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Randallb21

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  1. If you gave me credit in the original post and I overlooked it I do apologize. Your work looks great BTW. I would have done a roster for this past season but I grew tired of working on each individual player likeness. If you need any logos or uniforms done let me know.
    Correct me if I’m wrong but I don’t remember you asking for permission to use my work. I would have gladly said yes if you did.
  2. Version 1.0.0

    10 downloads

    This is the logo set for the 97 Florida Marlins. Please enjoy.
  3. Version 1.0.0

    80 downloads

    This is by request. The Cleveland Guardians without the roster. Logos and Uniforms only. Roster is from 2021
  4. Version 1.0.0

    192 downloads

    The 1994 Montreal Expos were the best team Montreal ever produced. They finished with an MLB best 74-40 record when the players strike stopped the season. Had they continued and won the world series, major league baseball may still exist today in Montreal. The Expos were led by Larry Walker, Marquis Grissom, Moises Alou (3rd in MVP voting), Ken Hill, Jeff Fassero, and a 22 year old Pedro Martinez. Ratings are based on OOTP player ratings. References: Google Images Out of the Park Baseball 21 Baseball-Reference.com
  5. Version 1.0.0

    838 downloads

    The Project Randall (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB3 world to enjoy alongside Metalhead Software’s pre existing teams. Our design philosophy was to create all 30 MLB teams in SMB3 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB3 universe. We hope you enjoy playing it as much as we enjoyed creating it! This year we have brought you two options! You can use this file which bases ratings from "Out of the Park Baseball" or you can use our other file which uses a "MLB The Show" ratings base. Features: Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB3 MLB teams fit in with developer created teams Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Correct player ages Traits included Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing! We want to thank Randallb21 for making this happen as without him this may not have happened. Rating System Explanation Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions. Key points to note about our conversions: Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed Whenever rounding needs to be performed, it's always rounded down. Power For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2) ARM For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm. Fielding For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two. VEL For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity. The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after. Speed Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed. Traits Traits were determined by taking career and 2019 season stats depending on the stat. League average was calculated then compared against league average per each player. Traits were awarded to players that were significantly above or below the league average. Traits were not balanced within the team; every team should have around the same number of positive and negative traits. League-wide there were at least 10 players and not more than ~60 players with that trait. Trait Spreadsheet Positional Stats For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale) For OF primaries, we use running speed, stealing ability, and OF range, and divide by six. For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four. FAQ Q: How do I install this wonderful teampack? A: With Ferrea's PC Team Transfer Tool that you can find here. Q: Why isn’t player X on Y team? A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time. Q: Why is my team's logo/uniform X or Y? A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations. Q: Why are some of the away uniforms the team’s alternative colored versions? A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams. Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career? A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level. Q: Why is the VEL stat for X not his exact real life MPH? A: This ties into our design philosophy and making sure the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made. Q: Can I change a player's stats to whatever I want and make them look how I see fit? A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own. Credits: Aferrea Archangel_Alan Kccitystar Matosawitko Randallb21 TheRosterFarian Tjans Tootblan Wiggin Woofy ZachAlmighty Resources Out of the Park Baseball 2021 Google Images Youtube Baseball-Reference.com FanGraphs
  6. Version 1.0.0

    7308 downloads

    Project Randall (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB3 world to enjoy alongside Metalhead Software’s pre existing teams. A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB3 universe. We hope you enjoy playing it as much as we enjoyed creating it! Features: Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB3 Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Correct player ages Traits included Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing! We want to thank Randallb21 for making this happen as without him this may not have happened. Rating System Explanation Our rating system is derived from MLB The Show 20 ratings. Contact and Power stats were taken by the average of the left/right split. Fielding was taken by an average of fielding and reaction ratings. Arm was taken as an average of arm strength and arm accuracy ratings. Speed was a straight one to one pull. Velocity, Junk, and Accuracy were a straight one to one pull from Velocity, Break, and Accuracy. Traits Traits were determined by taking career and 2020 season stats depending on the stat. League average was calculated then compared against league average per each player. Traits were awarded to players that were significantly above or below the league average. Traits were not balanced within the team; every team should have around the same number of positive and negative traits. League-wide there were at least 10 players and not more than ~60 players with that trait. Trait Spreadsheet FAQ Q: How do I install this wonderful teampack? A: With Ferrea's PC Team Transfer Tool that you can find here. Q: Why isn’t player X on Y team? A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time. Q: Why is my team's logo/uniform X or Y? A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations. Q: Why are some of the away uniforms the team’s alternative colored versions? A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams. Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career? A: First of all please refer to the section regarding how we determined our stats for this project. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed. Q: Can I change a player's stats to whatever I want and make them look how I see fit? A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own. Q: Will you release an OOTP version of this roster set? A: Yes. An OOTP version will be coming soon! Credits: Aferrea Archangel_Alan Kccitystar Matosawitko Randallb21 TheRosterFarian Tjans Tootblan Wiggin Woofy ZachAlmighty Resources MLB The Show 20 Google Images Youtube Baseball-Reference.com FanGraphs
  7. Is this for MVP 12 mod or 13? Game crashes with 12 mod when I go to play a game.
  8. Does anyone have the unlock everything profile? I tried the one in the DL section but it does not work.
  9. thanks. Do I use EAGraph to extract the .fsh file? And when I extract it, how do I view all of the images. I was thinking of following this tutorial http://www.mvpmods.c...?showtopic=8112 you think it would work? Also I noticed that your uniform select bmp's are 24bit and the one's I am replacing are 32bit. Does that make a difference?
  10. hey DJ. I have forgotten how to install the uniform select screens. I tried using EA Graph but that is not working. I haven't modded this game in a while so I am probably doing it wrong. Please help!
  11. hey DJ. I have forgotten how to install the uniform select screens. I tried using EA Graph but that is not working. I haven't modded this game in a while so I am probably doing it wrong. Please help!
  12. DJ, you have achieved success at success TiT install?
  13. As always you are the man DJ. But, Atlanta ditched the screaming indian hat http://www.cbssports.com/mlb/blog/eye-on-baseball/21686937
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