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New Roster Project Planned: I Need Your Help! First: Ratings


wudl83

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The base on ball tendency I listed should be base on balls allowed, my mistake. I feel going by K/9 for strikeouts would inflate some relievers K% also the same in regards to BB/9. Going by K% & BB% would eliminate that because some pitchers face more batters than others.,What I was referring to inregards to K% and BB% was this scale on FanGraphs in regards to k/9, k% and bb/9, bb%http://www.fangraphs.....<br /><br />In regards to Relief Pitchers I find this statistic of great value when evaluating Relief pitchers.

http://www.fangraphs...pitching/sd-md/

Yeah but because it would inflate the reliever's K-tendencies I use different formulas for relievers and starters. Compare Romo to Lincecum. ;)

Thanks for the shutdown/meltdown stat, but how do you think I could use it?

EDIT:

I think that it doesn't really matter if you use K/9, BB/9, H/9 or K%, BB%, BAA%. Reason is because those two stats show the same thing only on a different base. IMO you should only use one method. E.g. when you want to use H/9 to rate the contact you should then use K/9 and B/99 and so on.

Edited by wudl83
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Still tweaking formulas, still not satisfied. Still working on hitters and pitchers. I will come with updates - I promise. When I got the sheet together the bunch of work is done. The rest will only be transfering the ratings from the sheet into the game.

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Regarding the batting ratings I feel quite fine with what I got now. ;)

Here are some screenshots of the 5 WAR-leaders of both leagues. If you think some ratings are way off then please let me know it. Everything is open for discussion.

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Edited by wudl83
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Tweaked a little bit more formulas yesterday. Now I think I can finish the batting and fielding rating calculation. Bunt ratings are a little bit tricky but I will stick with it now.

I took some looks at pitchers ratings againand first I played a little bit around with pitch ratings. Those ones seem to be very difficult to adjust. The pitch ratings influence the OVR of a pitcher quite much.

With some pitches the movement rating simply doesn't matter (e.g. 4seamers), while with other pitches the movement rating counts very much (e.g. sliders). With some pitches the control rating matters very much, while with other pitches the control rating doesn't matter too much. Always the pitch speed seems to play a big role.

Some examples:

4-seamer:

  • speed 105 (max), movement 99 (max), control 99 (max): rating 99
  • speed 100, movement 99, control 99: rating 93
  • speed 95, movement 99, controll 99: rating 88
  • speed 105, movement 99, control 95: rating 97
  • speed 105, movement 99, control 90: rating 94
  • speed 105, movement 99, control 85: rating 92
  • speed 105, movement 95, control 99: rating 99
  • speed 105, movement 90, control 99: rating 99
  • speed 105, movement 85, control 99: rating 99

Every -5 in speed results in -5 pitch rating.

Every -5 in control results in -3 pitch rating.

Movement does not matter for pitch rating.

So although Jered Weaver has a (for a SP) good wFA/c of 1.38 for his 4-seamer, he won't get a 90 rating for his 4-seamer ingame, since his max-speed with the 4-seamer was 93.8 mph this season. I would not give him more than 93 mph for it (always calculating the ingame pitch speed like this: max-vel of pitch - 1). Giving his fastball a max speed of 93 mph would mean that he would get a 86 4-seam-fastball rating in the best case.

Perhaps I gotta try to find a complicated formula which takes wFA/c, max-speed, control and movement into account. It should be clear that a wFA/c of 1.38 must not be a 70ish rating.

2-seamer:

  • speed 95 (max), mov 99, con 99: rating 99
  • speed 92, mov 99, con 99: rating 94
  • speed 89, mov 99, con 99: rating 89
  • speed 95, mov 99, con 95: rating 97
  • speed 95, mov 99, con 90: rating 95
  • speed 95, mov 99, con 85: rating 93
  • speed 95, mov 95, con 99: rating 98
  • speed 95, mov 90, con 99: rating 97
  • speed 95, mov 85, con 99: rating 96

Every -3 in speed results in -5 pitch rating.

Every -5 in control results in -2 pitch rating.

Every -5 in movement results in -1 pitch rating.

