New, Easier way to make a walk-up music file
#41
Posted 28 September 2007 - 11:32 PM
sx -sndstream *.mp3 -sa300 -crop1,335000 -fadeout1000 -=*.asf
Make sure you have your 86 mp3's, the SX.EXE file and the batch file in the same folder. If so, double click the batch file and your it will transform the mp3's into 8 sec. asf files.
Reply with further comments.
#42
Posted 29 September 2007 - 12:03 PM
#43
Posted 29 September 2007 - 01:18 PM
sxbatch.bat
Make sure you did that and saved it to your folder. Then you should have a batch file. Double click that and you should be minutes away from the next step.
#44
Posted 29 September 2007 - 04:00 PM
#45
Posted 30 September 2007 - 01:53 AM
Glad to hear you got it working. When I first created new walkup music, I too found that it was louder than I liked. The set
In the command
sx -sndstream *.mp3 -sa300 -crop1,335000 -fadeout1000 -=*.asf
The -sa300 makes the sound 3 times louder than normal (i.e. 300%)
I found that making the sound 85% of normal sounded right. I could hear the walkup music but still hear the announcers at the same time.
To do this, the command would be as follows:
sx -sndstream *.mp3 -sa85 -crop1,335000 -fadeout1000 -=*.asf
I appreciate you bringing that part about the 300 down to a level that was easy to understand.
So that this can be used for other audio files, such as crowd4a.ast or anything else, what does this mean: "-crop1,335000 "
#46
Posted 30 September 2007 - 11:14 PM
-crop1,335000 means that you want to crop (i.e. shorten the song) and you want to start at frame 1 (the first frame) and you want the song to be 335000 frames long (8 seconds).
When I created walkup music for the 1978 mod and the upcoming 1956 mod, I played around and found that I could adjust the 8 second segment of a song I wanted to pick. To do this, I simply had to figure out where the starting frame should be (i.e. what value to put after the "crop" text.
If 335000 frames = 8 seconds, then that means 41875 frames = 1 second.
I simply listened to the song, determined how many seconds in I wanted the walkup music to start and then multiplied that number by 41875.
For example, if I wanted to skip the 1st 10 seconds of the song and then grab the next 8 seconds of the song for the walkup music, I would do the following:
10 seconds x 41875 frames / seconds = 418750 frames and the "crop" part of the command would look as follows:
-crop418750,335000
This means that you start cropping at frame 418750 and collect 8 seconds worth of the song.
#47
Posted 30 September 2007 - 11:41 PM
I'm trying to use this for other audio files, and without that knowledge I'd be left to doing it the old way.
From your help all the way back a couple of years ago on the rookie.big to this, I thank you very much.
#48
Posted 30 September 2007 - 11:58 PM
#49
Posted 01 October 2007 - 08:36 PM
#50
Posted 02 October 2007 - 01:58 AM
What you could do is open a DOS window (i.e. Command Prompt window), go to the folder where you have the batch file and run it "manually" by typing in the name of the batch file (without the .bat extension) and then pressing the Enter key. That's the way that I usually run batch files (so that I can see error messages if there are any problems).
#51
Posted 10 November 2007 - 05:58 PM
#52
Posted 18 November 2007 - 08:14 PM
A lot of other audio files have a filler file, as described here. What becomes of that file? For example, let's say I am working on the crowd4a.ast file, I create all of my new sound files (85 total), and I use this method. What becomes of this 86th file mentioned in the link above?
#53
Posted 01 December 2007 - 10:14 PM
#54
Posted 02 December 2007 - 08:09 PM
Everything worked until I played my game. It froze my game at the start of the bottom of the 1st.
Second try: I then made sure I was only using non modded crowd4a.ast and .abk files, and it still froze my game when the second batter at the top of the 1st came up to the plate.
Nothing like hearing:
"One down one down one down One down one down one down One down one down one down" over, and over, and over again. FROZEN!
Screw it. I'm done.
#55
Posted 28 December 2007 - 05:12 PM
#56
Posted 29 February 2008 - 01:43 PM
I do not have the Multiple Rename option when I right click on the selected music files. Is there another way to do this step?
I noticed this wasn't replied to but I am having the same problem. Any help would be great.
Thanks
#57
Posted 01 March 2008 - 03:42 AM
I'm finding it loud and also the clips are shorter esp. when a homerun is hit, the music stops after a couple of seconds, unlike how it was before I did this. Is there a way to go and extend the length of the clips to the same lengths they were before using the method at the start of this thread?
Hope my question makes sense.
I know I could just go back and use the command
sx -sndstream *.mp3 -sa300 -crop1,335000 -fadeout1000 -=*.asf and change the -sa300 to -sa100 and also the crop number but to do it individually for 86 songs would take quite a while. So I was wondering if there is a quicker way.
#58
Posted 02 March 2008 - 03:05 AM
Thanks for all the info given in this thread really helped.
#59
Posted 03 March 2008 - 10:52 PM
Yes, each genre has its own range:
00001 to 00010 - Country
00011 to 00030 - Dance
00031 to 00045 - HipHop
00046 to 00055 - Pop
00056 to 00064 - Rock
00065 to 00073 - Heavy Rock
00074 to 00086 - Latin
I know certain numbers are for homeruns. I know 53 and anyone know the rest?
#60
Posted 11 August 2008 - 08:59 PM
Address: 3585024 not found in abk
What does this mean and how can I fix it?
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