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Patch Update


LoGatto

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I've notices a few subtle things.. The ones that stand out to me are that the box scores are broken now (all the totals for HR's, Wins, Saves, RBI's, etc etc read as 0 rather than the actual number), and I've also noticed that I seem to be able to see the rotation of the ball much more clearly once it's pitched, which is cool.

I haven't had an issue with the box score, everything is as it should be. At least in the 3 games since patching

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Yes, the patch did take some time after hitting patch, you will then get button to intsall and then a finish button.

They also added auto fielding and baserunning to the patch, patch has affected the timing of batting, the cpu baserunning is also more aggressive as they take the extra base often now.

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my download seems to be corrupted, can someone post the extracted files from this patch. I can't install or do sh-t.

mlb patch 1.1

you can try this one kumala bro, not sure if that's what you wanted, hope it works for you. i broke it out of the installer it self.

edit...

also for those who havent seen the patch notes here there are.....

Batting

- Batters will no longer hit unrealistic, soft liners

More grounders instead of soft liners

Improved hit distribution

- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before

More home runs by power hitting CPU AI players

Not as many HRs by weak hitting CPU AI players

- Improved CPU AI batter logic for taking pitches

Will not chase as many poorly thrown balls

Will take advantage of more poorly thrown strikes

- The 2K10 base running camera has been added as an option

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

Pitching

- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game

Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings

- Middle relievers do not stay in the game as long unless their performance warrants more innings

Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game

- In-game sub screen off the directional pad will show all reliever’s available pitch count range when pitcher is on the mound (including pitcher who is on the mound)

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

Fielding

- Fixed bug where robbing a HR counted as both an out and a HR

- Fixed bug where fielder clipped/penetrated through wall to catch HR

- Catches and gathers by both AI and User teams will not take as long to break out of

Throwing to a base or to the cut-off man is much more responsive now

- Fielders and catchers will not rotate or spin in place when setting up for a pop fly

- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up

CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play

- CPU AI fielders now make relay throws whenever possible

- Smoother looking catches

Fielders no longer stutter or pop when waiting underneath a fly ball

- Running throws will not trigger from standing catches

Smoother looking, more appropriate throw selection when a standing catch triggers

- Fielders will no longer play “give-up” animations in slow motion

- Bugs involving the correct number of errors have been addressed

Previously, multiple errors were recorded when runners advanced an extra base on a throwing error

Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out

- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout

- Fixed ball warping on catches by the catcher

- Catcher behaves appropriately when home runs are hit and when line drives are hit

No longer stands and sits, nor does he face the wrong way

- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd

- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher

Base Running

- CPU AI base runners will behave more realistically

They will attempt to score from 2nd more often

They will go from first to 3rd more often

They will attempt doubles more often with 2 outs

CPU AI and user base runners will always run home from 3rd with 2 outs

CPU AI will send base runner home from 3rd on grounders with 0-1 outs

Base runners no longer leave the base path when returning to a base

Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd

Baserunners retreat to their base quicker on line drive outs

Fast, aggressive base runners will behave accordingly

Creates more gun outs and more plays at the plate as well

Baserunners decelerate slightly when rounding bases

Rather than maintaining sprint speed

- The 2K10 base running camera has been added as an option

- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt

- Fixed bug where the player replacing an injured base runner would not appear in-game

- Fixed bug where pinch runner for injured player appears at the plate rather than on base

- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd

My Player/Franchise

- Fixed My Player crashes

- Fixed crashes involving departed players screen in Franchise

- Fixed franchise mode crashes that occur on the schedule screen when simulating games

- Addressed issue with pitcher fatigue in franchise mode

After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day

- Both simulated injuries and in-game injuries occur with less frequency in all modes

Also, there won’t be as many players on the DL at the same time

- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season

- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode

- Fixed crashes involving edited players in a draft in franchise mode

- Improved logic for Comeback Player of the Year award

No longer will rookies who were called up in the middle of the season win comeback player of the year the following season

- Fixed PC bug in which headlines in franchise mode would not display the names of created players

Used to say “#######” instead of player name (now fixed)

- All team and individual records have been updated and/or corrected

- Addressed My Player mentor audio and text bugs

- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game

- My Player pitchers no longer receive points twice for getting a win in a game

- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1

Online

- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.

- Fixed online divergences

- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings

- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season

- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters

General

- Fixed framerate issues during gameplay

Foul balls, balls hit into play, fielding fly balls

- Fixed in-game freezes and crashes

Presentation related crashes (team logos, graphics, etc)

Gameplay crash has been fixed on foul balls

Gameplay crash has been fixed when 2 players converge on same foul ball/popfly

Fixed injury related crashes in-game

Fixed in-game crashes associated with viewing defensive alignment

- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again

- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game

Injury-related

- Player of the game logic has been improved

Will no longer give the award to a member of the losing team

- Added an option to turn on “auto-fielding” for the user team

When this is turned on, all the user will have to do is handle the pitching when their team is in the field.

- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate

- Base runner speed slider now defaults to 40 instead of 50

Frequency of extra base hits are now more realistic

- Added an option to turn on “auto baserunning” for the user team

When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.

- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.

- Fixed bugs that were preventing custom sounds, music, and playlists from working properly

- Addressed PC button functionality bugs

- Fixed audio bug for umpire on walks

Sometimes the ump would say, “3-1” after ball 4 was thrown

- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms

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I haven't had an issue with the box score, everything is as it should be. At least in the 3 games since patching

I wonder if it's because I installed the patch when I had saved a game in progress in my franchise (I had forgotten that I was in the middle of a game the last time I played). All the full games since then have had the 0 issue in the box score. Hm.

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I can't install the patch either. I click on patch and it open another box saying that it is completing the space requirements and then it just hangs. Eventually it either comes up with "the installation was interrupted" or it BSOD's my computer.

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I can't install the patch either. I click on patch and it open another box saying that it is completing the space requirements and then it just hangs. Eventually it either comes up with "the installation was interrupted" or it BSOD's my computer.

When I was at the "space requirement" stage it took like 5 mins before it completed. After it finished it just went ahead and installed it. The installation took like 10 seconds.

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When I was at the "space requirement" stage it took like 5 mins before it completed. After it finished it just went ahead and installed it. The installation took like 10 seconds.

Mine just sits there for about 20 minutes and does one of the two things I mentioned.

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I can't install the patch either. I click on patch and it open another box saying that it is completing the space requirements and then it just hangs. Eventually it either comes up with "the installation was interrupted" or it BSOD's my computer.

Is your hard drive full or close to it?

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Guys - check your schedules of games in franchise - Whe I start a season and load new franchise as mets and go to schedule the days are blank for about half of the days only shows about 10 games for each month.

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There is also a bug post patch where players on the DL don't decrease in days when games are played. It seems to be very random on which players are affected though. There is quite a bit of info about it on the OS forums. I'm hoping someone can figure out why this is happening soon.

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What i read is that possibly players who show 10+ games for instance won't necessarily decrease by one game when you play a game because the + means it could possibly be more than 10 games. Not sure if that is what you mean though.

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I finally decided to install the patch....The question I have is, how do you know if the patch did fully install?

Reason for asking is....

I don't see where the option for "auto-fielding" and "auto-baserunning" reside? There is nothing new listed in the Presentation Setting or Game Setting or any of the other menus, so I'm not sure if the patch has fully been installed. Yet, when I go to the d-pad when pitching, I do see that "PCAP" has been added which was included in the patch.

I installed three times and have been patient...but the last installation screen always says "Completeing the Install Wizard" but never does it end by saying "Installation Complete"....So, how do you really know???

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I finally decided to install the patch....The question I have is, how do you know if the patch did fully install?

Reason for asking is....

I don't see where the option for "auto-fielding" and "auto-baserunning" reside? There is nothing new listed in the Presentation Setting or Game Setting or any of the other menus, so I'm not sure if the patch has fully been installed. Yet, when I go to the d-pad when pitching, I do see that "PCAP" has been added which was included in the patch.

I installed three times and have been patient...but the last installation screen always says "Completeing the Install Wizard" but never does it end by saying "Installation Complete"....So, how do you really know???

Those 2 options did get added to the PC version of the game, not sure is they were added to the cosole versions. Once the patch is installed it should have said and allowed you to hit the finish button, I also this it is under programs/features in win7 or add/remove programs xp.

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It seems to take forever to install, i even got the program not responding message. Also you can check the exe (Halladay's head) in 2k folder, right click on it select properties and then the version tab and it should say 1.1.1.1 before i believe it was 1.0.1.1.

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I finally decided to install the patch....The question I have is, how do you know if the patch did fully install?

Reason for asking is....

I don't see where the option for "auto-fielding" and "auto-baserunning" reside? There is nothing new listed in the Presentation Setting or Game Setting or any of the other menus, so I'm not sure if the patch has fully been installed. Yet, when I go to the d-pad when pitching, I do see that "PCAP" has been added which was included in the patch.

I installed three times and have been patient...but the last installation screen always says "Completeing the Install Wizard" but never does it end by saying "Installation Complete"....So, how do you really know???

Alot of people believe that they didn't update "auto-fielding" and "auto-base running" for PC but both options are available in the "controller setup" menu. If you don't see those options then the patch did not install for you.

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LoGatto and sask3m....

Thanks for your input....

BTW, I am playing the PC version with Windows XP....Also, playiing in franchise mode.

I did go into Windows Explorer and actually checked the .exe icon in the game directory and it did indicate "Version 1.1.1.1" whcih, as you say, should be the patched version.

However, I still cannot locate where the "auto fielding" and "auro baserunning" options reside in the game's menu.

Can either of you gents tell me where in the blazes it is hiding in the menu options?

If I can't find these options within the game, then I am guessing I don't have the full patched version installed.

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