Jump to content
picklebrad

New Infield Dirt And Sky Textures

Recommended Posts

Recently have been tinkering around with a ton of .dds files almost to the point of an obsession! I will be uploading some screenshots soon as I have not posted any mods on here yet. I used to be a texture artist at EA and don't mind making your 2K experiences as good as my own. I have been working on my own Kris Medlen CF as well.

Share this post


Link to post
Share on other sites

Thank you. Your services would be very much appreciated. Having someone with your skills will continue to make this game even better. Have you come across the .dds file for Mock necks? I would love to see some one be able to modify the texture of the mock neck and the turtle necks options. They currently look terrible. It would be really cool if someone could get the nike logo on the mock neck option as well. Just some ideas. Thanks again and I look forward to your work.

Share this post


Link to post
Share on other sites

Alright everyone. Here are some screen shots of my Turner Field adjusted dirt and sky textures (partly cloudy). However for some reason throughout play, the dirt gets lighter and I have searched and searched to see what causes this. It must be some encrypted file that I cannot seem to get to. If anyone has any clue as to why this is happening, please by all means let me know. Also I want to give props to some modders that helped make other aspects of the stadium gorgeous. Updated field color,walls,night time lighting was done by kccitystar. Field logo by sixers85 ads were done by dennisjames and DonSPa. If you have any questions or an idea as to help with the dirt problem please reply or PM me. Thanks and God bless and happy modding!8661806958_d03cedccfd_c.jpg8660718555_0902c51fdd_c.jpg8660717011_0b329da1f8_c.jpg8660711813_6ac642451f_c.jpg8660715401_09872ab414_c.jpg8661814546_32196e1e3c_c.jpg8660708619_31d713f354_c.jpg

Edited by picklebrad

Share this post


Link to post
Share on other sites

Looks like a new game. Amazing.

Thanks man. I can't tell you guys how much I appreciate the work that everyone has done to make this game better. I absolutely HATE the gameplay of The Show and am a PC gamer all the way anyways. I really hope 2K looks at our mods and realizes the half *** job that they did on such a popular game and realize the potential that it had! Still looking for the mock and turtle neck files but nowhere to be found. I don't give up easily though.

Share this post


Link to post
Share on other sites

Thank you. Your services would be very much appreciated. Having someone with your skills will continue to make this game even better. Have you come across the .dds file for Mock necks? I would love to see some one be able to modify the texture of the mock neck and the turtle necks options. They currently look terrible. It would be really cool if someone could get the nike logo on the mock neck option as well. Just some ideas. Thanks again and I look forward to your work.

Thanks man. I really think we all will end up making The Show bow down to us and let us sleep with their wives...ok...took that a little far. Anyhow, no i have not seen the mock or turtle neck files. I figured they would be in the global.iff somewere. I am also looking for the crowd models. If we could find them, back them up, then delete some of the models, it would be much more realistic during games to not have a sold out crowd (especially Houston and Miami)! Dunno what I'm getting myself into, but that's just how deep I think when it comes to realism. LOL :crazy: Edited by picklebrad

Share this post


Link to post
Share on other sites

This is great stuff! Regarding the dirt color changing -- I think it's set up to look like it was just hosed down by the grounds crew at the beginning of the game, and then progressively dries out as the game wears on.

Share this post


Link to post
Share on other sites

This is great stuff! Regarding the dirt color changing -- I think it's set up to look like it was just hosed down by the grounds crew at the beginning of the game, and then progressively dries out as the game wears on.

That's what I was thinking as well. It just seems to dry up way too fast IMO.

Share this post


Link to post
Share on other sites

Looks great. I'm always amazed at why 2KSports couldn't do this themselves.

Because it's all about the stinking consoles. Playing the Show then MLB2k12 on my PC theirs no comparison. The show has a vaseline smear to it and the jaggies are everywhere.

Great looking upcoming mods picklebrad they look great and you will be a welcomed addition to the modding community.

Share this post


Link to post
Share on other sites

This is great stuff! Regarding the dirt color changing -- I think it's set up to look like it was just hosed down by the grounds crew at the beginning of the game, and then progressively dries out as the game wears on.

PB.

That is the situation with the color change. i have watched it in all the games i have played. It starts out with the wet marks in the infield and "dries" and gets lighter over the next few innings. It seems to br dried by the 4th or 5th inning of the games if that will help you looking for the codes.

The pics look great by the way. Thank you for your work.

Share this post


Link to post
Share on other sites

Use texmod and cycle through the textures. It's how I found the file that handles the shadows that I just can't find in the stadium's .IFF files.

Share this post


Link to post
Share on other sites

Use texmod and cycle through the textures. It's how I found the file that handles the shadows that I just can't find in the stadium's .IFF files.

Ok. I will definitely check that out. There are some textures that PS will not open that I am almost positive will change some of what I've been searching for. Hopefully texmod will be able to open these. Thanks bro!

Share this post


Link to post
Share on other sites

Use texmod and cycle through the textures. It's how I found the file that handles the shadows that I just can't find in the stadium's .IFF files.

Ok. I will definitely check that out. There are some textures that PS will not open that I am almost positive will change some of what I've been searching for. Hopefully texmod will be able to open these. Thanks bro!

Share this post


Link to post
Share on other sites

My thing is, I don't like using multiple utilities just to import something in the game, especially when all TexMod will do is load it into memory and not a file.

Share this post


Link to post
Share on other sites

Very true. I will mess around with it when I get a chance. I'm thinking that the timing of the dirt drying is in the code and not the design part however.

Share this post


Link to post
Share on other sites

Very true. I will mess around with it when I get a chance. I'm thinking that the timing of the dirt drying is in the code and not the design part however.

