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Member Since 18 Jun 2011
Offline Last Active Aug 01 2014 06:10 PM

#635137 Goodbye 2K, Hello Mvp!

Posted by DetroitStyle on 25 July 2012 - 10:17 PM

So I've been pretty frustrated with 2K this year and last. The only thing really keeping me playing is the modding which I was starting to lose interest in since I couldn't even play the game with all the bugs. I picked up MVP the other day and said, meh what the hell why not.

Why not indeed....

I've been tinkering with it for a bit now, both vanilla and TC12. PHENOMENAL! I played a very little bit of MVP back in the day and remember downloading a few mods. I remember two things: TC94 (Took over one summer of mine) and Krawitham Radio (still the best soundtracks in a game).

Anyway, although the game is clearly outdated, I've found a lot of fun to be had using it as a text-sim (i.e. OOTP or Baseball Mogul) with gameplay coming second. I've been simming tons of seasons (with vanilla MVP) and tried out the progression mod and it looks great! I got tired of all the budget issues, free agent problems, and stat issues with 2K so I'm pleasantly surprised to see the old dog looking much better!

Lastly, if this doesn't turn out to be a honeymoon period with MVP I'd really like to get into modding for it. I'm going to spend most of the day tomorrow reading up on the FAQ and getting used to the different editors and tools. I'd also love to help with any new patches for the TC12 mod. So let me know if there are any interesting projects worth taking up. In the meantime this is me trying to mod MVP:

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#631274 "The Youtube Thread"

Posted by DetroitStyle on 17 April 2012 - 07:01 PM

There's no way this could ever happen in America. As awesome as that video is there would be a) some sort of lawsuit B) someone really would get shot, considering all the gun toting cowboys in our country.

Actually, it could happen in new york...they ban hand guns. But otherwise this was hilarious and awesome.
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#630740 Guillen Suspended? Right Or Wrong?

Posted by DetroitStyle on 10 April 2012 - 04:57 PM

I agree with most of what you said Yankee. It is , for the most part, overblown and taken out of context. Most of what ozzie says should, and will be, ignored. Lastly, he is of course entitled to his opinion.

However, I don't think you (or many for that matter) fully appreciate the harm his words can have on many people. Don't forget, Fidel Castro was a brutal dictator (more so in the early 1960's) who has at least 30,000 deaths linked to his regime. There's a lot of cuban defectors that reside not only in the united stated but strictly in the miami area. We can't put ourselves in the mindset of other cubans but we can almost certainly liken it to Joe Girardi saying he "loves" osama bin laden, in the same context ozzie said it in. Of course the majority in new york would call for his head. Fidel means nothing to americans now, but to Cubans who have fled the country and his regimes brutality it's especially insulting.

Let's also remember that guillens sole purpose in miami is 50% managing 50% marketing. They brought him in because he can and they want him to connect with the enormous latino population in the greater miami area. They would hope it would raise interest in the team and sell tickets. Was making him a prime spokesperson for the team a good idea? In hindsight probably not, but being the face of the team he's going to be in the spotlight.

In this instance I don't beleive ozzie has freedome of opinion. As a employee of the team he needs to keep up appearences and represent the product he's pushing (baseball) in an appropriate manner. If he made the comments outside of any MLB job, then it would be acceptable.

Let him ride out his suspension and say his apologies and move on. He'll screw up again, but hopefully not offend the fan base he was brought in to attract. However, as we all know, this is going to linger in the media allllllllll season long.
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#630480 Uniform Correction Thread

Posted by DetroitStyle on 06 April 2012 - 11:07 AM

Here's another one:

The Braves alternate away: should have a solid blue hat and all blue helmet. Also, the alternate away helmet logo should be the same as the road one.

Nationals Away: Helmet bill color needs to be red, away socks and undershirt needs to be red not blue.
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#629768 =Ds= Cyberface Request Thread

Posted by DetroitStyle on 23 March 2012 - 10:27 AM

lol, i might do a jeff samardzija soon
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#629666 Mlb 2K12 Modding Notes...

Posted by DetroitStyle on 21 March 2012 - 09:49 AM

That is awesome news!  Anyway to make the free cam (during replays) able to be used off of the field?  Like from the perspective of the fan?  Right now it is stuck to field areas only.

