BUTTON_SQUARE= button 3
VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4
VPAD_VIRTUAL_BUTTON_L1= button 5
VPAD_VIRTUAL_BUTTON_R1= button 6
VPAD_VIRTUAL_BUTTON_L2= axis- 3
VPAD_VIRTUAL_BUTTON_R2= axis+ 3
VPAD_VIRTUAL_BUTTON_L3= button 9
VPAD_VIRTUAL_BUTTON_R3= button 10
VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1
VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4
VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5
VPAD_PITCH_1= button 1
VPAD_PITCH_2= button 2
VPAD_PITCH_3= button 3
VPAD_PITCH_4= button 4
VPAD_PITCH_5= button 6
VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2
VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4
VPAD_FIELD_PICK_OFF_THROW_THIRD= button 3
VPAD_PITCH_OUT= button 1
VPAD_THROW_BALL= not_assigned -1
VPAD_INTENTIONAL_WALK= button 10
VPAD_INTENTIONAL_HITBATTER= not_assigned -1
VPAD_PITCH_HISTORY_OPEN= button 9
VPAD_SWING_NORMAL= button 1
VPAD_SWING_BUNT= button 10
VPAD_CHARGE_MOUND= not_assigned -1
VPAD_FIELD_THROW_FIRST= button 2
VPAD_FIELD_THROW_SECOND= button 4
VPAD_FIELD_THROW_THIRD= button 3
VPAD_FIELD_THROW_HOME= button 1
VPAD_FIELD_SWITCH= button 7
VPAD_FIELD_RELAY_THROW= button 5
VPAD_FIELD_CUTOFF_THROW= button 5
VPAD_FIELD_FAKE_RUNDOWN_THROW= not_assigned -1
VPAD_RUNNER_FIRST_SELECT= button 2
VPAD_RUNNER_SECOND_SELECT= button 4
VPAD_RUNNER_THIRD_SELECT= button 3
VPAD_RUNNER_RUNFIRST= pov90 1
VPAD_RUNNER_RUNSECOND= pov0 1
VPAD_RUNNER_RUNTHIRD= pov270 1
VPAD_RUNNER_RUNHOME2SCORE= pov180 1
VPAD_BASERUNNER_ADVANCEALL= button 7
VPAD_BASERUNNER_RETREATALL= button 8


profile= Keyboard_Profile_1
device= Keyboard_Profile_1
player= 2
number_of_buttons= 0
number_of_povs= 0
number_of_axis= 0
VPAD_VIRTUAL_BUTTON_START= key sc_esc
VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide
VPAD_VIRTUAL_BUTTON_CROSS= key sc_down
VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_right
VPAD_VIRTUAL_BUTTON_SQUARE= key sc_left
VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_up
VPAD_VIRTUAL_BUTTON_L1= key sc_numpad0
VPAD_VIRTUAL_BUTTON_R1= key sc_numpadenter
VPAD_VIRTUAL_BUTTON_L2= key sc_add
VPAD_VIRTUAL_BUTTON_R2= key sc_backslash
VPAD_VIRTUAL_BUTTON_L3= key sc_pagedown
VPAD_VIRTUAL_BUTTON_R3= key sc_pageup
VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_numpad8
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_numpad2
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_numpad4
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_numpad6
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_numpad6
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_numpad4
VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_numpad8
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_numpad2
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1
VPAD_PITCH_1= key sc_down
VPAD_PITCH_2= key sc_right
VPAD_PITCH_3= key sc_left
VPAD_PITCH_4= key sc_up
VPAD_PITCH_5= key sc_numpadenter
VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_right
VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_up
VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_left
VPAD_PITCH_OUT= key sc_down
VPAD_THROW_BALL= key sc_rshift
VPAD_INTENTIONAL_WALK= key sc_pageup
VPAD_INTENTIONAL_HITBATTER= key sc_pagedown
VPAD_PITCH_HISTORY_OPEN= key sc_rbracket
VPAD_SWING_NORMAL= key sc_down
VPAD_SWING_BUNT= key sc_numpad0
VPAD_CHARGE_MOUND= key sc_up
VPAD_FIELD_THROW_FIRST= key sc_right
VPAD_FIELD_THROW_SECOND= key sc_up
VPAD_FIELD_THROW_THIRD= key sc_left
VPAD_FIELD_THROW_HOME= key sc_down
VPAD_FIELD_SWITCH= key sc_numpad0
VPAD_FIELD_RELAY_THROW= key sc_backslash
VPAD_FIELD_CUTOFF_THROW= key sc_backslash
VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_numpadenter
VPAD_RUNNER_FIRST_SELECT= key sc_right
VPAD_RUNNER_SECOND_SELECT= key sc_up
VPAD_RUNNER_THIRD_SELECT= key sc_left
VPAD_RUNNER_RUNFIRST= key sc_numpad6
VPAD_RUNNER_RUNSECOND= key sc_numpad8
VPAD_RUNNER_RUNTHIRD= key sc_numpad4
VPAD_RUNNER_RUNHOME2SCORE= key sc_numpad2
VPAD_BASERUNNER_ADVANCEALL= key sc_pageup
VPAD_BASERUNNER_RETREATALL= key sc_pagedown

