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1998 Mlb Mod


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#21 andy82

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Posted 14 April 2009 - 02:05 PM

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Umm...WTF?
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#22 andy82

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Posted 03 May 2009 - 02:04 PM

Right, well the MLB Rosters are in decent shape at the moment (Just need to sort out pitch types and some individual tweaks) and I've started moving with the portraits, however, my exams are very soon and more of my time is being sucked up by revision so I need some help with portrait production (Or any other help) with the mod.

I will be very grateful if anyone is willling!
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#23 andy82

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Posted 07 May 2009 - 03:11 PM

Right, I've been working on this for the last few weeks but with my GCSE's starting in the next few days, I'm forced to stop my work on this mod temporarily as these are extremely important and I cannot afford to have my preparation reduced to work on this. Below is a little report on what I've done at this point:

MLB Rosters are put together, AAA teams are filed with the players who have played for the MLB team but not enough to be included into the 25 man teams. Haven't decided whether to fill out the rest of the AAA teams with regulars of that affiliate team or just to fill it out with very low rated generic players.

MLB Player ratings are close to completion, just need to muck around with speed attributes (Eg, 2nd Basemen with 30 speed, Catchers with 100 etc.) and contact/power stats depending on the contribution the player had (I call this the Shane Spencer rule).

AAA listed players haven't been touched as of yet, except for players who have cyberfaces in the original MVP 2005 Models.big in which they have been designated their cyberface.

All MLB players that have a cyberface in 2005 have been assigned them. I see quite a few cyberfaces in MVP 1994 (Fantastic Mod BTW) that can be used for this mod but I shall seek permission before proceeding with that.

Got bored on NFL Draft weekend and created the 25 Man Portraits for the St. Louis Cardinals in 1X. Haven't got any links to some high resolution portraits for 1998 teams so I've been using portrait photos from Getty Images for now.

Also, Done a few players appearances but got a long way yet in that department.

What I need to do:[b]

Portraits
Background
Finish Rosters
Sort out Stadiums/Uniforms
Audio?

In other words, I am light years away from completing this but as soon as my exams are over in a month, I shall be working my **** off on this. Once again (Kinda begging here lol), if anyone is willing to help [b]in any way, shape or form
, then please do!
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#24 DylanBradbury

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Posted 28 May 2009 - 12:13 AM

Hey Andy, I don't know if you have already completed the schedule file. But I had a little free time on my hands, so here it is:
Attached File  1998schedule.rar   106.5KB   4 downloads


The time of games might not be exactly correct, they're based on the Retrosheet.org schedule data.
It includes the '99 and 2000 seasons in it as well.

Also, I have yet to test it, so you may want to do so before releasing it the masses.
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#25 andy82

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Posted 31 May 2009 - 12:45 PM

Hey Andy, I don't know if you have already completed the schedule file. But I had a little free time on my hands, so here it is:
Attached File  1998schedule.rar   106.5KB   4 downloads


The time of games might not be exactly correct, they're based on the Retrosheet.org schedule data.
It includes the '99 and 2000 seasons in it as well.

Also, I have yet to test it, so you may want to do so before releasing it the masses.


That is absolutely fantastic mate, doing the schedule was the thing I was dreading to do the most. I'll test that after I've addressed a few issues, as I'll reveal now:

The roster is basically at completion now and I have tested in which there are no crashes ingame, which is superb. I've filled the AA, A and the empty slots in the AAA with 0 rated players creatively named "Generic Player". Came across an error where the player was unable to progress out of the team management screen due to non-filled out minor league lineups, which was okay, but then said that an MLB team which doesn't exist had lineup issues. I'm working on this now so hopefully that'll be fixed. Other than that the roster seems to be playing at a decent level.

Some good news is that the leader of the MVP 94 project has given me permission to use certain parts of their mod (The whole team will be credited, if members of that team don't want it to be included in this mod then feel free to inform me and it won't be included) so that is a massive help.

Also, tried out the Cardinal portraits which where produced in the manner of the MVP portraits (1x and transparent), although they looked pretty shoddy so I'm looking to go without transparency and try to use 2x portraits.