(This seems to be the reason why the 2-seamer of most pitchers has a way higher pitch rating than their 4-seamer. The max speed of the 2-seamer is way lower ingame than the 4-seamer so the 2-seamer pitch rating does not suffer too much from lower speed like the 4-seamer does.)

Cut-Fastball:

  • speed 95 (max), mov 99, con 99: rating 99
  • speed 92, mov 99, con 99: rating 94
  • speed 89, mov 99, con 99: rating 90
  • speed 86, mov 99, con 99: rating 87
  • speed 95, mov 99, con 95: rating 97
  • speed 95, mov 99, con 90: rating 95
  • speed 95, mov 99, con 85: rating 94
  • speed 95, mov 99, con 80: rating 92
  • speed 95, mov 95, con 99: rating 97
  • speed 95, mov 90, con 99: rating 96
  • speed 95, mov 85, con 99: rating 94
  • speed 95, mov 80, con 99: rating 93

Every -3 in speed results in (about) -3.5 in pitch rating.

Every -5 in control results in (about) -1.5 in pitch rating.

Every -5 in movement results in (about) -1.5 in pitch rating.

Sinker:

  • speed 94 (max), mov 99, con 99: rating 99
  • speed 91, mov 99, con 99: rating 95
  • speed 88, mov 99, con 99: rating 92
  • speed 85, mov 99, con 99: rating 89
  • speed 94, mov 99, con 95: rating 97
  • speed 94, mov 99, con 90: rating 95
  • speed 94, mov 99, con 85: rating 93
  • speed 94, mov 95, con 99: rating 98
  • speed 94, mov 90, con 99: rating 96
  • speed 94, mov 85, con 99: rating 95

Every -3 in speed results in -3 pitch rating.

Every -5 in control results in -2 pitch rating.

Every -5 in movement results in (about) -1.5 pitch rating.

Knuckleball:

  • Speed 75 (max), mov 99, con 99: rating 99
  • Speed 72, mov 99, con 99: rating 99
  • Speed 69, mov 99, con 99: rating 99
  • Speed 66, mov 99, con 99: rating 99
  • Speed 75, mov 99, con 95: rating 97
  • Speed 75, mov 99, con 90: rating 95
  • Speed 75, mov 99, con 85: rating 94
  • Speed 75, mov 99, con 80: rating 92
  • Speed 75, mov 95, con 99: rating 96
  • Speed 75, mov 90, con 99: rating 93
  • Speed 75, mov 85, con 99: rating 89
  • Speed 75, mov 80, con 99: rating 86

Speed doesn't matter for the Knuckler.

Every -5 in control results in (about) in -1.5 pitch rating.

Every -5 in movement results in (about) in -3.5 pitch rating.

Splitter:

  • speed 91 (max), mov 99, con 99: rating 99
  • speed 88, mov 99, con 99: rating 95
  • speed 85, mov 99, con 99: rating 92
  • speed 82, mov 99, con 99: rating 88
  • speed 91, mov 99, con 95: rating 97
  • speed 91, mov 99, con 90: rating 96
  • speed 91, mov 99, con 85: rating 94
  • speed 91, mov 95, con 99: rating 97
  • speed 91, mov 90, con 99: rating 95
  • speed 91, mov 85, con 99: rating 94

Every -3 in pitch speed results in (about) -3.5 pitch rating.

Every -5 in control results in (about) -1.5 pitch rating.

Every -5 in movement results in (about) -1.5 in pitch rating.

Slider:

  • speed 93 (max), movement 99 (max), control 99 (max): rating 99
  • speed 90, movement 99, control 99: rating 97
  • speed 87, movement 99, control 99: rating 95
  • speed 93, movement 99, control 95: rating 97
  • speed 93, movement 99, control 90: rating 95
  • speed 93, movement 99, control 85: rating 93
  • speed 93, movement 95, control 99: rating 97
  • speed 93, movement 90, control 99: rating 95
  • speed 93, movement 85, control 99: rating 93

Every -3 in speed result in -2 rating.

Every -5 in control result in -2 rating.

Every -5 in movement result in -2 rating.

A formula for the slider seems to be much easier than for the FA.