No, I don't think this would ever be possible as it require changing the code for the replay camera and I don't think anyone knows where exactly the replay camera code is located (the textures for the blue icon is NOT affiliated with the camera).
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#629604 Please Someone Help Me?

Posted by DetroitStyle on 20 March 2012 - 03:17 PM

it's probably because you had your game running at the same time. Portraits are constantly in use by the game so it won't let you edit them or mess with the .iff file.
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#629284 Mega Portrait Pack Preview

Posted by DetroitStyle on 16 March 2012 - 07:53 PM

Phenomenal! I think I speak for everyone when I say that I appreciate all the hard work you put into doing this!
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#629203 Need Help

Posted by DetroitStyle on 15 March 2012 - 08:07 PM

Every time you save your changes in the roster editor you need to re load the roster in game. Changes apply to every mode.
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#625568 Mlb2K11 Pc Real Super Patch Now ?

Posted by DetroitStyle on 22 August 2011 - 04:59 PM

They haven't done anything fancy. Most **** is stolen from here. The colors look different because they used an enhancement mod like the one we have here by DarthSkinett. The hat thing is no big deal, they just used a different texture. Trust me, no one is missing out on anything.
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#625235 My New Rule For Cyberface Request

Posted by DetroitStyle on 15 August 2011 - 12:30 PM

Dustin Ackley

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#625219 Tutorial: How To Create A Cyberface

Posted by DetroitStyle on 14 August 2011 - 09:57 PM

Thanks so much for this DS. I worked on an alex white today and thanks to this tutorial I only have a couple minor fixes to make to it. And I'm assuming if the player you are making a cyberface for doesn't have any facial hair you don't need to edit the green texture and the alpha layers right?

If the original cyberface has facial hair, such as the russell martin I did awhile ago, then yes after your get rid of it on the cyberface texture you need to remove the area from the green texture. Otherwise the plain face will look bumpy.
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#625203 Tutorial: How To Create A Cyberface

Posted by DetroitStyle on 14 August 2011 - 12:47 PM

What you'll need first:

1) NBA2Kxx mod tool. Information can be found here http://forums.nba-li...p?f=138&t=80851 and here http://forums.nba-li...p?f=138&t=77105

2) Advanced photo editing program such as Photoshop, gimp, or pain.net. You'll need a .DDS plugin. Use google to find one. Here's the one for photoshop: http://developer.nvi...adobe-photoshop

3) Ty's editor or REDitor to find cyberface ID #'s

What this tutorial is not:

A guide on how to use photoshop or photo editing. I'll show you basic steps that I use that work for me. Your job is to play around with it until you get comfortable. There's MANY tutorials out there. If you have photoshop questions use google.

Let us begin!

Today we'll be modding Jose Bautista, since he was one of my favorites to do. First step is to make a new folder, we'll call it "Bautista_J". Using Ty's editor we found that Bautista's cyberface ID is #3229. COPY over that cyberface (player_head_3229) to your Bautista folder.

Now open up the cyberface with the mod tool and extract textures "0" and "3" using "ExportRes" to your Bautista folder. Now that they have been extracted as a .DDS  open both files in Photoshop (this is what I use and will be referring to it throughout the tutorial). The result should be this:


I have them opened in the same window (tabbed) but I took a screenshot of both side by side to show you.

Now we need to find a good picture of Bautista to serve as or guide to change this bland cyberface. I found this one: http://megasportsnew...essbox.com_.jpg

The higher the resolution the photo, the better and easier it will be to edit it. I suggest going to google, searching the player, select images, and in the left pane select "large" so only large images are shown.

Now we have the three components to make a cyberface so on to the meaty part of the tutorial!

Step 1:

Using a selection tool, copy the real face and superimpose it onto the cyberface. Make sure the "Feather" is set to 3 px (top toolbar) BEFORE you hit CTR-C to copy the selection. Once pasted onto the cyber face use CTR-T to transform the image so it lines up appropriately. Use the "layers" tab in the bottom right to change the opacity so you can line up the face. This should be your end result:

With 100% opacity:


With 50% opacity:


Circled in red are the layers tab to help you with the picture. Always edit as a new layer and never directly edit the cyberface. As you can see I have two layers. One with the original face and another with the photo face. If you need help lining up the photo with the cyberface try using the "eye" icon on the left side of each layer. This will make it visible or invisible.

