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icicle22

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  1. How does the .CDF file play in here? I know I can open the .iff files with the NBA mod tool and get to the individual textures, but how do you open the .CDF file or do you just need it in the same folder as the .iff when you import? I am at work and this intrigues me but I cannot check it out until later. Hoping you can clarify this aspect. Thanks. Edit: Okay, I was able to test this and I see that even though i opened the iff file, the NBA mod tool updated the .cdf next to it, at least the timestamp was updated. Now, I changed on of the Indians logos in the mediumlogo file to the "block C" they are using more recently. I saved it, imported into the NBA mod tool and even overwrote my files in MLB2k11 folder, but thus far I haven;t seen it any where. Do you have any ideas where any of these go? Is the large on the one used during the game intro? Thanks.
  2. What if I want to create a player who currently has generic face? For example, I want to create JAson Kipnis for the Indians and he does not have a true "personal" cyberface but a generic one. I can find the number using Ty's editor and then find the coressponding .iff file. Can I manipulate that? Or is there a technical reason that I can't?
  3. Thanks! I figured that out on my own earlier today and was going to post it. It seems the portrait builder creates the folder structure of "portraits/1x and 2x but doesn;t actually put the .dss file in there. Thus the mlb2k11.7z file is missing them. Now I just put the files in the portraits/1x and use 7zip to create the file directly and so far it works. Thanks. 24 hours of frustration but at least it is working. Hope this thread helps someone else out.
  4. I have tried that and it is still not working. Can you explain how import it into the nba mod tool? Right now I have to load the portraits.iff file in NBA mod tool...select a portrait from the list, import my .dds file into that spot, then turn around and export it right back out. I then have to take the new .dds file and run the TiT portrait builder....right? I do that....and it creates an mlb2k10.7z file. At this point I run the full TiT and point it at this mlb2k10.7z file and it runs. The Dos box pops up and I see a real quick batch process. Then I check and the portraits.iff and cdf files have been updated with a new timestamp but the file size doesn;t seem to change. When I check inside the game, Lonnie CHisenhall still has a generic picture. I check the mlb2k10.7z file and it appears to be just empty folders....there is a 1x and a 2x folder inside but no .dds file in the 1x folder. So is the TiT even doing anything except repacking the files that are already there? I am lost and now I am tired. I will try fresh in the morning. Maybe if you can shed some more light it would help. Oh...and I am initially trying to update a franchise file if that makes any difference...although a quick attempt at a straight old roster didn;t work either. Thanks again.
  5. I have been through every thread I can find and I am having no luck. I am simply trying to add some portraits to the Indians for some of the AAA guys that got called up. I have used the Total installer thingy and I have already intalled Krawthorns total portraits. I am now trying to convert some images to portraits. I have a background in IT and do image editing so I am quite familiar with manipulating images. However I cannot get this to work at all. I have created Lonnie Chisenhall based on the AAA player in the original rosters. Using Ty Wiggins Editor I found his portrait ID which does not exist in the portrait folder. So I create a portrait in photoshop based off dimensions I have fouind documented....I save it as a bmp, convert it using the TiT to a DDs file using settings I found documented fo MLB2k10. Then I use the portrait-builder to created a portrait installer. At this point, it appears close to working but the portrait builder is empty. It creates a .7z file with a 1x and 2x folder inside but the .dds file is not in there. TiT tries to run but never launches the Dos box and the timestamp on the files is untouched. THe .dds is still sitting outside the .7z file along with a 1x and 2x folder...which are also empty. So I drag the .dds file into the 1x folder and use 7zip to create the.7z file manually. This works and the Tit appears to import the file. I see the dos box pop up and everything. The portrait.cdf and .iff files get modfied but the image doesn;t appear in the game. I tried importing a .dds file from a known good TiT package using this method and it still isn't working! I tried to import MIchael Brantley into mlb2k11, evenr though he was already their. After the import his image was missing from the game and there was a CG rendered version instead. I have spent 6-8 hours and cannot complete this simple task? Can someone help? Are portraits this hard? I just want to add 3-4 for the Tribe...that;s all. Thanks in advance.
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