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The Big, Nasty, All-encompassing Faq List!


MarkB

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Thanks to emeyekayaie (spl?)

before you doing anyting, back up these two files:

dataaudiocdspch_pbppnamedat.big

dataaudiospch_pbppnamehdr.big

1. find a player that has your first name, and a player that has your last name, or players that have names that sound similar. then find their audioIDs. easiest way is to use Tony3’s player ID list.

2. use BigGUI, gfxpak, or EAgraph and open: dataaudiocdspch_pbppnamedat.big

3. extract these files for the players you selected and put them in a folder

xxxxa.dat (krukow last name)

xxxxc.dat (kuiper full name)

xxxxd.dat (kuiper last name)

4. follow these steps to put sx.exe in that same folder with your dat files.

UncleMo wrote:

1. Download Creation Centre 2005 for FIFA 2005:

http://downloads.soccergaming.com/d...php?id=00009666

2. Install it. Hopefully it will install without FIFA 2005. If it won't install without the .NET Framework, you will have to download that from windows update. You don't need to run Creation Centre.. you just need to get it installed.

3. Go to it's installation folder (default: C:Program FilesCreationCentre 2005), you will find a program called sx.exe.

4. Copy the sx.exe into a new folder.

5. run cmd or create a batch file with:

"sx -wave -.wav xxxxa.dat xxxxc.dat xxxxd.dat"

this should create wave files for all your dat files

6. use a wave file editor to cut and paste your name together. make a full and last name for kuiper (xxxxb.wav xxxxd.wav) , and a last name for krukow (xxxxa.wav). give these files your own audioID number, one that is not taken.

7. run cmd or create a batch file with:

"sx -sndstream -.dat xxxxa.wav xxxxc.wav xxxxd.wav"

this should create your three .dat files.

8. use BigGUI, gfxpak, or EAgraph and open: dataaudiospch_pbppnamehdr.big

9. extract any players xxxxa.hdr, xxxxc.hdr, and xxxxd.hdr files and rename them with your audioID number.

10. open one of your hdr files with any hex editor. use a hex-dec converter like this one to convert your 4 digit decimal audioID number to hexidecimal.

11. invert the first two with the last two characters.

[example: 8000 equals 1F40. invert to 401F]

then stick those 4 characters in to the second grouping in your hdr file and save. do the same for all 3 hdr files.

12. use BigGUI, gfxpak, or EAgraph to import the 3 dat files back to

dataaudiocdspch_pbppnamedat.big

12. use BigGUI, gfxpak, or EAgraph to import the hdr files back to

dataaudiospch_pbppnamehdr.big

13. make sure you change your players audioID number to the one you selected using MVPedit.

you will probably get stuck somewhere, just let me know if you have any questions.

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Updated the list with the following question;

Is it possible to change the names of the tracks that appear on the EATrax box and in the Jukebox?

Yes. You will need a program named LocLook, available here. Download this, then run it and open the FEENG.LOC file. In the "Find" field, type in "IOU" and click Find. That should take you to a part of the list where, by scrolling up and down, you will see the names of the artists, tracks and albums that the tracks appear on. Simply change these, one by one, clicking the "Change" button after each, to represent the tracks you have inserted in the step above, then click Save. Close this program, then, the next time you load MVP Baseball 2005, you should see the appropriate names, tracks and album titles being displayed in both EATrax and in the Jukebox.

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this FAQ list is just plain super MarkB but just 1 question

The rosters showed up in-game, but when I try to play a game with them, the game closes with an error message and takes me back to the desktop.

There are a few things that could cause this, but the most common one seems to be using inaccurate face ID's or audio/photo ID's. Load the rosters in MVPEdit, then check through the players on the teams you selected to make sure that you haven't set an incorrect face or audio/photo ID.

What are the other problems cause i tried that and it still wont work

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