Step 2:

Let's start copying over items from the photo to the cyberface. Let's work the beard first. With 100% opacity on "Layer 1" make a selection around the beard using the polygonal lasso tool. Remember to set Feather at 3 px. Make a selection all the way around the beard. To eliminate the mouth from the selection hold down ALT while selecting around the mouth to remove it from the selection. Your result should be this:


Now, once you've made the selection hit CTR-C followed by CTR-V to paste the selection into a new layer. Click and hold Layer 2 and drag it so it is before Layer 1. Hit the "eye" on Layer 1 to make it invisible and look at what you have, the face is already looking a little better:


Now, let's use the same technique copying over the mouth, eyebrows, and nose. Creating new layers for each new item. That way we can always edit them seperately. Make sure they come before Layer 1! Also, be sure to make Layer 1 visible again. WARNING: If you a get a "layer empty cannot copy" message it's because either a) Layer 1 is still invisible or B) because it's not selected or highlighted in blue on the layer tab.  Your result should be similar to this:


Now it's looking great but nowhere near finished! Since we have seperate layers, adjust the sizes and positions of each layer to match up with the image. Remember to adjust opacity so you can see below the image to find the correct spot. Also, feel free to copy other aspects such as cheeks or neck features. For sake of simplicity I'm skipping that but the same rules apply. Also, don't be afraid to use the eraser tool, clone tool, or healing brush to clean up the layer should there be extra stuff copied over.

Step 3:

Now that the layers are in all the correct positions we need to change the colors. Play around in photoshop with all the image adjustment settings; levels, vibrance, hue saturation, etc. There's a million combinations but I'm not going to get into that. Try google if need be for color adjustment tutorials. It may help for some layers to permanently set the opacity lower to 85% or 75% to help blend in with the color. When all is said and done you should have something similar to this:


Tip: Sometimes the beard can be tricky, especially the coloring. It may come out an off black or red. What I do is use "Selective Color" under Image > Adjustments. I change the Black% to 100% under Red and Black. YMMV, but adjust accordingly. Once again if your stuck try google on how to adjust colors.

Step 4:

Believe it or not, but we're almost done! Now we need to adjust the alpha layer. The alpha layer can be found under the "Channels" tab where the layers can be found. It will look like this:


But right now it's wrong. It needs the beard! But what is the Alpha 1 Layer? I have no clue really, but I know it affects how things are lit within the game. You'll see how it affects the texture once you import it back into the .iff file so always remember; when you change a texture in 2K you always need to change it's alpha layer.

So how do we do this? Simple, go back to the beard layer and hit CTR-F on the image of the layer to select it and CTR-C to copy it. Now navigate to the Alpha Channel and hit CTR-V to paste it into the Alpha 1 Layer. You should get something like this:


This actually looks good. Sometimes we need to adjust the levels or curves to make it darker but not in this case. Be sure to deselect the selection and SAVE THE IMAGE! Wohoo we're done with his texture. BUT DO NOT CLOSE IT OUT OR MERGE ANY LAYERS! This is so you can view it in game and see if any layer changes need to be made such as position or color. If you save and exit you loose all your layers (because they merge) and beginners will have to start over from the beginning!

To save, go to File >Save as> Save it as a .DDS. You'll see the option in the drop down box. When you do so, you get this dialog box:


Be sure the settings are exactly how I have them. DTX5 compression with mip maps selected. Moving on!

Step 5:

Now we need to play with that strange green texture known as a "bump map". This one creates lighting effects once again in game and gives a 3d look to your face. 3D in a way that a face or beard or hair has texture rather than a painted on look. So editing it is very important! Sometimes you will need to erase some things in it, which is fine. Be sure to clone the color and just paint over it. In this case there is no beard, so we're going to add one.

