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Incorrect Geometry?


onewaydown

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Argh! This is killing me... I'm trying to nfshtool together a 2x uniform and on 0006.bmp (the catcher's helmet), I get an "Incorrect geometry (256x-256 instead of 256x256)" error.

-256? Am I missing something?

Thanks!

NFSHTool generated file -- be very careful when editing


C:MVP2005Uniformsu105u105a.fsh


FSH


SHPI 28 objects, tag G357


BUFSZ 2978768


NOGLOBPAL


llod 0000.BMP


BMP 6D +2 128 128 {0 0 0 0}


alpha 0000-a.BMP


ETXT 69 64 16 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00


ETXT 70 llod%00%00%00%00%00%00%00%00


aslv 0001.BMP


BMP 78 +2 128 128 {0 0 0 0}


ETXT 69 128 32 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00%0D%0AETXT%2070%20aslv%00%00%00%00%00%00%00%00%0D%0Abglb%200002.BMP%0D%0ABMP%2078%20+2%20128%20128%20{0%200%200%20


ETXT 70 aslv%00%00%00%00%00%00%00%00


bglb 0002.BMP


BMP 78 +2 128 128 {0 0 0 0}


ETXT 69 128 32 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00%0D%0AETXT%2070%20bglb%00%00%00%00%00%00%00%00%0D%0Abglt%200003.BMP%0D%0ABMP%2078%20+2%20128%20128%20{0%200%200%20


ETXT 70 bglb%00%00%00%00%00%00%00%00


bglt 0003.BMP


BMP 78 +2 128 128 {0 0 0 0}


ETXT 69 128 32 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00%0D%0AETXT%2070%20bglt%00%00%00%00%00%00%00%00%0D%0Achst%200004.BMP%0D%0ABMP%2078%20+2%20128%20128%20{0%200%200%20


ETXT 70 bglt%00%00%00%00%00%00%00%00


chst 0004.BMP


BMP 78 +2 256 256 {0 0 0 0}


ETXT 69 64 16 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00


ETXT 70 chst%00%00%00%00%00%00%00%00


hat%20 0005.BMP


BMP 78 +2 256 128 {0 0 0 0}


ETXT 69 128 32 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00%0D%0AETXT%2070%20hat%00%00%00%00%00%00%00%00%00%0D%0Ahhlm%200006.BMP%0D%0ABMP%206D%20+2%20128%20128%20{0%200%200%20


ETXT 70 hat%00%00%00%00%00%00%00%00%00


hhlm 0006.BMP


BMP 6D +2 256 256 {0 0 0 0}


alpha 0006-a.BMP


ETXT 69 64 16 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00


ETXT 70 hhlm%00%00%00%00%00%00%00%00


hlm1 0007.BMP


BMP 78 +2 256 128 {0 0 0 0}


ETXT 69 128 32 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00%0D%0AETXT%2070%20hlm1%00%00%00%00%00%00%00%00%0D%0Ajerf%200008.BMP%0D%0ABMP%2078%20+2%20256%20256%20{0%200%200%20


ETXT 70 hlm1%00%00%00%00%00%00%00%00


jerf 0008.BMP


BMP 78 +2 256 256 {0 0 0 0}


ETXT 69 128 32 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00%0D%0AETXT%2070%20jerf%00%00%00%00%00%00%00%00%0D%0Ajerk%200009.BMP%0D%0ABMP%2078%20+2%20256%20256%20{0%200%200%20


ETXT 70 jerf%00%00%00%00%00%00%00%00


jerk 0009.BMP


......

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totally fucked index.fsh file

EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00%0D%0AETXT%2070%20hat%00%00%00%00%00%00%00%00%00%0D%0Ahhlm%200006.BMP%0D%0ABMP%206D%20+2%20128%20128%20{0%200%200%20

That is the extra info from the "hat" object, noticed the bold areas, your index.fsh is screwed it has combined extra info from 2 different objects

PLUS I've also had better luck with fshtool than nfshtool for uniforms

here is how "hat" should look

hat%20 0005.BMP


BMP 78 +2 128 64 {0 0 0 0}


ETXT 69 64 16 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00


ETXT 70 hat%00%00%00%00%00%00%00%00%00


hhlm 0006.BMP

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totally fudged index.fsh file

That is the extra info from the "hat" object, noticed the bold areas, your index.fsh is screwed it has combined extra info from 2 different objects

PLUS I've also had better luck with fshtool than nfshtool for uniforms

here is how "hat" should look

hat%20 0005.BMP


BMP 78 +2 128 64 {0 0 0 0}


ETXT 69 64 16 {0 0 0 0}


EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00


ETXT 70 hat%00%00%00%00%00%00%00%00%00


hhlm 0006.BMP

hmmm... that's weird. It worked fine on my last uni I was playing with, I just didn't 2x the catcher's helmet and some other items.

Thinking that, I dled KC's Angels update, dropped one of the fsh files on nfshtool, and the index file looks the same on his. All that extra junk. I tried it on fshtool, as well, and the same stuff was outputed.

I tried again and took the stock index from the EA version of the uniform that didn't have that extra stuff, and then copied over all the new size lines only, and I still get that 256x-256 error on the catcher helmet file.

Are there supposed to be any command-line switches to enable or anything? Or does anyone have a good, stock 2x index file? Do you think something is wrong with the BMP file?

Edit - On a side note, can everything on a uniform be 2x-ed? Got past that -256 error by resizing it back down to 128, but now the game crashes. Should the index file have QFS or FSH at the top? Either way, FSHTool keeps saying invalid file type but nFSHTool works fine.

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  • 2 weeks later...

I had the same problem, when I resized the alpha file to the same size as the other..

example catchers helmet(0006.bmp) is 256 x 256 therefore your ALPHA (the black and white file that ia labled 0006-a.bmp) should be 256 x 256 as well..try resizing it in Photoshop, (you can use the original file) make sure anytime you resize somethin that has an alpha file you do it for both images..not sure if thats what maybe keepin you down but I got the same error and when I tried that it worked like a charm.

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