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Official Sliders Thread

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Posted

Post your sliders here.

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Posted

Heelfan71's Pro Sliders (From Operation Sports)

CPU Pitch Speed: -20

CPU Pithcer ball rate: +40

User Pitcher Control: -50

CPU Pitcher Control: -50

User Pitcher Fatigue: -10

CPU Pitcher Fatigue: -10

Bullpen fatigue rate: -10

User Batting Contact: +15

User Batting Power: +30

User Bunt Ability: +10

CPU Bunt Abilitiy: +10

User Foul Ball Freq: +25

CPU Foul Ball Freq: +25

CPU Swing Frequency: -35

User OF Speed: -2

CPU OF Speed: -2

User IF Speed: -2

CPU IF Speed: -2

User Baserunning Speed: +10

CPU Baserunning SPeed: +10

CPU runner agression: +5

Everything not listed stays at 0.

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Posted

I am starting to get used to Pared's All-Star slider and they play very well

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Posted

I am starting to get used to Pared's All-Star slider and they play very well

Does he have any for 2005 yet?

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Posted

Pared's MVP 2005 Gameplay Sliders v. 1.0

Difficulty: All-Star

Strike Zone: Off

Hot/Cold Zones: Fade

Pitch Cursor: Off or Fade

Variable "Stuff": On

User Pitch Meter Difficulty: -23

Pitch Speed: 0

CPU Pitcher Ball Rate: 5

User Pitcher Fatigue: -3

CPU Pitcher Fatigue: 0

User Pitch Control: -50 (Yes, that's right.)

CPU Pitch Control: -15

Bullpen Fatigue Rate: 0

Bullpen Fatigue Grace: 0

User Batting Contact: 14 (Makes for some more varied scores)

CPU Batting Contact: 14 (You have to offset the increased foul balls)

User Batting Power: 7 (More offense)

CPU Batting Power: 7 (Again, offense)

User Bunting Ability: 0

CPU Bunting Ability: 0

User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -28

User OF Speed (Manual): 0

User OF Speed (MVP): 0

CPU OF Speed: 0

User IF Speed (Manual): -6

User IF Speed (MVP): -4

CPU IF Speed: -6

User Throw Speed: -2

CPU Throw Speed: -2

User Throw Accuracy: -3

CPU Throw Accuracy: -3

User Catch Errors: 4

CPU Catch Errors: 4

User Dive Difficulty: 0

CPU Catch Effort: -25

User Baserunning Speed: -3

CPU Baserunning Speed: -3

User Runner Aggression: 8

CPU Runner Aggression: 8

User Runner Steal Speed: -4

CPU Runner Steal Speed: -4

User Runner Steal Delay: -8

CPU Runner Steal Delay: -8

CPU Steal Rate: 8

Runner Injury Frequency: 0

Pitcher Injury Frequency: 0

Batter Injury Frequency: 0

Fielder Injury Frequency: 4

Pitching MG Difference: 0

One quick note on User Contact/Power: Pared has stated he is using 0 ratings for both User contact and power. The settings of 7 and 7 are for people who are struggling to hit. Start at 7 and 7 and lower from their based on skill level.

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Posted

Hiya guys I am new to the site but was told pared had some very nice sliders for the Pro level if anyone has them or can give a link to them what would be great. Thanks and love the mods so far makes the game 100 times better. :lol:

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Posted

Pared didn't make sliders for Pro, just all star.

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Posted

Hiya guys I am new to the site but was told pared had some very nice sliders for the Pro level if anyone has them or can give a link to them what would be great. Thanks and love the mods so far makes the game 100 times better. :lol:
Look at the 2nd post. I posted some Pro sliders.

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Posted

Heelfan71's Pro Sliders (From Operation Sports)

CPU Pitch Speed: -20

CPU Pithcer ball rate: +40

User Pitcher Control: -50

CPU Pitcher Control: -50

User Pitcher Fatigue: -10

CPU Pitcher Fatigue: -10

Bullpen fatigue rate: -10

User Batting Contact: +15

User Batting Power: +30

User Bunt Ability: +10

CPU Bunt Abilitiy: +10

User Foul Ball Freq: +25

CPU Foul Ball Freq: +25

CPU Swing Frequency: -35

User OF Speed: -2

CPU OF Speed: -2

User IF Speed: -2

CPU IF Speed: -2

User Baserunning Speed: +10

CPU Baserunning SPeed: +10

CPU runner agression: +5

Everything not listed stays at 0.

that seems to favor the user quite a bit

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Posted

It may look like it, but for people who can't play on a higher setting these work great.