To get it in the exact position (because exact positions are extremely important) we're going to simply copy the green texture to our cyberface image like this:


Be sure it becomes the top layer! Now, like what we did with the alpha, find the beard layer, select it so it's highlighted blue and hit CTR-F on the layer image. This will select it. Now copy and paste it to create a new layer. Move that new layer ABOVE the green texture to get this:


But we can't have it look like this! Here comes the tricky part. With the beard layer selected to go Filter > Stylize > Emboss. Use the settings: Angle 90, Height 3, Amount 100%. This gives it a raised look. But the color is off! No problem, go back to the layer sidebar (as you can see working with layers is uber important) and change the layer filter. You'll see it's set to normal. Change it to Overlay. When working with other files you might have to play around with this to get it to look right so YMMV. Just keep at it.

Now, MERGE the top layer (yes I said don't merger but here it's ok), which should be the beard as in my image using CTR-E, with the green layer. Now select the green layer so it's highlighted blue and hit CTR-A to select it all, copy and paste it to the green texture image and then merge the two using CTR-E. Wohoo! We're almost done! Remember what I said about alpha layers? EVERYTHING HAS ONE. So that means even the green texture. Go to the channels tab and take a look. Copy the entire alpha using CTR-A to select it all and paste it back into the cyberface image. Like this:


Go ahead and delete the green layer we left behind by selecting it so it highlights blue and hit "Delete". Now, if your new layer isn't gray then your doing it wrong. It means you didn't actually copy the alpha layers. So be sure the alpha layer is selected when you copy it over.

We're going to follow the same exact procedure that we did earlier. So copy over the beard, make sure it's the top layer, emboss it, and WAIT! We're not going to set it as overlay. Generally "luminosity" works well so try that. Once you've done that copy and paste it back into the alpha MAKING SURE THE ALPHA IS SELECTED AND HIGHLIGHTED IN BLUE. This should be your final result:


Save this file as a .DDS as well using the same settings mentioned above. YOU'RE ALMOST DONE STAY WITH ME!

Open up the mod tool with the cyber face and select "0". Hit Import Res and import the cyberface file we did. You'll see it import in. Now, do the same for "3" which is the green texture. Done. Now move the file to your 2K directory and.........OMFG WE'RE DONE YAY!

Final Result:

Posted Image

Congratulations on creating your very own cyberface!

Your going to screw up, and it's most likely going to look like crap your first time. Maybe second time, and even third or fourth. This requires a high level of attention and ambition. If you just want to do it to get it done it will look like crap. You need to continuously practice to get it to look good. It took me a month or so to get my rhythm down right. Also, photoshop has a high learning curve. Just keep at it! Feel free to deviate from this tutorial as well. Have fun and do whatever works for you. As Veesmack on here said, make sure the "thrill" is there. This should be fun!

Thanks for taking the time to read this. So long from =DS= and happy modding!
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#625168 Generic Cyberface Changes