If any of you are wondering how I was able to make this kind of progress during my exams, it's because strangely they gave us half term smack bang in the middle of the exam period so I had a little bit of free time to crack on the roster. Just a shame I have a bloody major maths exam tomorrow :(.

Anyway, hopefully when I have all the portraits done then I'll start to post some screenies, although that will be a fare time away.

@ DYLAN: There seems to be a lock-up on the fifth day into the season, not quite sure why at the moment because I've tried turning off injuries and trades but the same result occurs. Although could be related to the reason above.

Edited by andy82, 31 May 2009 - 01:02 PM.

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#26 DylanBradbury

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Posted 31 May 2009 - 02:22 PM

Hey Andy!
No problem!

I simmed it throught the season, and it worked fine for me. Make sure that all the rosters are filled, or it will crash.
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#27 andy82

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Posted 31 May 2009 - 04:27 PM

Hey Andy!
No problem!

I simmed it throught the season, and it worked fine for me. Make sure that all the rosters are filled, or it will crash.


They were all filled to the 25 Player limits, although I hadn't assigned the lineups for AA & A levels, which might actually be the problem because IIRC the Minor League season is assigned to start at that point. Thanks for taking a look mate :)
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#28 DylanBradbury

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Posted 31 May 2009 - 04:48 PM

Hey Andy,

Yah, unfortunately for the schedule to work, each lineup has to be filled, including the minor leagues.
Just allow the game to "CPU Optimize Rosters," and then start your dynasty.
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#29 andy82

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Posted 01 June 2009 - 09:31 AM

Hey Andy,

Yah, unfortunately for the schedule to work, each lineup has to be filled, including the minor leagues.
Just allow the game to "CPU Optimize Rosters," and then start your dynasty.


Yeah the only problem is that the game has been locking up when doing that as it asks for a non-existent team to optimize and doesn't allow it to happen.
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#30 DylanBradbury

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Posted 01 June 2009 - 09:39 AM

Yeah the only problem is that the game has been locking up when doing that as it asks for a non-existent team to optimize and doesn't allow it to happen.


Hmmm. I think your only other option is to fill each lineup in MVPEdit, making sure there are no empty spots.

Good luck Andy.
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#31 yanksjames14

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Posted 02 June 2009 - 07:00 PM

has this mod come out yet because i really want to play it
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#32 Yankee4Life

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Posted 02 June 2009 - 07:06 PM

has this mod come out yet because i really want to play it



Not a chance. This mod is still in the planning stages. Work just began on this.
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#33 patsen

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Posted 02 June 2009 - 09:11 PM

A month ago, I was working on a stat engine to make projections to make a total minors total classics roster. It's still in the beta phase, but it should be able to easily create organizational rosters... It's still set up to project 1999, but it shouldn't be hard to tweak one year.

Here's a sample for Cards hitters, if you're interested.

