Total Classics Phase 4 F.A.Q Thread
#121
Posted 25 December 2005 - 08:39 PM
so Montreal expos fans will no longer have to hear the team name announced as "Montgomery biscuits" or "Brevard Conty Manatees"
I'm working on altering the pbp audio for NY Giants, KC/Philly Athletics in the future too
Using EA Graphics Editor
Add the attached 83.hdr and 111.hdr to your data/audio/spch_pbp/tnamehdr.big in the total classics folder
and add 83.dat and 111.dat to data/audio/cd/spch_pbp/tnamedat.big in the total classics folder
Now the pbp announcers should say "Montreal Expos" in game
#122
Posted 29 December 2005 - 07:39 PM
I thought I'd ask before I blew something up. Thanks in advance.
Regards;
#123
Posted 29 December 2005 - 08:11 PM
Well, finally I figured out how to alter the play by play team name announcements correctly
so Montreal expos fans will no longer have to hear the team name announced as "Montgomery biscuits" or "Brevard Conty Manatees"
I'm working on altering the pbp audio for NY Giants, KC/Philly Athletics in the future too
Using EA Graphics Editor
Add the attached 83.hdr and 111.hdr to your data/audio/spch_pbp/tnamehdr.big in the total classics folder
and add 83.dat and 111.dat to data/audio/cd/spch_pbp/tnamedat.big in the total classics folder
Now the pbp announcers should say "Montreal Expos" in game
so what was the trick?
OK there is 17 audio files in the 83.dat?
3 for the wranglers and 14 for the expos
question is how did you do it?
#124
Posted 29 December 2005 - 11:36 PM
Using team 15 - Diamondbacks as an example
from dataaudiospch_pbpspch_pbp.txt file
tmn_pbpacbb:15
tmn.15.e.fn.1 0
tmn.15.e.for_c.1 9472
tmn.15.e.tn.1 14848
tmn.15.m.c.1 20736
tmn.15.m.fn.1 25344
tmn.15.m.lb.1 34048
tmn.15.m.tb.1 41216
tmn.15.m.tn.1 48128
tmn.15.s.3rdo.1 54528
tmn.15.s.iloff.1 64256
tmn.15.s.ld.1 74752
tmn.15.s.nbat.1 83968
tmn.15.s.nup.1 94208
tmn.15.s.tn.1 103424
tmn.15.s.tnx.1 108800
tmn.15.s.tr.1 114432
this is what is in the 15.hdr file (inside tnamehdr.big) it describes the layout of 15.dat (inside tnamedat.big)
so t here's 16 "pieces" of team name announcement in this file
The 'e' 'm' or 's' refer to different level of emphasis or situations by the announcer I think
and the abbreviations refer to content of the announcement
'nup' = "next up for the Diamonbacks"
'lioff' = "leading off for Arizona"
'c' = "Arizona"
'fn' = "The Arizona Diamondbacks"
etc etc
the numbers to the right refer to the audio's position in the dat file
so looking at the 15.hdr file for Arizona

what i've figured out is
9A 4A = nothing
0F 00 = team id - 15 in hex (OF) - like for player audio
02 10 = "10" refers to the number of announcements - 16 is '10' in hex
00 00 = nothing
DF 01 = I think refers to the size of the dat file - haven't tested this yet
00 00 = nothing
00 00 = position of first announcement within dat - '0'
00 01 = type of announcement = "e.fn"
00 25 = position of 2nd pbp - '9472' / 256 = 37 = 25 in hex
00 00 = type of announcement = "e.for_c"
00 3A = position of 3rd pbp - '13848' / 256 = 28 = 3A in hex
00 03 = type of announcement = "e.tn"
and so on
when position number gets over ~65280 restart from '00' in the 2nd value use '01' instead of '00' in the first value
e.g..
01 8D = position of 16th pbp 114432
02 0B = type of announcement "s.tr"
havent touched any values in the hdr file after this..
these are the codes for different announcement type I have found so far
the first value is the context
00 = 'e' 01 = 'm' 02 = 's'
the second is the type
00 01 = e.fn - full name (e)
00 00 = e.for_c - for city_name (e)
00 03 = e.tn team name (e)
01 0D = m.c. city name (m)
01 01 = m.fn full name (m)
01 03 = m.tn team name (m)
01 07 = m.lb team leads (m)
01 08 = m.tb team trails (m)
02 02 = s.lioff leading off (s)
02 03 = s.tn team name (s)
02 04 = s.nbat now batting (s)
02 05 = s.nup next up (s)
02 09 = s.3rdo That'll do it (s)
02 0a = s.ld
02 of = s.tnx team name emphasised (s)
02 0b = s.tr
the number and variety of audio contained within these team audio files can vary an can be changed
ok so that's the hdr file the dat can be manipulated with the extractor program uploaded by kraw
however you have to make sure the position of the sound files within the dat is a multiple of 256
so I have been using a copy of a larger existing dat file to create new team audios like the Expos - that way the audio positions and sizes can easily be changed without messing things up (which extractor seems to do a lot)
It doesn't matter if you leave more files in the dat than there should be as the game will only recognise the number of audios listed in the .dat
Anyway, I think there's lots of possibilities opened up by this...
including altering the actual play by play and chantes etc
anyway hope some of this makes sense
#125
Posted 01 January 2006 - 01:09 AM
Ok, Here goes....