Posted by DetroitStyle on 13 August 2011 - 08:30 PM


The number given is the Face ID# to be changed to in Ty's editor. UPDATED 9/8

Hank Conger - 9227 or 2280
Mike Trout - 4955 (Ian Kennedy)
Erik Aybar - 6331
Peter Bourjos - 6314
Hisanori Takahashi - 6904
Jordan Walden - 246
Mark Trumbo - 6476
Bobby Wilson - 2660
Rich Thompson - 5845
Jerome Williams - 6047
Francisco Rodriguez - 2460
Bobby Cassevah - 403
Garrett Richards - 3347
Jose Altuve - 6818 (K. Morales)
Jason Castro - 9213 or 6347
Jeff Fulchino - 900
J.D. Martinez - 6531 (Jack Cust)
Jimmy Paredes - 728 (G. Matthews Jr.)
Angel Sanchez - 6439
Jason Michaels - 6472
Brian Bogusevic - 3327
Matt Downs - 3301
Carlos Corporan - 5255
Brandon Lyon - 6252
Wilton Lopez - 1598
Bud Norris - 4739
Mark Melancon - 2809
Fernando Rodriguez - 6353
Aneury Rodriguez - 2460
Wesley Wright - 6403
Enerio Del Rosario - 6029
Henry Sosa - 6331
Sergio Escalona - 6280
David Carpenter - 136
Jemile Weeks- 6416 (L.Milledge)
Cliff Pennington - 1848
Craig Breslow - 3219
Michael Weurtz - 6347
Eric Sogard - 201
Chris Carter - 6491
Guillermo Moscoso - 1749
Scott Sizemore - 2235
Anthony Recker - 124
Landon Powell - 3327
Michael Taylor - 2239
Trystan Magnuson - 3347
Fautino de los Santos - 6484
Jordan Norberto - 1749
Jerry Blevins - 5846
Adam Rosales - 5818
Tyson Ross - 6235
Graham Godfrey - 2282
Blue Jays
Henderson Alvarez - 9254
Brian Jeroloman - 3247
Brett Lawrie - 6359 ( Ian Stewart) or 1705
Eric Thames - 2204
Shawn Camp - 505
Casey Jannsen - 2578
Jesse Litsch - 6324
Mike McCoy - 3301
Frank Francisco - 242
Jesse Carlson - 3219
Rommie Lewis - 4739
Brian Jeroleman - 573
Joel Carreno - 1752
Henderson Alvarez - 6029 (give him prescription glasses)
Luis Perez - 6162
J.C. Boscan - 789
Brandon Hicks - 0603
Mike Minor - 3133
Matt Young - 9226
Eric O'Flaherty - 6738
Peter Moylan - 1989
David Ross - 4677
Brooks Conrad - 6214
Cristhian Martinez - 1735
Kris Medlen - 2029
Arodys Vizcaino - 1798
Brandon Beachy - 6406
Jose Constanza - 6404
Craig Counsell - 7020
Josh Wilson - 6329
Taylor Green - 3301
Shaun Marcum - 6679
John Axford - 5446
Chris Narveson - 4616
Kameron Loe - 3219
Mitch Stetter - 927
Marco Estrada - 1506
Brandon Kintzler - 6681
Eulogio de la Cruz - 251
Ryan Theriot - 2807
Allen Craig - 3301
Daniel Descalso - 6470
Octavio Dotel - 6756
Fernando Salas - 1749
Eduardo Sanchez - 2460
Lance Lynn - 3126
Mark Rzepcyzinski - 6864
Jon Jay - 6309
Arthur Rhodes - 9264
Fernando Salas - 9233
Koyie Hill - 6733
Jeff Baker - 6472
Tony Campana - 1302
Rodrigo Lopez - 3322
Randy Wells - 1989
Casey Coleman - 201
James Russell - 246
Andrew Cashner - 2033
Ramon Ortiz - 793
John Grabow - 3261
Brian Schlitter - 6347
Miguel Montero - 2596
Willie Blomquist - 5818
Henry Blanco - 148
Geoff Blum - 4677
Josh Collmenter - 3001
Paul Goldschmidt - 6105
Collin Cowgill - 6738
Sean Burroughs - 6463
Daniel Hudson - 2282
Juan Gutierrez - 1735
David Hernandez - 2030
Bryan Shaw - 505
Joe Paterson - 9218
Alberto Castillo - 1850
Wade Miley - 6428
Scott Elbert - 6308 (J.P. Howell)
A. J. Ellis - 0136
Nathan Eovaldi - 6364
Kenley Jansen - 6317
Jamey Carroll - 201
Hong-Chih Kuo – 2100
Javy Guerra – 4683
Matt Guerrier - 1384
Tony Gwynn – 132
Blake Hawksworth- 6251
Josh Lindblom - 666
Justin Sellers - 6443
Mike MacDougal - 6733
Aaron Miles - 1989 (D. Wheeler)
