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Skin Tone Problems For 2K12 Players


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#1 cammel

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Posted 19 March 2012 - 10:26 PM

There are going to be problems matching up skin tones in 2k12.

2k removed 3 skin tones from the game this year.

There were 11 skin tones in the 2k11 global.iff file.There are only 8 in the 2k12 global.iff file

2k11: 140,142,145,146,149,156,158,160,177,178,383.



2k12: 167,169,174,175,178,185,189,192.


Ty may have to change his editor to only 8 skin tones.Unless the other 3 can be added to this years global file.
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#2 Hollywood70

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Posted 20 March 2012 - 01:14 PM

That might explain why Danny Worth looks like Ross on the episode of Friends when he gets spray tanned 5 times.
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#3 DetroitStyle

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Posted 21 March 2012 - 09:47 AM

yep, skin tones can be changed but the range is off. You set it to 11 and it's about a 5 or 6. We'll just have to wait and see if Ty updates the editor for this. Otherwise there's not much else we can do about it right now...
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#4 cammel

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Posted 21 March 2012 - 02:24 PM

This game is screwy now all of a sudden the arms for jackson and young are the right tone.


It depends on what roster I load.

If I load DS's newest 3-2 or cyberface compatible roster they are fine.If I load older ones roster they are wrong.even though they both say skin tone eleven.

Edited by cammel, 21 March 2012 - 06:49 PM.

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#5 wudl83

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Posted 26 March 2012 - 10:50 AM

Of course it depends on the roster...

In the last minutes I tweaked some minor things like clutch rating or peak age for some players, e.g. Cameron Maybin, and now he has the wrong skin color, although I didn't touch it. Damn.
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#6 DetroitStyle

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Posted 26 March 2012 - 12:19 PM

yea, my roster has NO player adjustments whatsoever except colors...which is why it works. If you at all touch skin tone or edit a player with a darker skin tone it will screw it up.
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#7 wudl83

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Posted 31 March 2012 - 10:05 AM

I noticed that if you use Ty's editor to edit the body type, chest-size or anything like that, it screws the skin tone up, too.

Would be nice if someone out there could make a little file with which we can correct skintones...
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#8 DetroitStyle

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Posted 31 March 2012 - 04:02 PM

I noticed that if you use Ty's editor to edit the body type, chest-size or anything like that, it screws the skin tone up, too.

Would be nice if someone out there could make a little file with which we can correct skintones...


Not possible. We need to wait and see if Ty will update his editor to work with the new skin tones...
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#9 bangus

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Posted 02 April 2012 - 09:05 AM

Not possible. We need to wait and see if Ty will update his editor to work with the new skin tones...

It's possible I would think to check in-game to see which skin tones are changed, then test various tones and come up with the closest match. I do that all the time with 2K11.
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#10 bangus

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Posted 02 April 2012 - 09:19 AM

Would be nice if someone out there could make a little file with which we can correct skintones...

You're not someone? Or are you just not out there enough? ;)
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#11 wudl83

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Posted 02 April 2012 - 09:39 AM

You're not someone? Or are you just not out there enough? ;)

I would have done it if I could programm some things like that, but I can't... :D
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#12 bangus

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Posted 02 April 2012 - 11:19 AM

I would have done it if I could programm some things like that, but I can't... :D

Easy to do. Create a test roster and choose one team to use as a test team. Set their four lineups so they're identical for R, L and with DH. Rename the starting lineup according to their position number; 2 for C, 3 for 1B, etc. Makes it easier to edit more than one guy at a time and to keep track of who you edited. Make some edits, then launch a game with your test team as the home team. As soon as the first pitch is thrown, pause the game and use the replay feature to move around the field checking your edits for each player.

Edited by bangus, 02 April 2012 - 03:35 PM.

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#13 DetroitStyle

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Posted 02 April 2012 - 11:58 PM

It's possible I would think to check in-game to see which skin tones are changed, then test various tones and come up with the closest match. I do that all the time with 2K11.


No it's not possible. Using Ty's editor the skin tones are white and orange/brown. There are no dark ones. It's because the editor can't recognize which ones are which. It's not even picking up all the available tones. The code needs to be cleared up in the editor first.
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#14 bangus

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Posted 03 April 2012 - 05:14 AM

No it's not possible. Using Ty's editor the skin tones are white and orange/brown. There are no dark ones. It's because the editor can't recognize which ones are which. It's not even picking up all the available tones. The code needs to be cleared up in the editor first.

Oh okay, I see the issue. I haven't used the 2K12 editor yet so I didn't know the problem was that extreme.
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#15 wudl83

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Posted 03 April 2012 - 01:41 PM

I think we shouldn't even touch Ty's editor except for position changes and cyberfaces. I edited some pitches and now Sabbathia shows up in nougat creme color.

4-5 hours of work are for garbage. I could puke.
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#16 bangus

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Posted 03 April 2012 - 02:17 PM

I think we shouldn't even touch Ty's editor except for position changes and cyberfaces. I edited some pitches and now Sabbathia shows up in nougat creme color.

4-5 hours of work are for garbage. I could puke.

You can't check his skin tone number in the default roster, then plug that number in the editor to see if it adjusts back to the original tone?
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#17 wudl83

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Posted 03 April 2012 - 11:31 PM

No chance because in the roster editor the 11 numbers for the skintones are assigned to color slots the game doesn't have anymore. If we could give in the skintone number manually it wouldn't be that big of a problem. But we have representative numbers for the skin tones which don't match since Ty didn't change them, but 2k changed them.


I have found out what has caused the problem. I edited the "clutch" rating and it seems that also changing this rating causes skintone issues. I do not know how this correlates, but I tested it in a blank roster file with Sabathia and Granderson, changed their clutch rating in the editor without changing anything else and both where nougat in game after that.
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#18 cammel

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Posted 04 April 2012 - 12:48 AM

If you edit anything on a player and save it will mess with the skin tones.Because the roster editor uses a scale of 1-11.It expects #11 to be the darkest.So that is the number it uses.Then when you load it in game it gets confused because it's scale is 1-8.
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#19 wudl83

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Posted 04 April 2012 - 02:17 AM

Oh yeah I finally realized that, too. So to say the roster editor is useless by now? Uh what a mess.
First I thought that only editing specific ratings or tendencies would cause the problem. But now I realized that really every save - like you say - causes the skintone corruption. I wanted to do a big roster for pc with very accurate ratings for every MLB player. Doing this ingame would last like forever. :cray:And furthermore doesn't that mean that when we asign a player a new cyber face ID his skintone crashes? Oh my god... :sorry:

Edited by wudl83, 04 April 2012 - 02:26 AM.

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#20 DetroitStyle

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Posted 04 April 2012 - 11:27 AM

Relax man, his editor is far from useless. It's also free so complaining is pointless, he could have just said **** it and not released one. If you have an issue with it just email him POLITELY and ask if he has time to update the skin tones.
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