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Posted

It may look like it, but for people who can't play on a higher setting these work great.

did you use spitoon datafile for walks with this pro slider?

thanks

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Posted

I'm using Pared's sliders,and their giving me nothing but grief. Too many homeruns

and xtra base hits. I'm moving my pitches around to different spots, but I'm still getting clobbered. Any Suggestions? I've played 3 games and they've all been blowouts for the cpu.

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Posted

I can't figure out User Pitch Fatigue...I want my pitchers to last longer, so do I adjust Fatigue +, or - Fatigue for more stamina

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Posted

The lower the Pitch Fatigue slider is the more stamina your pitcher has.

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Posted

Post your sliders here.

not u to trues....don u see my sliders thread.....ive had it up since the game came out and ivebeen asking u to sticky it!!!

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Posted

Other than a few minor things, I have always set my pitch speed to 50. Makes it much harder to handle a fastball/changeup combination.

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Posted

anybody have a very tested cpu vs cpu slider setting?

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Posted

i like pared's all star settings but it causes all my simmed games to be high scoring. Also, around the 6th-7th inning, does your pitcher have a stamina of around 60%? Is that normal or is it just me? Also, how long do you let your pitcher still till? For me, it's usually 50 and they start gettin wild.

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Posted

I let my pitcheres go to about 50 unless I'm trying for a CG and it's the 9th, I usually pull it off.

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Posted

that seems to favor the user quite a bit

They do. These sliders are actually really bad if you're pretty good at the game to begin with. I played 4 games with these sliders. Scores were 18-1, 14-0, 15-0, and 17-2. I was hitting doubles, triples and HR's all over the place. Pitchers were going way too deep into the game. Hell, my starters still were at almost 65% in the 9th. These sliders are clearly geared towards winning rather than playing a realistic game or for the beginner who has never played that much and doesn't know what baseball should be like. Pitch speed that low is a joke. Contact and power that high is a joke. No injuries is ridiculous. Not raising CPU contact and power is nuts for Pro. Not raising errors is nuts (you'll never see any with these). My 5 year old nephew could go 152-10 with these sliders and playing as the Devil Rays no less.

Don't waste your time with these sliders. I'm doing major testing now with some sliders I made last year and modifying them to use in this year's version and should have some really good sliders for Pro by the end of the week. The game is alot better this year than last year in alot of the slider related areas so it's taking some tinkering from last years sliders but they'll be good, and geared towards a realistic human vs. CPU game on Pro level. (Not even close to what these sliders above are). Sorry, I don't mean to bash anyone's work, but these sliders are just awful.

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Posted

the big unit - what about some good cpu vs cpu slider settings? have you tested slider settings on cpu vs cpu or suggest anyone else's cpu vs cpu slider settings? i think the ones i'm using now are from an early cpu vs cpu slider post. i see so many posts on lack of strikeouts and have seen slider settings for the cpu swing frequency set at 8, 6, and -49. that's quite a difference. i want realism, but i also don't want every batter to go into a full count on every at bat.

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Posted

the big unit - what about some good cpu vs cpu slider settings? have you tested slider settings on cpu vs cpu or suggest anyone else's cpu vs cpu slider settings? i think the ones i'm using now are from an early cpu vs cpu slider post. i see so many posts on lack of strikeouts and have seen slider settings for the cpu swing frequency set at 8, 6, and -49. that's quite a difference. i want realism, but i also don't want every batter to go into a full count on every at bat.

Wish I could help Yukon, but I don't play CPU vs. CPU. I play all of my games vs. the computer. Sorry. :(

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Posted

that's the problem - most guys play against the computer and so the slider settings reflect that. i think there would be different results with cpu vs cpu

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Posted

That's why I wouldn't use mine if you play CPU vs. CPU. Mine should only be used for Human vs. CPU. It's not that hard to make up your own though. Just tinker with the settings and check to see what you like or dislike about what's happening and the frequency that it's happening. You can do it. Go ahead and try it. It's fun to experiment with them.

