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Mlb2k9 Unlockedit


ben82859

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How exactly do you use it? The options are just MLB 2K9 v. 1.0 and 1.1.

Edit: NVM. Omg it works!! You have to select which MLB 2k9 version you have and then just open the game from your desktop and it is unlocked! Thank you so much for sharing and for the creators!

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Just to be safe, I put the exe in the Saves folder and I made a backup of roster.ros and moved it to another folder, just in case. Run Unlock_Edit.exe. If you have the patched PC version, then chose 1.1 and leave it running. Then run MLB 2K9 and try editing some pitchers. Everything is unlocked under the pitch menu. Save the new roster with a new name.

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Has anyone noticed that if you edit a players fastball to 100mph it only does around 94-96 mph? What gives? Its like that if its 96 because its around 92ish. Am I the only one experiencing this?

Getting the same thing, it's about a 3-4 mph difference. Also when editing in franchise mode the player's overall rating doesn't change, the player performs to his changed attributes, but his overall doesn't reflect the changes. This goes for both hitters and pitchers.

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I used the Editor made over 350+ Edits but sadly it crashed during game 1 of the franny I played with the modified roster in Quick Game Mode works fine but wont go past 1st game in Franchise very wierd. Thats the crash info down below. I am using Version 1.00 and made sure to select that one while running the unlocker. Backups for me I guess maybe someone knows how to fix.

ContextFlags = 0x0001003F

Dr0 = 0x00000000

Dr1 = 0x00000000

Dr2 = 0x00000000

Dr3 = 0x00000000

Dr6 = 0x00000000

Dr7 = 0x00000000

SegGs = 0x00000000

SegFs = 0x0000003B

SegEs = 0x00000023

SegDs = 0x00000023

Edi = 0x0AB46DC0

Esi = 0x00000029

Ebx = 0x00000029

Edx = 0x0000000F

Ecx = 0x00000000

Eax = 0x0ACDE724

Ebp = 0x0000000F

Eip = 0x00995030

SegCs = 0x0000001B

EFlags = 0x00010216

Esp = 0x0022F934

SegSs = 0x00000023

FloatSave.ControlWord = 0xFFFF027F

FloatSave.StatusWord = 0xFFFF0021

FloatSave.TagWord = 0xFFFFFFFF

FloatSave.ErrorOffset = 0x005D6FF6

FloatSave.ErrorSelector = 0x00E9001B

FloatSave.DataOffset = 0x0022F948

FloatSave.DataSelector = 0xFFFF0023

FloatSave.Cr0NpxState = 0x00000000

FloatSave.RegisterArea = 0x000000000000000000000000000000000080FF3F00000000CAFFFF8F02400000000000000080FF

3F000000000000008C054000000000009A9999FE3F000000000000C0A7084000000000000068F90B

4

0

ExtendedRegisters = 0x7F0221000000E900F66F5D001B00000048F9220023000000A21F0000FFFF000000000000000000

0000000000000000000000000000000080FF3F00000000000000000000CAFFFF8F02400000000000

0

00000000000000080FF3F000000000000000000000000008C054000000000000000000000009A999

9

FE3F000000000000000000000000C0A7084000000000000000000000000068F90B40000000000000

0

000A04300007043000000000000803F000000000000A0410000C8420000000000000040000000400

0

00803F00000000000000008988883B00000000000000000000000000000000E1F082BA0000000000

0

080BA5255AD3D92CBFF3E0000803FC0FF000000000000C0FF000000000000000000000000E03F000

0

00000000E03F54DF4501EEDF450154DF45016D79F677A8E1450100000000D86E9C7CA8E14501D04D

F

6770000000084E14501AB7AF677A8E1450178DF450100649C7CF4FEBC7CC47AF677D04DF677A8E14

5

0153006F006600740077006100720065005C004D006900630072006F0073006F00660074005C0057

0

069006E0064006F00770073005C00430075007200720065006E007400560065007200730069006F0

0

6E005C003D6D000014E1450114E14501D043F677FFFF000060E14501040000000200000054EC4501

0

8959C7CDD43F67708959C7C040000000000000060E1450100000000

ExceptionCode = 0xC0000005

ExceptionFlags = 0x00000000

ExceptionAddress = 0x00995030

NumberParameters = 0x00000002

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This is a memory editor made by a Taiwan guy called ying681 from Taiwan's PTT board.

Not sure if he has a account here.

And the memory address is provided by also a Taiwan fellow called sy031653 from gamebase.

Kudos to both of them.

btw, you can't keep the program running while finishing editing players,

or the locked memory will probably cause the game to crash. B)

Just save your edits and quit the program and you're good.

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