Trent Oeltjen - 201
Eugenio Velez - 6822
Brandon Belt - 4697 (J. Larish)
Steve Edlefsen - 6738
Conor Gillaspie - 6966 (M. Reynolds)
Jeff Keppinger - 3247 (Ryan Church)
Javier Lopez - 5818
Dan Runzler - 1527
Hector Sanchez - 6188 (Nelson Cruz)
Chris Stewart - 474 (M.Hampton)
Eric Surkamp - 6579
Eli Whiteside - 1923 (G.Meche)
Brett Pill - 6432
Chad Durbin - 1901
Josh Tomlin - 1453
Carlos Carrasco - 524
Michael Brantley - 6390
Frank Herrmann - 6360
Shelley Duncan - 6676
Lou Marson - 4616
Vinnie Pestano - 2033
Joe Smith - 3327
Jason Donald - 6105
Jeanmar Gomez - 3124
Jack Hannahan - 2870
Lonnie Chisenhall - 6864
Cord Phelps - 1302
Jason Kipnis - 6649
Ezequiel Carrera - 6807
Jerad Head - 6455
Dustin Ackley - 3154 (B. Zobrist) or 3377
Charlie Furbush - 326 or  6314
Brenden Ryan - 6681
Kyle Seager - 9212 or 6214
Casper Wells - 2807
Jason Vargas - 2460
Jamey Wright - 201
Adam Moore - 2429
Jeff Gray - 3347
Wily Mo Pena - 1765
Anthony Vazquez - 3067
Dan Cortes - 2596
Chris Gimenez - 2016
Luis Rodriguez - 508
Michael Pineda - 2088
Blake Beaven - 6575
Tom Wilhelmsen - 5845
Chance Ruffin - 2033
Trayvon Robinson - 1678
Josh Lueke - 4697
Chris Coghlin - 0326
Omar Infante - 6439
Logan Morrison - 820
Clay Hensley - 505
Anibal Sanchez - 6439
Chris Volstad - 2870
Edward Mujica - 1850
Burke Badenhop - 4955
Ryan Webb - 6681
Randy Choate - 2807
Donnie Murphy - 6443
Scott Cousins - 6338
Michael Dunn - 1188
Brett Hayes - 1844
Brian Sanches - 3032
Jose Ceda - 242
Bryan Petersen - 2328
Greg Dobbs - 5846
Steve Cishek - 4683
Chris Hatcher - 492
Alfredo Amezaga - 1716
Pedro Beato - 9261 or 9234 Skintone=7 or 1810
R.A. Dickey - 2688
Jason Isringhausen - 1140
Scott Maine - 2807
Josh Thole - 9213
Jason Pridie - 3405
Justin Turner - 3152
Ryota Igarashi - 6712
Ruben Tejada - 6439
Nick Evans - 4616
Dillon Gee - 4697
Lucas Duda - 6476
Manny Acosta - 460
Mike Nickeas - 6254
Willie Harris - 2460
Chris Capuano - 4739
Tim Byrdak - 5818
Taylor Buchholz - 1899
D.J. Carrasco - 2030
Jonathan Niese - 6480
Ian Desmond - 9239 or 124
Danny Espinosa - 3301
Garrett Mock - 1923 (Gil Meche)
Michael Morse - 2642 Skintone=6
Drew Storen - 6676
Doug Slaten - 603
Tyler Clippard - 6314
Sean Burnett - 1453
Ross Detwiler - 3347
Laynce Nix - 6214
Todd Coffey - 3292
Henry Rodriguez - 6654
Ryan Mattheus - 2328
Jesus Flores - 508
Collin Balester - 1087
Chris Marrero - 505
Alex Cora - 6454
Elvin Ramirez - 956
Cole Kimball - 6432
Brian Bixler - 1899
Bryce Harper - 4904
Brian Matusz - 6427
Jake Arrieta - 5846
Brad Bergesen - 2530
Jason Berken - 3032
Cesar Izturis - 524
Jake Fox - 4616
Jim Johnson - 6360
Craig Tatum - 2860
Tommy Hunter - 1413
Jo-Jo Reyes - 6162
Zach Phillips - 820
Robert Andino - 6756
Alfredo Simon - 793
Chris Jabubauskas - 3683
Ryan Adams - 2746
Willie Eyre - 2870
Matt Angle - 9218
Zack Britton - 1869
Chris Tillman - 2809
Chris Denorfia - 352
Will Venable - 3300
Nick Hundley - 6432
Aaron Cunningham - 2842
Alberto Gonzales - 6280
Logan Forsythe - 6681
Jesus Guzman - 6361
Rob Johnson - 6347
Tim Stauffer - 3327
Cory Luebke - 6738
Ernesto Frieri - 9238
Joe Thatcher - 3308
Eric Hamren - 4904
Josh Spence - 820
Wade Leblanc - 1271
Luke Gregerson - 3351
Anthony Bass - 3027
Andy Parrino - 248
Anthony Rizzo - 817 (E. Longoria)
Kyle Kendrick - 6451
David Herndon - 6375
