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Baseup! Rosters 2014 ~ (Phase 3)


Gordo

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File Name: BaseUp! Rosters 2014 ~ (Phase 3)

File Submitter: daflyboys

File Submitted: 31 Jul 2014

File Category: Rosters

Version: 3.0

A tremendous thanks again to Oscar Morales for helping with many refinements and updates for this edition!

Also a big thanks to LARO for keeping up with the trades!!

NOTE: D'Backs trade Martin Prado to the Yankees for Pete O'Brien was missed (corrected in Ver. 3 file)

VERSION: 2014 Phase 3 (MLB Focused) ~ Trade Deadline

Release Date: 07.31.14

*A few players added back in that were missing.

*Stamina fixes for relievers versus starters. A few starters stamina changed

*2 Seam FB corrected for many players where it was too excessive.

*Transactions to date of release (please note any corrections needed)

*Season-ending injured players placed in FA pool; Players with indefinite return placed on organizations "A" team.

*2 versions available: HR% and Star Power intact and NO HR% and NO Star Power (which I prefer for more realism)

*** Works best with MVP 08 / MVP 12 / MVP 13 Total Conversion Mods ***

INSTALLATION: Place all 19 .dat files from the zip file into your MVP2005/data/database subfolder

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What he said. I do a radio show on a local college station from 4-5pm and we had a kid from a local high school (Nick Franklin) get traded from Seattle (3000 miles from home) to Tampa Bay (80 miles from home), so that had a hand in redoing the start of our show.

I had dinner with my producer and come home and the Trade Deadline roster is ALREADY UP. #beastmode, Daflyboys ...

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As always... thank you... your Rosters are always so accurate and so much appreciated!

One thing though...

I was doing some tests because for some reason when I was attempting to sim up to the all star... it freezes...

but only with this trade-deadline roster... your all-star roster makes it to the end of the season without any hiccups.

All I have installed is Homers facepack, 2014 schedule and your rosters.

And I have no problems with any of your rosters except this one ;-(

No I will always admit that it could be user error, but I've tested it several times and it never makes it out of MAY with this roster, but with your last roster I can sim the entire season.

Is there something I need to do?

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Alright, Weirdness... I don't get it... finicky... well I got this roster to work just fine now... I don't understand...

I seriously tried to sim up to the all-star no less then 6 times and it always froze at about MAY...

BUT... I just tried it again for S*&t and giggles... and it worked...

So, Thanx again Daflyboys!

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Some teams struggle with having the minimum players because I'm not tending to the minor leagues as well. Therefore, turn injuries and suspensions to OFF or at least to MLB ONLY. I think the original programming didn't / couldn't account for teams having the minimum 20 players and continued injuring players in simulation. I did add the season ending injured players back to their organizations, but that may still not be enough for teams like Texas (a regular infirmary).

If you don't like that solution and want injuries on full, then you'll need to add real or fake players to smaller rosters.

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Don't unzip and overwrite. Delete the 19 small .dat files and then unzip to that location. Also, make sure you are accessing the proper install (if you have more than one install). Remember, these then become your base roster.

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