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2K9 AL-Central Caps Set v1.2


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File Name: 2K9 AL-Central Caps Set v1.2

File Submitter: Umachines

File Submitted: 8 May 2009

File Updated: 18 May 2009

File Category: MLB 2K9 - Uniforms and Accessories

*************************************

AL-Central Caps Set by Umachines 1.2

*************************************

Hi!. This is my V1.2 AL-CENTRAL set of baseball caps for MLB 2K9 Baseball, PC version.

Here you'll find current season caps only: main, alternate and batting practice

versions. You can replace the old version files folder of this set with no

problems, since there are no changes in the newer files names.

You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your

uniform files must be already uncompressed, in order to open them with that

program. And I also assume you know how to drag and drop files/objects from a

window to another one in MS Windows XP or later. Never forget to backup your files

before attempting to modify or replace them. I'm not responsable for, you know...

This is how it works:

Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both

files, plus the 3D cap object in the game, join to form the cap. What we have

to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.

Inside the RAR file, there is one folder per team of the divisional set. Go to

the folder of the team you want to update and see there are several files, some

of them are common bmp's and some others are dds files. All dds files finish in

a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number

that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that

way to keep the ones related together. To be sure of that, order your files by name

in that folder. The dds file that finishes in 10 is designed to work with the bmp

files that finish in near superior numbers, like 11, 12 or 13. And so, the dds

file that finishes in 20 works with the bmp's that finish in 21, 22, etc.

For example, let's say you want to update Minnesota Twins Caps. I chose this

example 'cause there are two bmp files related to one dds file:

- Uncompress the RAR file content in any folder, and remember the folder path for

next steps.

- Open "uniform_mit_home.iff" in the game folder with IFF 2k9 Editor. This is the

Twins main home uniform.

- Go to Sequence 04. This is commonly the dds cap 3D texture

- In Windows File Explorer, go to ".../UM-2K9Caps-AL-Central/Twins" folder and find

"TwinsCap10.dds". This is my version of Minnesota main cap texture.

- Drag that file from the folder to the IFF 2K9 Editor window and drop it on

the old texture picture itself. The green texture is already replaced. No need to

save.

- Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for

"TwinsCap11.bmp" in team's folder and repeat the replacing step, dragging and

dropping the file the same way. You have now replaced the cap picture too.

- Go to the game and test your new baseball cap.

Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home

version, at least. If there is any other bitmap that matches the same dds file, then

it will be 12, or 13, etc. If there is another cap model, with a different logo, or some

other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and

xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.

In the case of Minnesota Twins, there is an other cap that matches the TwinsCap10.dds

file layout. This is the red, navy visor alternate cap. So, use TwinsCap10.dds and

TwinsCap12.bmp to replace that cap. There are other two models of caps, the Navy "M" logo

visitor cap and the BP cap. Use TwinsCap20.dds and TwinsCap30.dds with their related bmp's to

replace those caps the same way you did with the first example. It happens more or less the

same way with the other teams of the division, but there are different dds' or bmp's, according

to the variety of caps that each team wears.

Feel free to use these caps the way you want. In case you want to use them in any personal

or public uniform mod, easier to install, you're also free to include them, and I'd be

proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to

mention me in the credits :p . I want to extend this permission to all those in the modding

comunity interested in using my caps, no matter to what server/site you prefer to upload

your uniforms. Just have in mind that I suppouse your project is legal, since I don't

condone piracy, and I charge no money for making these caps. But remember I only upload

these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or

if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.

Notice some logos are harder to work, because of the game's bitmap importing problems. You can

see that if you compare the clean BMP's to the imported versions. The same happens to the caps

color/pattern combinations. Commonly, I have to test several times until I find a pattern that

keeps more or less clean after importing it to the game. Even so, I always try to find different

colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.

Another important detail is that hats colors change a lot, depending on your video card or your

monitor brightness. They even change a lot when you play in different light envioments: DAY,

NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at

night games. I'm always looking for a "universal" color to every single cap, some tone that makes it

look good in all light conditions. But this is very hard with some colors, mainly with the navy ones.

**********Notes for v1.0**********

Finally, There is something new in this set. I started to simulate the elastic band at the sides

of 39thirty BP caps. This is a minor detail, but I wanted you to know so. Detroit Tigers BP caps

are one of the best examples to notice the new elastic bands, and the reason I had to decide to

copy this detail. This part looks too different to the rest of the cap.

**********************************

In this new version (1.2) I'm adding the 5950 New Era collection details to AL-Central division caps.

This is a short list of the most important changes:

All teams:

- Black undervisor for all official and alterante caps, like in New Era 5950 series.

- MLB logo is placed a bit higher and looks more like the one on real caps.

- All seam lines are now slightly lighter than the background color, instead darker.

Indians:

- Some fixes in Chief Wahoo logo and "I" logo caps color.

- Some fixes in "I" logo size and borders.

Royals:

- Some fixes in royal blue tone of main cap.

Tigers:

- "D" log a bit smaller than in v1.0.

Twins:

- Fixed color in white part of "TC" logo. Now it's actually white.

- Some fixes in red alternate cap tone.

White Sox:

- Only common changes.

Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew

for hosting my files and to you for downloading my mod and giving it a try. I guess you

are also downloading it from www.mvpmods.com too ;P

Umachines - 20090508 (initial release)

V1.2: 20090518

Click here to download this file

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