Ross Gload - 111
John Bowker - 3347
Michael Stutes - 6455
Vance Worley - 6478
Michael Martinez - 979
Chase D'Arnaud - 1377 ( Danys Baez)
Neil Walker - 9220
Xavier Paul - 6390
Evan Meek - 6472
Jose Tabata - 6439
Ross Ohlendorf - 6347
Paul Maholm - 6738
Kevin Correia - 1453
Jeff Karstens - 2235
Jose Veras - 793
Ronny Cedeno - 2239
Chris Resop - 2688
Steve Pearce - 3032
Charlie Morton - 820
Chris Leroux - 6251
Chris Snyder - 6476
Brad Lincoln - 205
Daniel McCutchen - 2870
Alex Presley - 6313
Jason Grilli - 5845
Michael McKenry - 2870
Josh Harrison - 2210
Tony Watson - 2328
Matt Treanor - 4965
Mike Adams - 1188
Colby Lewis - 6406
Mitch Moreland - 2235
Darren O'Day - 6708
Darren Oliver - 6467
Alexi Ogundo - 2548
Matt Harrison - 2429
Andres Blanco - 1040
Mark Lowe - 5845
Omar Beltre - 242
Scott Feldman - 3154
Endy Chavez - 979
Craig Gentry - 3126
Leonys Martin - 6354
Mason Tobin - 3261
Mark Hamburger - 6214
Wade Davis - 2842 (Mike Carp)
Jeremy Hellickson - 013
Sean Rodriguez - 1749
Joel Peralta - 5255
Matt Joyce - 6470
Reid Brignac - 2924
Jake McGee - 6472
Sam Fuld - 6479
Juan Cruz - 6814
Cesar Ramos - 1716
Desmond Jennings - 2239
Jose Lobaton - 2596
Justin Ruggiano - 6708
Brandom Gomes - 6743
Alex Cobb - 1998
Elliot Johnson - 6676
Red Sox
Josh Reddick - 6455
Matt Albers - 2807
Darnell McDonald - 6340
Josh Reddick - 3152
Scott Atchison - 6415
Drew Stubbs - 3347
Logan Ondrusek - 4904
Chris Heisey - 6105
Paul Janish - 6369
Mike Leake - 6676
Nick Massett - 6864
Bill Bray - 1687
Sam LeCure - 6692
Miguel Cairo - 386
Yonder Alonso - 2746
Todd Frazier - 3327
Zack Cozart - 1453
Dave Sappelt - 3025
Ty Wigginton - 6476
Jonathan Herrera - 6029
Charlie Blackmon - 820
Chris Iannetta - 6575
Eliezer Alfonso - 1549
Jose Morales - 6439
Jhoulys Chacin - 1616
Jason Hammel - 2807
Matt Belisle - 201
Matt Reynolds - 3347
Esmil Rogers - 4623
Matt Lindstrom - 6432
Rex Brothers - 6479
Matt Daley - 3351
Juan Nicasio - 2239
Edgmer Escalona - 6047
Mike Moustakas - 6706 (S. Marshall)
Brayan Pena - 356
Salvador Perez - 6421
Felipe Paulino - 6814
Mitch Maier - 2870
Chris Getz - 3347
Greg Holland - 403
Blake Wood - 625
Nathan Adcock - 6324
Johnny Giovatella - 6479
Danny Duffy - 5818
Aaron Crow - 6864
Louis Coleman - 6347
Everett Teaford - 820
Alex Avila - 6349
Wilson Betemit - 9268 (change skin tone to 9) or 644
Andy Dirks - 9220
Don Kelly - 9208 or 1636
Ramon Santiago - 9262 (change skin tone to 7) or 2088
Rick Porcello - 927
Ryan Perry - 6966
Daniel Schlereth - 2645
Brad Thomas - 6806
David Pauley - 2807
Duane Below - 2016
Al Alburquerque - 6456
White Sox
Brett Morel - 6681
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#624897 Cyberface Question

Posted by DetroitStyle on 04 August 2011 - 11:22 AM

First of all, since your using paint.net you need this http://forum.leaguec...ludes-tutorial/

Secondly, you can't just open a .iff file. You need to extract the textures from it. http://forums.nba-li...p?f=138&t=80851

^^ That guide will show you how to do so. You need to extract the texture to .dds format then open it in photoshop. There's only 1 texture you need to extract and it's the first one "0" I believe.

Use this link for further info. The file structures are basically the same for nba and mlb.

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