12-6-curveball:

  • speed 85 (max), movement 99 (max), control 99 (max): rating 99
  • speed 82, movement 99, control 99: rating 99
  • speed 79, movement 99, control 99: rating 99
  • speed 76, movement 99, controll 99: rating 99
  • speed 85, movement 99, control 95: rating 97
  • speed 85, movement 99, control 90: rating 95
  • speed 85, movement 99, control 85: rating 93
  • speed 85, movement 95, control 99: rating 96
  • speed 85, movement 90, control 99: rating 93
  • speed 85, movement 85, control 99: rating 90

Speed does not matter.

Every -5 of control results in -2 in the pitch rating.

Every -5 in the movement rating results in -3 of the pitch rating.

Curveball (this is crazy):

  • speed 86 (max), mov 99, con 99: rating 96 (???)
  • speed 83, mov 99, con 99: rating 96
  • speed 80, mov 99, con 99: rating 97 (???)
  • speed 77, mov 99, con 99: rating 97
  • speed 74, mov 99, con 99: rating 98 (???)
  • speed 71, mov 99, con 99: rating 98
  • speed 68, mov 99, con 99: rating 99 (???)
  • speed 68, mov 99, con 95: rating 97
  • speed 68, mov 99, con 90: rating 94
  • speed 68, mov 99, con 85: rating 92
  • speed 68, mov 95, con 99: rating 97
  • speed 68, mov 90, con 99: rating 94
  • speed 68, mov 85, con 99: rating 92

Every -3 in speed results in +0.5 in pitch rating. (The slower the pitch, the higher the rating. Okay, slow curveballs may often seem to be difficult to hit, especially when the pitcher has a quick fastball, but that seems somehow wacky to me.)

Every -5 in control result in (about) -2.5 in pitch rating.

Every -5 in movement result in (about) -2.5 in pitch rating.

Knucklecurve:

  • speed 85 (max), mov 99, con 99: rating 99
  • speed 82, mov 99, con 99: rating 99
  • speed 79, mov 99, con 99: rating 99
  • speed 85, mov 99, con 95: rating 97
  • speed 85, mov 99, con 90: rating 95
  • speed 85, mov 99, con 85: rating 93
  • speed 85, mov 95, con 99: rating 96
  • speed 85, mov 90, con 99: rating 93
  • speed 85, mov 85, con 99: rating 90

Speed does not matter.

Every -5 in contact results in -2 in pitch rating.

Every -5 in movement results in -3 in pitch rating.

Slurve:

  • speed 85 (max), mov 99, con 99: rating 96 (???)
  • speed 82, mov 99, con 99: rating 96
  • speed 79, mov 99, con 99: rating 97 (???)
  • speed 65, mov 99, con 99: rating 99 (???)
  • speed 65, mov 99, con 95: rating 97
  • speed 65, mov 99, con 90: rating 95
  • speed 65, mov 95, con 99: rating 96
  • speed 65, mov 90, con 99: rating 93
  • speed 65, mov 85, con 99: rating 90

Every -3 in speed results in +0.5 in pitch rating. (The slower the pitch, the higher the rating. Okay, slow slurves may often seem to be difficult to hit, especially when the pitcher has a quick fastball, but that seems somehow wacky to me = CURVEBALL)

Every -5 in control results in -2 in pitch rating.

Every -5 in movement results in -3 in pitch rating.

Changeup:

  • speed 88 (max), mov 99, con 99: rating 99
  • speed 85, mov 99, con 99: rating 99
  • speed 82, mov 99, con 99: rating 99
  • speed 88, mov 99, con 95: rating 95
  • speed 88, mov 99, con 90: rating 90
  • speed 88, mov 99, con 85: rating 86
  • speed 88, mov 99, con 80: rating 81
  • speed 88, mov 95, con 99: rating 98
  • speed 88, mov 90, con 99: rating 98
  • speed 88, mov 85, con 99: rating 97
  • speed 88, mov 80, con 99: rating 97

Speed does not matter.

Every -5 in control results in (about) -5 in pitch rating.

Every -5 in movement results in -0.5 in pitch rating.

