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pena1

Modding 2K11 Faq

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Hello everybody, hopefully with help from the rest of the great modders here, this can answer many of the questions about modding and updating MLB 2k11. As of now I have list below and could write a few tutorials if there is an interest. If anyone would like to add to this, please let me know!

Tools to get started:

MLB 2k MOD tool - Opens most IFF files for updating textures, can't thank Ariel and the rest of his crew @ modding way enough for this. You can export / import player head models with this as well. Make sure you have Java installed! (Thanks Micropterus58)

Cyber Face Converter - Another player head model export / import tool [only works on 32 bit systems]

To open DDS textures you will need a plugin: Photoshop, GIMP are the most common. Paint.net will work as well

Roster Editors:

Ty Wiggins Roster Editor - Ty's Editor has more features that I can list here, check out this thread for all the info. The ability to finally edit the team colors is huge for any uniform modder.

REDeditor II - Not much is available now, but Vlad has done some great work with the NBA 2k series.

IFF Files:

dds slot number in MODtool [#:# means it is a subfile] - description

english.iff:

11 - keyboard buttons

30 - xbox buttons

54 - generic controller buttons

englishbootup.iff:

game logos during load

Global.iff:

Batting gloves - 198, 471, 618

Bats:

Logo - 457:1

Wood grain - 457:0

Pinetar - 457:2-3

Colors - 48, 713, 269, 32, 398, 48, 290, 81, 709, 272, 46, 384

Catchers Gear:

Chest protector - 61, 276, 697

Shin A - 86, 268, 689

Shin B - 80, 260, 685

Cleats 1- 263, 407, 682

Cleats 2 - 271, 402, 688

Gloves:

Closed Glove - 92, 512, 585

Open Glove - 34, 324, 651

1st Base - 84, 265, 408

Catchers Glove - 242, 523, 573

Reg Baseball - 226, 602

WS basbeall - 127, 224

Dirt Marks - 367

Eyes:

gray - 27

blue - 44

green - 83

hazel - 110

amber - 503

brown - 444

Sweat - 64

Umpires:

Hat - 233

Shirt majors - 655

Shirt minors - 363

overlay static preload.iff

52- TV logos [batters box located here as well]

Player heads_XXXX.iff:

0 - skin texture

3 - head model

*player head files can be assigned with tywiggins roster editor

Portrait.iff:

List of 1834 portraits, as of now I don't think there is as corresponding list...

Stadium_XXX.iff:

Usually 12 slots with most signs located under the last section.

Title page.iff:

0:3 - Title screen player

Uniform_XXX.iff:

0 - Letters Colors [note that any changes should correspond with RED- main color, BLUE - border 1, GREEN - border 2| Per tywiggins Roster Editor]

1 - Hat green screen

2 - Letters green screen

5 - Jersey

6 - Jersey green screen

8- Hat logo green screen

11 - Hat color

12 - Hat/ helmet logo

14 - Numbers green screen

15 - Number Colors [sEE LETTER COLORS NOTE]

17 - Hockey mask layout

*Not all uniform files will be the same but will follow a similar layout.

Uniform_XXX_crowd.iff:

Team crowd clothes

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ahhhh i was wondering what the sequence 17 on the iniforms were thnx pena lol

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Stupid newbie question, but how do you use the MLB 2k MOD tool? I've downloaded it but there isn't an *.exe file to be found.

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The MLB/NBA Mod tool uses Java. You need to have Java installed first then click on the JAR file just like it was an EXE. You can even make a shortcut from the JAR file.

http://www.java.com/en/download/index.jsp

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The MLB/NBA Mod tool uses Java. You need to have Java installed first then click on the JAR file just like it was an EXE. You can even make a shortcut from the JAR file.

http://www.java.com/en/download/index.jsp

Thanks for adding this Micropterus58. There are a few other IFFs that I will add this evening. Going through it, I realized I left off the gamedata.iff :facepalm:

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The MLB/NBA Mod tool uses Java. You need to have Java installed first then click on the JAR file just like it was an EXE. You can even make a shortcut from the JAR file.

http://www.java.com/en/download/index.jsp

Aaaahhhh, gotcha. I see it now. Thanks for the reply.

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Add this to the notes:

overlay_static_preload.iff:

54 SubFile 32 - Pitch selection texture

54 SubFile 43 - Score overlay backdrop

54 SubFile 44 - Score overlay logo button

54 SubFile 46 & 47 - Score overlay logo

54 SubFile 49 & 50 - Score overlay baserunner map

loading.iff

23 - Logo used in loading background when changing lineups before game

40 SubFile 5 - Logo used in loading background

end_of_inning.iff

0 SubFile 1 - Score overlay logo between innings

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Also,

global.iff:

232:38 - Scrolling image in game mode select screen

232:83 - Small logo (bottom left corner) in game mode select screen as well as during gameplay

232:84 - Small logo (bottom left corner) in game mode select screen as well as during gameplay

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