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Posted

Yeah, so I'm using Pared's All-Star sliders, and I just layed the smackdown on the White Sox using the Indians. I drew 15 walks in one game. Scoring 14 runs via 15 walks. Now, I want to know how much I should lower my CPU ball rate???

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Posted

I have another question...What do you guys have for Pitch Speed?

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Posted

what is a recommended slider adjustment for making it harder for the cpu and myself to have our pitchers go deeper into the late innings, I don't want to have my starters pitching in the ninth with 65-70% stamina still left, same for the computer, I want it to be very much more life like. can somebody help me with this one?

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Posted

what is a recommended slider adjustment for making it harder for the cpu and myself to have our pitchers go deeper into the late innings, I don't want to have my starters pitching in the ninth with 65-70% stamina still left, same for the computer, I want it to be very much more life like. can somebody help me with this one?

To make the User and CPU pitchers tire quicker (i.e. not to last as long), you need to bump up the User Pitcher Fatigue and CPU Pitcher Fatigue sliders. The more positive you make them, the faster the pitchers will tire out.

You may also want to adjust your User Pitcher Control slider to make it more negative (i.e. reduce your control). With less control, you will throw more balls, thus raising your pitch count and making your pitcher tire quicker.

Also tied to this is the User Pitch Meter Difficulty slider. Making the pitch meter more difficult (making the slider more negative) will reduce the size of the green zone on the meter. This will also lead you throw more balls and again cause the pitch count to rise.

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Posted

Does pared have All-Star sliders for MVP 2004.

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Posted

Heya,

I've been playing around a bit with the Pro sliders I found on this thread to give the opponents more of a chance against me. I think I got the settings just about right, I just need a little bit of help with something though...

How would I make my opponents hitting better? I've been having too easy of a time keeping my opponents from scoring and from getting hits (and I'm controlling the Tigers obviously...lol). I'd like to keep the games as realistic as possible and not end up sweeping every opponent I get on the schedule. Any suggestions?

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Posted

I was using perod's sliders until I installed spitoon's walk fix... basically the impression I get is that spitoons mod essencially extends the Pitch Meter Difficulty slider lower than -50. I'd say +50 WITH spitoon's mod seems to be around -25 or so without, so if you end up using that mod (which I highly recommend), you'll have to make some slider adjustments.

Otherwise you'd have absolutely NO sweet spot on the meter.

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Posted

Heya,

I've been playing around a bit with the Pro sliders I found on this thread to give the opponents more of a chance against me. I think I got the settings just about right, I just need a little bit of help with something though...

How would I make my opponents hitting better? I've been having too easy of a time keeping my opponents from scoring and from getting hits (and I'm controlling the Tigers obviously...lol). I'd like to keep the games as realistic as possible and not end up sweeping every opponent I get on the schedule. Any suggestions?

You can handle this two different ways. You can either bump up the CPU contact and power numbers (i.e. make them hit better) or you can bump down your pitching numbers (User Pitch Meter Difficulty, User Pitcher Control) to make your it harder for you to pitch (i.e. not as many "good" pitches).

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Posted

I was using perod's sliders until I installed spitoon's walk fix... basically the impression I get is that spitoons mod essencially extends the Pitch Meter Difficulty slider lower than -50. I'd say +50 WITH spitoon's mod seems to be around -25 or so without, so if you end up using that mod (which I highly recommend), you'll have to make some slider adjustments.

Otherwise you'd have absolutely NO sweet spot on the meter.

Ya, I had this same 'problem' too, however I changed the Pitch meter difficulty to +40, and that made it much better.

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Posted

You can handle this two different ways. You can either bump up the CPU contact and power numbers (i.e. make them hit better) or you can bump down your pitching numbers (User Pitch Meter Difficulty, User Pitcher Control) to make your it harder for you to pitch (i.e. not as many "good" pitches).

Thanks, Jim! I'll give it a shot! Another problem I've been having, for some reason...I don't know if anybody else is suffering with this this, but I haven't hit a homerun in about 15 straight games now. As matter of fact, I started a new season and I've gone 7 games with 0 HRs. I've turned up the power, but it seems like I'm still only getting singles and the occasional double. Is there anything I can do to increase the frequency of HRs by my team?

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Posted

Ya, I had this same 'problem' too, however I changed the Pitch meter difficulty to +40, and that made it much better.

Are you still getting walks?

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Posted

Are you still getting walks?