Split Change:

  • speed 90 (max), mov 99, con 99: rating 99
  • speed 87, mov 99, con 99: rating 99
  • speed 84, mov 99, con 99: rating 99
  • speed 81, mov 99, con 99: rating 99
  • speed 90, mov 99, con 95: rating 97
  • speed 90, mov 99, con 90: rating 94
  • speed 90, mov 99, con 85: rating 92
  • speed 90, mov 95, con 99: rating 97
  • speed 90, mov 90, con 99: rating 94
  • speed 90, mov 85, con 99: rating 92

Speed does not matter.

Every -5 in control results in (about) -2.5 in pitch rating.

Every -5 in movement results in (about) -2.5 in pitch rating.

Circle-change:

  • speed 89 (max), mov 99, con 99: rating 99
  • speed 86, mov 99, con 99: rating 99
  • speed 83, mov 99, con 99: rating 99
  • speed 80, mov 99, con 99: rating 99
  • speed 89, mov 99, con 95: rating 96
  • speed 89, mov 99, con 90: rating 92
  • speed 89, mov 99, con 85: rating 89
  • speed 89, mov 95, con 99: rating 97
  • speed 89, mov 90, con 99: rating 96
  • speed 89, mov 85, con 99: rating 94
  • speed 89, mov 80, con 99: rating 93
  • speed 89, mov 75, con 99: rating 91

Speed does not matter.

Every -5 in control results in -3.5 in pitch rating.

Every -5 in movement results in -1.5 in pitch rating.

____________________

I think those are all the basic pitches we should use. The game offers us 4 more pitches:

- power curve

- eephus

- screwball

- palmball

But to be honest I can not think of anybody in today's baseball who uses those pitches regularly.

Perhaps I will be able to find some formulas that allow me to come up with adequate pitch ratings.

Edited by wudl83
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Okay. Let's try it with the 4-seamer.

First I use the weighed wFA/c rating: (2010 * 1 + 2011 * 2 + 2012 * 3 + career *1) / 7

For Justin Verlander we would get the weighed average of: + 0,71

After that I created a basic pitch rating formula for the 4-seamer: 75 + (99-75)* weighed average * 0,8 (simply a test formula seems to work quite good).

For Verlander we get: 89

Max speed of 2012 was 101, so: max speed - 1 = 100

Because 1 point in speed results in 1 point in pitch rating I use: possible pitch max - max speed of pitcher = 105 - 100 = 5.

Interium result: 99 (possible pitch max) - 5 (for the speed) = 94 (new interim overall).

This 94 would be Verlander's possible pitch rating when movement and control would be at 99.

But we want to have a rating of 89.

So we take 99 as the max and substract something from it: 99 - (1,6 * (interim result - pitch rating)

The 99 is the possible max for control, we substract the difference from the interim result and the wanted pitch rating from it. This difference must be counted 1,6 times, since for the 4 seamer we learned that -5 points in control result n -3 points in pitch rating.

3/5 is roughly 1,6, so I use that.

Since the movement rating doesn't matter for the 4 seamer rating I would put it at the same rating as the control rating.

So we would have:

Justin Verlander's 4-seamer: control 91, movement 91, speed 100 mph --> rating 89

Is this calculation reasonable or too weird for you? :D

Some other results:

  • Jered Weaver (calculated rating of 97, but can't be achieved since his pitch is too slow, so control/movement will be max anyway): control 99, movement 99, speed 93 --> rating 86
  • Matt Cain (calculated rating of 82): control 89, movement 89, speed 94 --> rating 82
  • David Price (calculated rating of 87): control 91, movement 91, speed 98 --> rating 87

Too bad it doesn't work for the worse 4-seamer pitchers:

  • Ubaldo Jimenez (calculated rating 62): control 55 + movement 55 + speed 96 = rating 67

Perhaps I will bring in a blocking rating at something like 50 or 45, which means that a pitcher can't have a lower 4-seamer rating than 50 or 45 or something like that. Otherwise pitchers like Bronson Arroyo with catastrophic wFA/c in 2012 would have a calculated rating of something in the 30s.

Edited by wudl83
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I think I got something for the 2-seamer, too.

