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Roster Building Processes & Global Tweaks


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#21 Homer

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Posted 20 May 2009 - 03:52 PM

well i have all the time in the world :) i've still got many teams to create before i'm at the point of doing attributes. though i do have enough done to play some games, which is too tempting for me to resist sometimes.
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#22 Yankee4Life

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Posted 20 May 2009 - 03:57 PM

I can not believe after all this time this topic has not been stickied. I apologize and it has been corrected.
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#23 tebjr

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Posted 20 May 2009 - 04:09 PM

Thanks Dylan. I'll see what I can do with trying to get them into a spreadsheet.
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#24 DylanBradbury

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Posted 20 May 2009 - 04:14 PM

No problem man! Good luck finding a good macro recorder.
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#25 tebjr

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Posted 20 May 2009 - 04:24 PM

I use OpenOffice to view/edit my Excel files and I just found out that it has a Macro recorder. I'm still lost on what I need to record and how to move it to your calculator.
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#26 DylanBradbury

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Posted 20 May 2009 - 04:27 PM

Unfortunately, you'll need a third-party Macro Recorder. The recorder in OpenOffice, and the one in Excel will not record things that are done outside the OpenOffice/Excel, which you'll need in this case to get the stats to my rating calculators.
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#27 ar_key

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Posted 17 February 2010 - 11:04 AM

can anyone help me with range of height in mvpedit? in mvpedit is range from 66 to 84, thanks?
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#28 DylanBradbury

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Posted 17 February 2010 - 11:17 AM

can anyone help me with range of height in mvpedit? in mvpedit is range from 66 to 84, thanks?


Height in inches.

So if someone is 6'3" tall, (6 feet, 3 inches), that would be 75.

12 inches in a foot, 12×6+3=72+3=75
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#29 daflyboys

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Posted 17 February 2010 - 05:16 PM

I can't believe I haven't seen this thread either, until now. Should come in handy down the road. The only thing I was surprised that wasn't touched was pickoff levels. Seems to be too many pickoffs in the game, especially cpu on human. I've dumbed it down a very significant amount (75%) and it seems more realistic to try it and the cpu doesn't nearly get the unrealistic amount it used to. Good for human v human too.
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#30 ar_key

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Posted 19 February 2010 - 03:47 AM

Height in inches.

So if someone is 6'3" tall, (6 feet, 3 inches), that would be 75.

12 inches in a foot, 126+3=72+3=75


thanks very much :)

also i would like to ask how create ratings for players from fielding stats? because i want to update ratings for my own roster
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#31 emath2432

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Posted 19 February 2010 - 10:54 AM

also i would like to ask how create ratings for players from fielding stats? because i want to update ratings for my own roster



The easiest way known to man:

Defensive Rating Calculator

Otherwise, use the tweaks that Stepcropper shared earlier in this thread.
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#32 daflyboys

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Posted 22 February 2010 - 01:50 PM

I don't understand a few of the global tweaks in the OP. For example, he has "Throw Accuracy TA < 5 then TA +4". Is it supposed to be "=4" and not "+4"? +4 would make someone who is a 3, a 7 and put him ahead of the 5's and 6's. Make sense?
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#33 DylanBradbury

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Posted 22 February 2010 - 01:56 PM

The easiest way known to man:

Defensive Rating Calculator

Otherwise, use the tweaks that Stepcropper shared earlier in this thread.


Totally missed this, thanks for this shout-out, emath!
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#34 emath2432

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Posted 23 February 2010 - 01:22 AM

Totally missed this, thanks for this shout-out, emath!



You know I love 'em. :D
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#35 stecropper

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Posted 23 February 2010 - 03:54 PM

I don't understand a few of the global tweaks in the OP. For example, he has "Throw Accuracy TA < 5 then TA +4". Is it supposed to be "=4" and not "+4"? +4 would make someone who is a 3, a 7 and put him ahead of the 5's and 6's. Make sense?