I'm playing at +35 and getting walks... but then again, I'm playing at A and have reorganized my own roster putting the worst pitchers at the lowest level, so I have no idea how it's going to effect AA and up.

Now, I'm not a very coordinated person and have always been bad at twitch/timing games... MVP is no different. At +35 (which I figure is roughly equivilant to setting the slider at -75, if it were possible, without Spitoons walk fix) I'm throwing probably 1 mistake pitch every other inning.

Now, beyond that, I do have some commentary... Playing in this manor creates a dimention of realism that simply does not exist otherwise.

Most MLB pitchers... when I say most I'm excluding excpetional ones, so don't start making Radke arguments against me here... cannot locate a breaking ball with a whole lot of precision.

Through technique they learn to keep the ball down in the zone, but they're not going to look at a target and hit it most of the time. Very few pitchers have mastered the art of locating a curve ball... which is why it is not standard practice to have the catcher call the location of anything save a fastball of some kind... no point in telling a pitcher to throw a curveball away if he can't decide where the heck is going anyways, and making him try and throw it outside is most likely going to result in a wild pitch.

At the level I am currently at, I can only be comfortable making slight adjustments to the location of the pitch from center. You can't go for corners (high away, low away, low in, high in) with any confidence really, you can only hit sections that are abutted by 5 other sections (outside, inside, high, low)... having more adjescent squares means more room for error. This is a more reasonable immitation of what MLB pitchers do with pitches they are less able to locate.

Now, most MLB pitchers CAN locate a fastball... this is fine, because most pitchers in MVP have reasonable control ratings for fastballs and the fact that fastballs are easier to locate seems to be included in the code to some extent.

I'm really enjoying the pitching as is... I'm having a rough time of it, but I'm chalking that up to my own lack of skill unless it persists despite my improvement over time. I figure I'll make some slight slider adjustments once I complete my first month of the season.

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Posted

SpunGuns Allstar Sliders v.03(Tweaked by Gameguy493)

|| --> Settings <-- ||

All-Star Difficulty

Hot/Cold Zones: OFF

Strike Zone: ON

Pitch Cursor: OFF

Hitters Eye: ON

User Pitch Meter Difficulty: -50

Pitch Speed: 0

CPU Pitcher Ball Rate: 10(13)

User Pitcher Fatigue: -4(-8)

CPU Pitcher Fatigue: -2(-6)

User Pitch Control: -35(-37)

CPU Pitch Control: -10

Bullpen Fatigue Rate: 0

Bullpen Fatigue Grace: 0

User Batting Contact: -3

CPU Batting Contact: 10(12)

User Batting Power: 3

CPU Batting Power: 8(10)

User Bunting Ability: 12

CPU Bunting Ability: 12

User Foul Ball Frequency: 50

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -27

User Outfielder Speed: -5

CPU Outfielder Speed: -5

User Infielder Speed: -3

CPU Infielder Speed: -3

User Throw Speed: -1

CPU Throw Speed: -3

User Throw Accuracy: -8

CPU Throw Accuracy: -8

User Catch Errors: 15

CPU Catch Errors: 13

User Dive Difficulty: 8

CPU Catch Effort: 8

User Baserunning Speed: 0

CPU Baserunning Speed: 0

User Runner Aggression: 3

CPU Runner Aggression: 3

User Runner Steal Speed: 4

CPU Runner Steal Speed: 0

User Runner Steal Delay: -12

CPU Runner Steal Delay: 0

CPU Steal Rate: 5

Runner Injury Freq: 3

Pitcher Injury Freq: 5

Batter Injury Freq: 2

Fielder Injury Freq: 5

-Ball Rate for CPU is much better,now they dont throw pure balls and i get walked at least 5 times a game(it all depends if ur aggressive or not)

-Pitch Meter Difficulty was changed to -50 due to the easyness from pitching.

()=Changed Sliders

*Now those r more realistic because once i got the hang of it i was hitting back to back jacks almost each inning and im 8-1 in my season.

* Ball rate went up 3 points due to the fact of not many balls being thrown and there were still too many srikes being thrown by the cpu.

* CPU Contact and power had to,yes i said HAD,be cause there werent enough hits or homeruns hit by the cpu,well in my case there werent being hit at all.

* Foul ball Frequency also was changed because of lack of hitting fouls.

* Fatique for both Human and CPU were raised because supposevly a rookie pitcher of 69 stamina shouldnt go the full nine innings without rest.