We need:

  • 2010, 2011, 2012, career wFT/c
  • 2010, 2011, 2012, career Mov-x and Mov-y for FTs
  • Max-speed

1) weighed wFT/c = (2010 wFT/c *1 + 2011 wFT/c *2 + 2012 wFT/c *3 + career wFT/c *1) / 7

2) wanted 2-seamer pitch rating = 75 + (99-75) * weighed wFT/c * 0,6

3) weighed Mov = (square root of (Mov-x² + Mov-y²) of 2010 * 1 + square root of (Mov-x² + Mov-y²) of 2011 * 2 + square root of (Mov-x² + Mov-y²) of 2012 * 3 + square root of (Mov-x² + Mov-y²) of career * 1) / 7

4) pitcher's speed: max-speed - 1

5) new subtotal for pitch rating = subtraction of possible max-rating for pitcher's speed = (95 - pitcher's speed) * 1,667 (see above: 3 points in pitch speed mean 5 points in pitch rating)

6) movement-rating = 70 + weighed Mov * 1,1

7) new subtotal pitch rating counting speed and movement = subtotal of 5) - (99 - movement-rating) * 0,2 (since 5 points in movement mean 1 point in pitch rating)

8.) control-rating = 99 - ((new subtotal of 7) - wanted rating) / 0,4 (since 5 points in control mean 2 points in pitch rating)

Some Examples:

If the ratings for the 2-seamers come out too low it would be easily adjustable via step 2).

I could simply use another constant, perhaps 0,8 instead of 0,6 and the wanted ratings would be higher. The rest would be calculated the same way.

Edited by wudl83
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Wow I'm impressed Wudl83 with what your doing, very indepth. Keep it up.

I wonder if there's a way assuming he releases one this year if ReEditor would allow us to change Astros to AL & update the schedule. I wonder if that's possible with it.

I remember Vlad saying in an earlier post he was going to release an editor for MLB2k12 when he got done with school. But he also said that it wouldn't be out till July or August and now that both have passed I'm afraid he has likely started school up again. I'm not sure he knows how much of an interest there is for an in depth editor for this game. I think a schedule editor and a skin tone fix for darker players would make this game relevant for a very very long time.
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I remember Vlad saying in an earlier post he was going to release an editor for MLB2k12 when he got done with school. But he also said that it wouldn't be out till July or August and now that both have passed I'm afraid he has likely started school up again. I'm not sure he knows how much of an interest there is for an in depth editor for this game. I think a schedule editor and a skin tone fix for darker players would make this game relevant for a very very long time.

Without a doubt, maybe all of us should send him a PM? Just to show how much interest we have. A full editor would add a lot more years to the game. Plus save yourself and Wudl83 a lot of time when putting together Rosters.

Edited by MissionMaximus
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Wow I'm impressed Wudl83 with what your doing, very indepth. Keep it up.

I wonder if there's a way assuming he releases one this year if ReEditor would allow us to change Astros to AL & update the schedule. I wonder if that's possible with it.

Thank you very much. My goal is to create a sheet with formulas for nearly every rating in this game so that I/we only have to use the extract-option of fangraphs.com and can calculate the rating for one player within seconds. Also we would have a common base for those ratings.

The best thing would be that I got some reliable guys which would allow us to spread work. We could use this for a season ending roster or even a next year's roster.

Vlad's editor would really be nice, I was really looking forward to it. No plan what he is doing now.

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Guys I have now finished up the formulas for all the pitches noted above. I tested each formula for 3-5 pitchers and they look at least okay if not even very good.

I hope you won't be annoyed that I do not post down every formula, since most formulas are quite the same, most times only some constant numbers are changed.

Next will be an indepth look at the other pitcher's ratings, like contact, BB/9, K/9, stamina, and so on since I am not satisfied with my first version.

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I am 90% done with pitchers. All the pitch calculation works and most of the contact, BB/9 and so, too.