Cardinals			Ag   G  PA  AB   H 2B 3B HR  BB HB  SO  SB CS  Avg  OBP  Slg wOBA (Rel) Av:vL/VR  Sl:vL/vR
Mark McGwire		 35 142 603 484 137 22  0 52 112  7 136   3  1 .283 .425 .651 .450 (.87) .289/.281 .657/.648
Ray Lankford		 32 138 569 490 139 33  3 25  77  2 126  23  7 .284 .383 .516 .389 (.86) .264/.290 .461/.533
Eric Davis		   37 122 471 420 125 25  1 22  47  4 105  12  6 .298 .374 .519 .386 (.80) .305/.295 .536/.512
J.D. Drew			23  88 302 269  71 15  2 10  31  2  60   4  4 .264 .344 .446 .346 (.47) .252/.267 .413/.456
Darren Bragg		 29 131 485 428 113 27  2 10  52  4  86   9  5 .264 .348 .407 .336 (.84) .244/.269 .357/.420
Eduardo Perez		29 109 330 298  76 14  1 11  29  3  63   4  1 .255 .327 .419 .329 (.77) .262/.252 .438/.412
Willie McGee		 40 147 374 349  95 17  2  6  24  1  66   8  3 .272 .321 .384 .313 (.76) .262/.276 .372/.388
Craig Paquette	   30  75 275 258  66 12  1 10  15  1  60   3  2 .256 .298 .426 .313 (.74) .264/.253 .444/.419
Shawon Dunston	   36 114 357 340  91 17  3  9  14  3  51  15  4 .268 .303 .415 .312 (.77) .272/.266 .426/.410
Fernando Tatis	   24 143 548 508 129 28  2 14  36  4 109  11  5 .254 .308 .400 .311 (.85) .260/.252 .409/.396
Thomas Howard		34 102 269 248  63 13  3  5  19  2  42   3  2 .254 .312 .391 .311 (.70) .254/.254 .374/.396
Edgar Renteria	   23 129 553 510 140 20  2  5  40  3  83  26 13 .275 .331 .351 .308 (.86) .274/.275 .362/.347
Stubby Clapp		 26 131 502 449 106 23  4  7  48  6  92   9  7 .236 .319 .352 .303 (.78) .243/.233 .367/.346
David Hulse		  31 103 241 224  58 11  1  4  15  1  41   5  2 .259 .307 .371 .300 (.43) .242/.264 .332/.381
Ron Warner		   30 135 424 384  90 24  1  7  38  3  69   4  3 .234 .309 .357 .299 (.78) .241/.232 .372/.351
David Howard		 32 101 274 249  60 10  2  4  24  2  47   3  3 .241 .314 .345 .298 (.69) .239/.242 .342/.347
Eli Marrero		  25 130 453 420  98 21  2 13  31  2  72   8  5 .233 .289 .386 .296 (.82) .242/.230 .402/.379
Joe McEwing		  26 165 512 482 121 27  4  8  27  3  71   6  8 .251 .295 .373 .295 (.80) .259/.248 .388/.368
Nate Dishington	  24 141 481 433  91 17  2 15  41  7 157   5  3 .210 .289 .363 .290 (.82) .217/.208 .378/.357
Mike Stefanski	   29 118 373 348  83 18  1  7  22  3  51   2  2 .239 .290 .356 .287 (.71) .246/.236 .371/.351
Alberto Castillo	 29 107 291 261  55  9  1  6  28  2  54   2  2 .211 .292 .322 .279 (.69) .214/.210 .329/.319
Marcus Jensen		26 105 343 312  65 15  1  6  30  2  83   1  2 .208 .283 .321 .273 (.75) .205/.209 .309/.325
Adam Kennedy		 23 125 499 477 114 25  4  6  19  3  75  11  6 .239 .273 .346 .272 (.76) .246/.236 .360/.340
Chris Haas		   22 136 486 442  90 18  1 10  39  5 167   2  2 .204 .276 .317 .268 (.84) .210/.201 .330/.312
Jason Lariviere	  25 138 461 429  93 22  2  5  30  1  76   6  5 .217 .269 .312 .261 (.82) .223/.214 .325/.307
Luis Ordaz		   23 132 431 407  93 15  2  4  22  2  55   7  5 .229 .271 .305 .259 (.81) .233/.227 .315/.301
Placido Polanco	  23 121 435 414  98 17  2  2  18  3  44   6  4 .237 .274 .302 .259 (.83) .245/.234 .316/.296

J.D. Drew's stats are weird, because of his short minor league stint. I'm happy it gave him good hitting stats, and we can tweak his playing time later.
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#34 andy82

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Posted 03 June 2009 - 05:13 PM

has this mod come out yet because i really want to play it


This has a very long way to go, I originally planned to have a v0.1 available sometime during the end of summer but after working on this for about six weeks, I doubt it'll be ready.

I managed to run a regular season sim which produced quite accurate divisional champions, but extremely skewed batting stats (30 players passed .335, 15 had 40 HR's plus, and Mike Lansing somehow finished the year on .389 with 76 HR's). Sadly I couldn't proceed into the playoffs because of a scheduling bug that for some reason ended up with AA regular season games crossing into October, I'll need to check that out again.