IMO i think these sliders are better than pareds..not cause i made these sliders its because i find these sliders more realistic so if u wanna try them out please leave some feedback

thanks

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Posted

Thanks gameguy493, these sliders are great! :)

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Posted

SpunGuns Allstar Sliders v.03(Tweaked by Gameguy493)

|| --> Settings <-- ||

All-Star Difficulty

Hot/Cold Zones: OFF

Strike Zone: ON

Pitch Cursor: OFF

Hitters Eye: ON

Hey gameguy493, with these settings are you using a certain datafile or anything.

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Posted

anybody have decent slidres for MVP difficulty?

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Posted

i'd like to see more people post their sliders.

Trues> what sliders do you use?

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Posted

Hey gameguy493, with these settings are you using a certain datafile or anything.

well i forgot to mention u can set those settings to ur liking

ive used these sliders with trues datafile and trust me they work fantastic for me and they might work the same for u

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Posted

Yeah, can I get some sliders for MVP, cause Im just smacking the hell out of the ball.

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Posted

anybody have a very tested cpu vs cpu slider setting?

I am in the process of testing some cpu vs. cpu sliders on the ALL STAR setting. I'm still tweaking them at the moment. When i'm happy with the short term results, I will test them over approx 50-60 games and then post them here. I should be done in about a week.

In the meantime, I would really like to see some other cpu vs. cpu sliders from anyone else who might have them.

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Posted

ChuckkieB,

Knowing that many factors influence what Sliders one should use even for CPU vs CPU games here are the ones I find provide fairly realistic results with the particular setup I play with:

SLIDERS: CPU vs CPU

Datafile: KSMs V0.5

Difficulty: All-Star

Variable Strike Zone: OFF

Variable "Stuff": OFF

Blown Calls: On

Rosters: Early '60s

User Pitch Meter Difficulty: 0

Pitch Speed: 0

CPU Pitcher Ball Rate: -19

User Pitcher Fatigue: 0

CPU Pitcher Fatigue: 0

User Pitch Control: +10

CPU Pitch Control: +10

Bullpen Fatigue Rate: 0

Bullpen Fatigue Grace: 0

User Batting Contact: -47

CPU Batting Contact: -47

User Batting Power: -6

CPU Batting Power: -6

User Bunting Ability: -3

CPU Bunting Ability: -3

User Foul Ball Frequency: 14

CPU Foul Ball Frequency: 14

CPU Swing Frequency: -36

User OF Speed (Manual): -1

User OF Speed (MVP): -1

CPU OF Speed: -1

User IF Speed (Manual): -2

User IF Speed (MVP): -2

CPU IF Speed: -2

User Throw Speed: -3

CPU Throw Speed: -3

User Throw Accuracy: 0

CPU Throw Accuracy: 0

User Catch Errors: 24

CPU Catch Errors: 24

User Dive Difficulty: -11

CPU Catch Effort: 6

User Baserunning Speed: 1

CPU Baserunning Speed: 1

User Runner Aggression: 0

CPU Runner Aggression: 0

User Runner Steal Speed: 0

CPU Runner Steal Speed: 0

User Runner Steal Delay: -4

CPU Runner Steal Delay: -4

CPU Steal Rate: 6

Runner Injury Frequency: -44

Pitcher Injury Frequency: -28

Batter Injury Frequency: -28

Fielder Injury Frequency: -36

Pitching MG Difference: 0

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Posted

ChuckkieB,

Knowing that many factors influence what Sliders one should use even for CPU vs CPU games here are the ones I find provide fairly realistic results with the particular setup I play with:

Stecropper, do you get any low scoring games with those settings? I'm trying to run a dynasty where I do the pitching but the CPU hits for me, so the first thing I need is a good CPU vs CPU interface. Once I get that, I can adjust my user pitch sliders. Well, so far all I've gotten are slugfests. Ridiculous slugfests. I've moved both contact and power to -50 and they still whale on the ball. I'm wondering if the key lies in the CPU pitcher ball rate vs control, and/or the CPU hitter swing rate. Right now, I have:

Ball rate: +3

Control: 0 (I reached these settings to eliminate the 12 walks per game)

Swing rate: -20

Any thoughts? Anyone?

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Posted

Cash #25,

I imagine that is Stormin' Norman you are referring to in your name?