profile= Keyboard_Profile_2
device= Keyboard_Profile_2
player= 0
number_of_buttons= 0
number_of_povs= 0
number_of_axis= 0
VPAD_VIRTUAL_BUTTON_START= key sc_esc
VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide
VPAD_VIRTUAL_BUTTON_CROSS= key sc_k
VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_l
VPAD_VIRTUAL_BUTTON_SQUARE= key sc_j
VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_i
VPAD_VIRTUAL_BUTTON_L1= key sc_f
VPAD_VIRTUAL_BUTTON_R1= key sc_u
VPAD_VIRTUAL_BUTTON_L2= key sc_q
VPAD_VIRTUAL_BUTTON_R2= key sc_x
VPAD_VIRTUAL_BUTTON_L3= key sc_tab
VPAD_VIRTUAL_BUTTON_R3= key sc_b
VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_w
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_s
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_a
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_d
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_d
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_a
VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_w
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_s
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1
VPAD_PITCH_1= key sc_k
VPAD_PITCH_2= key sc_l
VPAD_PITCH_3= key sc_j
VPAD_PITCH_4= key sc_i
VPAD_PITCH_5= key sc_u
VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_l
VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_i
VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_j
VPAD_PITCH_OUT= key sc_k
VPAD_THROW_BALL= key sc_lctrl
VPAD_INTENTIONAL_WALK= key sc_g
VPAD_INTENTIONAL_HITBATTER= key sc_h
VPAD_PITCH_HISTORY_OPEN= key sc_tab
VPAD_SWING_NORMAL= key sc_space
VPAD_SWING_BUNT= key sc_b
VPAD_CHARGE_MOUND= key sc_c
VPAD_FIELD_THROW_FIRST= key sc_l
VPAD_FIELD_THROW_SECOND= key sc_i
VPAD_FIELD_THROW_THIRD= key sc_j
VPAD_FIELD_THROW_HOME= key sc_k
VPAD_FIELD_SWITCH= key sc_f
VPAD_FIELD_RELAY_THROW= key sc_x
VPAD_FIELD_CUTOFF_THROW= key sc_x
VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_z
VPAD_RUNNER_FIRST_SELECT= key sc_l
VPAD_RUNNER_SECOND_SELECT= key sc_i
VPAD_RUNNER_THIRD_SELECT= key sc_j
VPAD_RUNNER_RUNFIRST= key sc_d
VPAD_RUNNER_RUNSECOND= key sc_w
VPAD_RUNNER_RUNTHIRD= key sc_a
VPAD_RUNNER_RUNHOME2SCORE= key sc_s
VPAD_BASERUNNER_ADVANCEALL= key sc_q
VPAD_BASERUNNER_RETREATALL= key sc_e

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