Some insight:

Dan Haren

83 OVR, 73 Ctrl, 94 Stam, 72 Comp

69 4FA, 75 FC, 78 FS, 68 2FA, 81 12-6-curve

Matt Cain

91 OVR, 87 Ctrl, 98 Stam, 80 Comp

81 4FA, 87 SL, 79 12-6-curve, 85 CH, 87 2FA

:)

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I remember Vlad saying in an earlier post he was going to release an editor for MLB2k12 when he got done with school. But he also said that it wouldn't be out till July or August and now that both have passed I'm afraid he has likely started school up again. I'm not sure he knows how much of an interest there is for an in depth editor for this game. I think a schedule editor and a skin tone fix for darker players would make this game relevant for a very very long time.

Thank you very much. My goal is to create a sheet with formulas for nearly every rating in this game so that I/we only have to use the extract-option of fangraphs.com and can calculate the rating for one player within seconds. Also we would have a common base for those ratings.

The best thing would be that I got some reliable guys which would allow us to spread work. We could use this for a season ending roster or even a next year's roster.

Vlad's editor would really be nice, I was really looking forward to it. No plan what he is doing now.

Got an PM from Vlad, he said expect an public announcment in 7-10 days regarding ReEditor. He said development is in process. He also stated that a schedule editor will probably be in it plus all the functionality from the 2k11 editor, plus some more things.

Edited by MissionMaximus
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I am finished with formulas and so on. Since the teams now have over 150 games and until the end of the regular season only a few games are left I will start on from now to put the calculated ratings into the game. I can not tell you a release date or something like that, I first gotta see how much time I need for one player, one team or one franchise. I also do not know by now if I will start the editing alphabetically or team by team. But I will start! :)

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To prevent upcoming questions: do not wonder when ratings above 90 are quite rare. I think those numbers should only be assigned to the alltime greats. ;) E.g. only the 1997-1999 Larry Walker should get contact rating 99. Otherwise there would be a bunch of players rated damn good.

Edited by wudl83
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Okay I started with the Yankees batters.

Something like an organizational depth chart (1st number = OVR, 2nd number = potential stars):

C

- R. Martin 77 (4)

- C. Stewart 67 (3)

- F. Cervelli 66 (3)

- A. Romine 63 (4)

- G. Molina 61 (3)

- C. Tatum 61 (3)

- J. Gil 60 (3)

- J.R. Murphy 60 (3)

- G. Sanchez 59 (4)

- J. Farnham 56 (3)

1B:

- M. Teixeira 82 (5)

- S. Pearce 72 (3)

- L. Murton 62 (3)

2B:

- R. Cano 88 (5)

- J. Nix 69 (3)

- D. Adams 63 (3)

- K. Russo 62 (3)

- R. Mustelier 62 (3)

- C. Joseph 62 (3)

- A. Gumbs 61 (4)

3B:

- A. Rodriguez 84 (5)

- E. Chavez 77 (4)

- C. McGehee 73 (3)

- E. Nunez 69 (3)

- D. Bichette Jr. 58 (3)

SS:

- D. Jeter 76 (5)

- R. Pena 65 (3)

- D. Bernier 61 (3)

- A. Maruszak 60 (3)

- W. Ibarra 60 (3)

- J. Pirela 59 (3)

- A. Feliz 55 (3)

- C. Culver 54 (3)

LF:

- B. Gardner 78 (4)

- I. Suzuki 77 (5)

- R. Ibanez 77 (4)

- A. Jones 75 (4)

- C. Garner 69 (3)

- C. Johnson 62 (3)

- N. Medchill 61 (3)

- R. Flores 57 (3)

CF:

- C. Granderson 84 (5)

- C. Dickerson 71 (3)

- D. McDonald 70 (3)

- M. Mesa 66 (3)

- Z. Almonte 66 (3)

- M. Williams 64 (4)

- A. Almonte 63 (3)

RF:

- N. Swisher 84 (4)

- T. Austin 65 (4)

- S. Heathcott 59 (4)

As I said, do not wonder that there aren't any 90 OVR. I put in the split stats quite exactly so the rating numbers for batting differ sometimes extremely from those that 2k gave the players.

In general you can see that the players above 90 OVR will only be a few top players.

The guys between 85-90 will be franchise players.

Guys between 80-85 will be players that every franchise would like to have.