Yes, I get low scoring games like 2-1, 3-2 very often ..... most are like 5-3, 6-5 and occassionaly 10-2, 12-1, 9-8 etc ..... good variety actually.

So many things have an effect on this stuff. The things I concentrate on are:

1) Use MVPEdit's Team Tendencies (as an example Takes Pitch at 2 will produce a lot of walks and at 0 will produce much less)

2) Use MVPEdit's Team Intensity (I set them all to "1" to get more realistic results - I found that a very weak team with Intensity at "2" often makes miraculous comebacks against much stronger teams with Intensity at "1")

3) The datafile you use has a great bearing on this stuff - obviously. I use KSM's V0.5

4) The Roster's you use certainly make a difference as well.

5) I like to set Variable Stuff to OFF - you still get pitchers getting knocked out early but not as often it seems which is more realistic to my liking

6) I also set Variable Strike Zone to OFF since occassionally that can effect what ever you do way too much to either degree - i.e. more runs or less runs

7) I also found that if you set Pitch Control too much into the positive numbers it produces less walks and more K's but also produces more hits and more home runs --- so that is really a balancing act.

8) I also have noticed that once a Pitcher "Appears" to have lost his stuff (regardless rather he shows Positive during a mound visit) - yank him quickly as I have seldom seen them recover from like 3 or 4 straight hits and or walks combined .......

My overall method is to record all my changes and only make very minor changes only after a minimum of 5 games or so. Of course with you doing the pitching that probably will cause necessary changes as you improve on your pitching ability.

Hope this helps somewhat?

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Jistics All-Star Level Sliders V.3

Game Options

Fielding: Manual

Strike Zone: Off

Hot/Cold Zones: Fade

Pitch Cursor: Off

Hitters Eye: On

Catch Circle Assist: On

Variable Strike Zone, 'Stuff', and Blown Calls: On

Vibration: On if you use no cursor/OFF if you use 'Fade' with cursor. ( I prefer On with no cursor)

Gameplay Tuning

User Pitch Meter Difficulty: -37

Pitch Speed: -15

CPU Pitcher Ball Rate: 11

User Pitcher Fatigue: -17

CPU Pitcher Fatigue: 6

User Pitch Control: -50

CPU Pitch Control: -50

Bullpen Fatigue Rate: 0

Bullpen Fatigue Grace: 0

User Batting Contact: 40

CPU Batting Contact: -11

User Batting Power: 20

CPU Batting Power: -19

User Bunting Ability: 0

CPU Bunting Ability: -14

User Foul Ball Frequency: 50

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -33

User OF Speed (Manual): 2

CPU OF Speed: -11

User IF Speed (Manual): -4

CPU IF Speed: -13

User Throw Speed: 3

CPU Throw Speed: -8

User Throw Accuracy: 0

CPU Throw Accuracy: -23

User Catch Errors: 15

CPU Catch Errors: 40

User Dive Difficulty: 0

CPU Catch Effort: -15

User Baserunning Speed: 4

CPU Baserunning Speed: -1

User Runner Aggression: 0

CPU Runner Aggression: -10

User Runner Steal Speed: 4

CPU Runner Steal Speed: -8

User Runner Steal Delay: -8

CPU Runner Steal Delay: 5

CPU Steal Rate: 5

Runner Injury Frequency: 0

Pitcher Injury Frequency: 0

Batter Injury Frequency: 0

Fielder Injury Frequency: 0

Pitching MG Difference: 0

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Posted

Cash #25,

I imagine that is Stormin' Norman you are referring to in your name?

Yes, I get low scoring games like 2-1, 3-2 very often ..... most are like 5-3, 6-5 and occassionaly 10-2, 12-1, 9-8 etc ..... good variety actually.

Yeah, Stormin' Norman. Gives away my age, but I watched him play firstbase for Detroit for 15 years, growing up. Became a firstbaseman myself because of that.

Thanks for the tips. At this point, I'm not using a modded data file and I'm using the Ultimate Rosters. I may turn off the variable stuff, as I couldn't get a starting pitcher past the third inning. I did change CPU swing rate from -20 to -10 and that seems to have made a huge difference. I guess they're hacking at more bad pitches, like real hitters do, but now I'll have to adjust for more walks. Still need to play a few more games, though. If I ever get a good set of sliders, I'll post them here.

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What does Pitching MG Difference do?

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