Because of those sim results, I may need to use a different rating system for batting (I'm looking into using Dylan Bradbury's Split Calculator because I had found his split calculator to be very good in determine ratings).

Trust me, I know how your feeling yanksjames14 but there isn't any point in releasing something when it's effectively broke.
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#35 DylanBradbury

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Posted 04 June 2009 - 09:57 AM

Hey Andy!
I'm currently updating my split calculator to give much more accurate results. I don't know if you'd like to wait for that.

What ratings did Mike Lansing have?!?!? :blink:

From my experience, CPU sliders affect simming games. as does level (MVP, All-Star, Pro, etc.). That may have had an affect.

As for the scheduling, when I simmed through it, I got through the playoffs and managed to start the '99 season.
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#36 patsen

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Posted 04 June 2009 - 10:12 AM

What method are you currently using anyway? Lansing never had an extreme season, but the results are too high to tie to statistical anomaly.

For vsL/vsR splits, the recommended method is taking actual splits (I use Retrosheet data to help automate it), and regress them to the mean of all players of the same hand. I'd have to check The Book, but I think righties need 2200 vsL AB of regression added on, lefties somewhere in the the thousands, and switch hitters at 600.

I've already implemented it in my classics projection engine, of which I showed a sample three posts ago.

EDIT: Grammar, specification

Edited by patsen, 04 June 2009 - 10:13 AM.

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#37 andy82

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Posted 05 June 2009 - 01:13 PM

Hey Andy!
I'm currently updating my split calculator to give much more accurate results. I don't know if you'd like to wait for that.

What ratings did Mike Lansing have?!?!? :blink:

From my experience, CPU sliders affect simming games. as does level (MVP, All-Star, Pro, etc.). That may have had an affect.

As for the scheduling, when I simmed through it, I got through the playoffs and managed to start the '99 season.


I ran the sim through the original MVP, which could explain the strange sim. I also forgot to do the global mods for pitchers which didn't help at all. Lansing had C66, P52 against Righties and C72, P67 against lefties, so I'm sure that it was a sim problem. Although I changed the ratings for starting pitchers after that and I think the largest amount of HR's in a season was 53 (From Andres Gallaraga), but still had too high averages. I was going to try it out on the MVP 08 Mod to see how it sims out but I cannot get past the credits page of the intro which is very strange because I hadn't touched the MVP 08 files at all.

I'm editing the relief pitcher ratings now to see whether that has an effect because at the current state their ratings are pretty low. Also, afterwards I'll run a sim again and if I come across any errors with the schedule I'll try and take a screenshot if possible.
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#38 andy82

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Posted 05 June 2009 - 02:46 PM

Got a couple of images that are a few errors that I am coming across during simulation, I've posted this so you can see the errors I'm coming across and possibly provide help in correcting these.

Picture 1 shows the NL All Star Team being included in divisional standings, the same is with the AL All Star Team

Picture 2 shows the main error that I've been coming across, where the game does not allow me to advance past a random scheduled date. This same type of error has stopped me from simming the whole season

Picture 3 shows the league leaders in batting, as you can see, all of the players are listed in the wrong teams, despite the fact that when clicking on the player info and accessing their team, it shows them being a member of their proper team. Also, as you can see, I've managed to sort out the power stats a bit (Albert Belle was leading the league with 41), but the averages still seem way too high and some other random goofs.

Attached Files


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#39 DylanBradbury

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Posted 05 June 2009 - 03:06 PM

I really don't know how to help you with the schedules man. All I can say is that it worked for me.
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#40 andy82

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Posted 05 June 2009 - 03:31 PM

I really don't know how to help you with the schedules man. All I can say is that it worked for me.


Might be something wrong with the rosters. I'm just really confused why I'm getting all these problems. Maybe sending the rosters to someone that knows more than me could help sort this out.

Edited by andy82, 05 June 2009 - 03:31 PM.

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