Guys between 75-80 will be players that can be everyday players and fill in their role.

Guys between 70-75 normally are MLB bench players.

Guys between 65-70 are the top minor leaguers that haven't made it to the MLB regularly.

Everything below will be the prospects or career minor leaguers.

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I finished with 12 pitchers of the Yankees, 13 batters of the Orioles and 12 pitchers of the Orioles.

It works out quite good.

I played 5 test-games in which I used the Orioles everytime:

- Orioles vs. Yankees 1-3 (Chen vs. Sabathia): pitcher's duel

- Orioles vs. Yankees 2-1 (Saunders vs. Kuroda): pitcher's duel no. 2. I had to bring in Patton and O'Day in the 6th as Saunders had loaded the bases with 1 out but I came unhurt

- Orioles vs. Yankees 5-11 (Tillman vs. Hughes): Tillman only lasted 2 innings, as the Yankees led 7-0 (grand-slam by Martin) after the 2nd

- Yankees vs. Orioles 7-4 (Nova vs. Britton): I led 4-0 going into the 7th, then the Yanks tied it up on a tiring Britton (2 ER) and a 2-run dinger of Swisher against O'Day. Casey McGehee had a 3-run-walkoff-HR off Ayala with 2 on and 2 out in the 9th

- Yankees vs. Orioles 5-2 (Pettite vs. Wolf): Was pretty close until the 8th when the Yanks doubled 2 guys home

Overall it seems like some little flaws were gone since nearly every fielder has a different range than 2k gave them. Mostly the OF have a little bit less while the IF has a little bit more range. There weren't many diving plays, only 2 triples in 5 games (one by Ibanez after a misplayed linedrive by Chris Davis and one by Wieters). There were enough homeruns, enough steals, looks really good.

The games would have been better if I would be able to be more patient at the plate, but sometimes I want to push it and try to hit everything. :D

I am convinced that I am going into the right direction so I will move on to more roster editing.

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A little more insight on some ratings:

Yankees pitching:

SP:

- CC Sabathia 89 (5)

- H. Kuroda 87 (4)

- A. Pettite 82 (4)

- I. Nova 79 (4)

- P. Hughes 77 (4)

CL:

- R. Soriano 84 (4)

SU:

- D. Robertson 88 (4)

- B. Logan 77 (3)

MR:

- F. Garcia 75 (4)

- C. Wade 74 (3)

- C. Rapada 67 (3)

LR:

- D. Lowe 72 (4)

Orioles 13 batters:

- CF A. Jones 89 (5)

- 1B J. Thome 81 (4) (do not wonder, he has so bad defensive ratings that the CPU will flip him only in at DH)

- SS JJ Hardy 81 (4)

- C M. Wieters 80 (4)

- 1B C. Davis 79 (4)

- 3B M. Machado 79 (5)

- 1B M. Reynolds 79 (4)

- 2B R. Andino 72 (3)

- CF X. Avery 72 (3)

- 2B R. Flaherty 71 (3)

- O. Quintanilla 71 (3)

- LF N. McLouth 70 (3)

- C T. Teagarden 65 (3)

SP:

- W.-Y. Chen 83 (4)

- J. Saunders 80 (4)

- C. Tillman 77 (3)

- Z. Britton 76 (4)

- R. Wolf 75 (4)

CL:

- J. Johnson 86 (4)

SU:

- P. Strop 82 (4)

- L. Ayala 81 (4)

MR:

- D. O'Day 83 (4)

- T. Patton 82 (4)

- B. Matusz 70 (4)

LR:

- M. Gonzalez 79 (4)

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So, complete Orioles franchise finished. Mainly used the players that are listed at mlbdepthcharts.com.

Only "real" attributes that fit the stats were used. This is a shitload of work, especially for the pitchers. The input of the real pitch types takes a lot of time lol.

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Red Sox finished.

Next up Rays.

I simulated a test season to see how those CPU trades work out and I got some pretty offerings for my players. E.g. some struggling older MLB SPs for some 65-70 3-star AAA players and so on.

Also the rating changes after the season seem quite good.

The only problem is that some guys grow way too fast.

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