I'll kneel before you General ZOD
#127
Posted 01 January 2006 - 07:36 AM
#128
Posted 02 January 2006 - 04:37 AM
#129
Posted 02 January 2006 - 12:45 PM
1906 Chicago Cubs have two players named Pos Player
Kraw,
My guess would be whoever did the 1906 Cubs roster saw that they never had 25 men make up their roster...maybe they had a total of 23 all year for them, and left the last 2 as sort of generic names.
I ran into this problem with the 1909 Giants (I think) and left 20 men on the squad. Maybe the names for those 2 players could be made to John Snith and Bill Jones using MVPEDIT.
By the way, did you get the PM I sent you yesterday? PM me...
C
#130
Posted 05 January 2006 - 06:47 AM
Also, will there ever be an attempt to upgrade the cyberfaces to 2x?
#131
Posted 09 January 2006 - 04:55 AM
I've been on the PC now for a week or so, and I really enjoy TC. However, there are a few things that disappoint. For one, little details are ignored. The 1954 Giants(I believe) didn't have names on the backs of their uniforms (something that can be corrected with a transparency). I think there are a couple teams like that. Also, it would be nice if the names of the stadiums on the select screen were the actual names of the stadiums. It took me 10 minutes trying to figure out what Memorial Stadium was.
I mean, TC is top notch as far as any baseball game I've played....but little stuff like that I would have thought someone would have caught by the 4th release.
#132
Posted 09 January 2006 - 12:51 PM
I'm alittle dismayed at a few things here:
I've been on the PC now for a week or so, and I really enjoy TC. However, there are a few things that disappoint. For one, little details are ignored. The 1954 Giants(I believe) didn't have names on the backs of their uniforms (something that can be corrected with a transparency). I think there are a couple teams like that. Also, it would be nice if the names of the stadiums on the select screen were the actual names of the stadiums. It took me 10 minutes trying to figure out what Memorial Stadium was.
I mean, TC is top notch as far as any baseball game I've played....but little stuff like that I would have thought someone would have caught by the 4th release.
We DID catch these things. We just couldn't do anything about them.
We tried changing the names for the stadium select screens back in TC3, but could not figure out how to do it.
As for the uniforms, it's not as simple as you make it out to be. Not all of the minor league teams have uniforms that can have names on them. For example, in TC3, we had the '76 Tigers in a major league spot and the '84 Tigers in a minor league spot. Even though both used the exact same uniforms, the names would ONLY show up on the '76 Tigers. In TC4, We swapped the '84 Tigers and the '76 Tigers and now the the '84 Tigers have names but the '76 Tigers do not.
If you want to send us updated '54 Giants (or any other team) uniforms, test them out on your PC and once you get them working, send them to us and we'll put them into TC5.
So just because you don't see these little details in TC, doesn't mean that we overlooked them or didn't try to get them in. We did the best we could with TC, but like everything else, nothing is perfect and not everyone will be completely satisfied.
Considering that we're doing this part time and for fun, I think that the quality and attention to detail that we were able to deliver was pretty darn good.
I'll get off my soapbox now.....
#133
Posted 09 January 2006 - 03:43 PM
How is it you could change it to say 'Total Classics Stadium 3' but not 'Classic Yankee Stadium'?
Hey, I'm not trying to say what you guys did wasn't amazing, but at the same time I don't buy the two explanations you just gave. I fixed question 1, and I have a feeling if I messed around with the .loc file or wherever the text is located (it's been awhile since my xbox conversion), I'd be able to find the Total Classics Stadium tags.
#134
Posted 18 March 2006 - 12:40 AM
pitchers named with a letter followed by "pitcher". I understand
the need for these added pitchers but in this case there is one
pitcher added that throws nothing but knuckleballs that the catcher
can not catch!! I scored 6 runs in one inning by just getting a player
on 1st and then running on every pitch. Believe me, getting that
first runner on was difficult because it is damn near impossible to
hit this guys knuckleball in order to get on. Once I did it was just
a matter of waiting until the manager got tired of wild pitch runs
and subbed the guy.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users