Thanks for catching this finger check .......... it should be TA < 5 then TA = 4
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#36 Jim825

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Posted 23 February 2010 - 04:51 PM

Thanks for catching this finger check .......... it should be TA < 5 then TA = 4


Well Don, in all the years I've been using these for my single season mods, I never caught this mistake, and it hasn't had a noticeable effect on the stats when I sim a season. Perhaps when I make individual tweaks to get stats to look good, I am actually making a change to correct the issue. Looking back, I noticed two instances of the mentioned finger check:

For pitchers:

TA < 6 then TA + 5

For Shortstops:

TA < 5 then TA + 4

If the shortstop setting should be changed as you mentioned in your last post, does that mean that the pitcher setting should also be changed so that it is TA < 6 then TA = 5?
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#37 stecropper

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Posted 23 February 2010 - 06:28 PM

Well Don, in all the years I've been using these for my single season mods, I never caught this mistake, and it hasn't had a noticeable effect on the stats when I sim a season. Perhaps when I make individual tweaks to get stats to look good, I am actually making a change to correct the issue. Looking back, I noticed two instances of the mentioned finger check:

For pitchers:

TA < 6 then TA + 5

For Shortstops:

TA < 5 then TA + 4

If the shortstop setting should be changed as you mentioned in your last post, does that mean that the pitcher setting should also be changed so that it is TA < 6 then TA = 5?



Jim & daflyboys,

My Bad --- I went back and checked on my MVPEdit formulas and I did use the relative things available to determine Throwing Accuracy for different positions such as Assists, Put Outs, Double Plays etc thus there was a method to my madness developing the Throwing Accuracy MVPEdit formula.

However, I do recall that while developing my Global Tweaks for certain ratings I just wanted to get an appropriate ratings spread for certain ratings accross players and THUS the Global Tweaks for TA as listed on the first page of this thread are as I designed them.

So, I guess I have to Retract my Retraction and say there is NO finger check on that as previously announced.

I also recall that Throwing Accuracy was something I normally perform a very extensive Individual Tweak on each player relative to his position and Thus the Global Tweaks were meant to set the ratings as to best represent a good balance throughout a roster/entire .mbe file and then the Individual Tweaks were meant to really hone in on them being more accurate relative to an individual player.

Hope this makes sense ---- but bottomline Jim is there is no need to go back and make any changes as they are as they were meant to be to serve the purpose they were meant to serve.

I think a good example is the Outfielders Throwing Accuary Global Tweaks is something like TA < 8 then TA +2 which would make no sense for it to have been meant to be TA < 8 then TA = 2 ............

Take Care,
Don
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#38 Jim825

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Posted 23 February 2010 - 08:05 PM

Thanks Don. It's good to know that I won't have to go back and "re-tweak" all of the mods I released (or currently have in production). :)
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#39 BRobby05

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Posted 08 January 2013 - 06:04 PM

Hi,

I would like to eventually do a 1971 league. I've done leagues and unis in High Heat 2003 with the editor and PSP 14. This is totally new. Could you give me a listing of the tools, etc. that I will need to input the rosters in. I tried to use the editor but it goes and tries to start a backup of my system. It was the MVP 2006 editor. It's VERY frustrating. I'm new to this site and I n-e-e-d h-e-l-p!!! I'm soooooooo confused here.

Thanks,

BRobby05
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#40 stecropper

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Posted 08 January 2013 - 11:51 PM

BRobby05,

That would be fabulous ! 1971 would be a very welcomed season.

For inputting rosters you likely should use Robert Glass's MVPEdit program. I think it can be found in the MVP 2005 Download Tools & Editors section. Also Dylans calculators are really good as well. Off the top of my head I would look into BIGGUI, NFshtool, LocLook, Walk-Up Music changer, InGame Music Importer, EAGraph etc ......

Jim can likely give you a list of the most appropriate tool set to use for almost any aspect of creating a full season mod.

Please feel assured that we will help guide you as much as we possibly can. There are some great tutorials here on mvpmods that will help you along the way as well.

Glad to hear about your interest ..............
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