Not sure if this will be helpful information... Note that when you save a game and then resume it later, the dirt/batters boxes always revert to 1st inning conditions, regardless of what inning the game is in upon resumption.

Share this post


Link to post
Share on other sites

Not sure if this will be helpful information... Note that when you save a game and then resume it later, the dirt/batters boxes always revert to 1st inning conditions, regardless of what inning the game is in upon resumption.

That could turn out to be very helpful in this context, but doesn't it say a ton more about the approach used by the designers of the game?

That has to be added to the long list of LAME elements in the way they went about writing the code and paying attention to detail.

Jeez!!

Share this post


Link to post
Share on other sites

Not sure if this will be helpful information... Note that when you save a game and then resume it later, the dirt/batters boxes always revert to 1st inning conditions, regardless of what inning the game is in upon resumption.

That actually is helpful information. I've also noticed that when you sim partially through a game it doesn't dry up as fast. Therefore it must be time based, not by inning. Hmmmmm Edited by picklebrad

Share this post


Link to post
Share on other sites

About the sky textures...I'd definitely love to help out when you get to that ;)

Thanks man. That would be awesome. I can't seem to find a high enough resolution of what I want without it getting blown out or pixelated. I would like a realistic "fluffy" cloud look without being too saturated or the wrong shade of blue. I'll post some tests tomorrow. In the meantime, I think I nailed Fenway's dirt.

Share this post


Link to post
Share on other sites

Thanks man. That would be awesome. I can't seem to find a high enough resolution of what I want without it getting blown out or pixelated. I would like a realistic "fluffy" cloud look without being too saturated or the wrong shade of blue. I'll post some tests tomorrow. In the meantime, I think I nailed Fenway's dirt.

You would have to try and look at skybox textures. Panoramic ones, to be exact. They're so hard to find online without a sun in them.

Share this post


Link to post
Share on other sites

cgskies.com unfortunately they didn't use true HDR lightning in this game... Oh 2K why are you so far behind the curve? Im gonna try and make my own with a gradient and then add multiple layers of high res clouds until it looks right. I will offset it so it won't have a seam.

Share this post


Link to post
Share on other sites

Ok. I believe I have mastered the dirt at Turner Field. I played a game without simming and the dirt didn't really start drying up until about the 7th inning! Also I have created a much more realistic grass texture that I layered overtop of KC's already brilliant color schemes. I will upload my completely modded Fenway and Turner field for you all to try out and test for me. I'm really excited for the feedback and thank you all for welcoming me to this amazing community!

Also, I have only been able to adjust the contrast, brightness and texture of the dirt. I would like to find a way to make it that "Clay" color that most parks are using this year. Any suggestions?

Edited by picklebrad

Share this post


Link to post
Share on other sites

I very excited about this mod. Great job! :drinks: When I finally get done with the roster I am working on and can actually start a franchise... it will feel like a totally new game. Way better than what 2K actually released this year :mad: So a huge thanks to all who are help make this game sooo much better.

Share this post


Link to post
Share on other sites

Okay guys...without further ado, I present to you with the new and improved MLB 2K13! Suck on that The Show! This is what can happen when a group of talented artists get together and create something amazing! I only take credit for the new sky texture, the improved grass and the new and improved dirt texture. I have an FXAA tool running with custom settings which barely effects the frame rate at all! What do you guys think?

8691037203_55376a9b3a_b.jpg8691035969_617d7d54f4_b.jpg8691038413_2a75079d3b_b.jpg8691034787_5e51e64ba4_b.jpg8691039609_8494b4067e_b.jpg8691040891_51aa776954_b.jpg8692160136_534b563628_b.jpg8691044761_a671a53e6b_b.jpg8691032199_e4dba8aa65_b.jpg

Share this post


Link to post
Share on other sites

Really nice work. Looks great. Will we have to run with the FXAA tool also to get your new textures? or will this work like KC's great sky texture download that you just copy into the game file ?

Share this post


Link to post
Share on other sites

Not bad.

Now if you can re-create the Tigers' current tetris-like layout, then I will bow down to you.

I will see what I can do. I haven't been able to change the actual "patterns" of the grass, only the texture and the way it reflects light with the alpha channel. For some reason, the dds file won't open in photoshop. I will see what I can do though.

Share this post


Link to post
Share on other sites

Really nice work. Looks great. Will we have to run with the FXAA tool also to get your new textures? or will this work like KC's great sky texture download that you just copy into the game file ?

You will not need an FXAA plugin to get the textures. They look great without it as well. I just personally feel that the FXAA makes the entire look of the game "pop" as long as the settings are correct. Otherwise the game looks too blown out. Once I upload the files, you will simply just back up your old Turner Field and Fenway Park before you replace them. They have all of the other mods combined with mine as well, and then the sky textures will be in a folder just like KC's. I think his are great as well so make sure you have them saved before you replace them. I just wanted a different cloudy look to some games. After all, there are more than just 3 different skies daily! 2K just once again cut corners.

Share this post


Link to post
Share on other sites

Whole. New. Game. Just saying. Great job, you guys actually made this game enjoyable, thank you very much! Just wondering, is there any way to make to tinker with the batter's box lines to make them even more faded? I noticed that they do get ruined after a certain number of innings in the videogame, but at the the end of a game they don't really look like they've been through 9 innings of baseball... Once again, awesome job.

Share this post


Link to post
Share on other sites

I will see what I can do. I haven't been able to change the actual "patterns" of the grass, only the texture and the way it reflects light with the alpha channel. For some reason, the dds file won't open in photoshop. I will see what I can do though.

I think the problem in Detroit is that they keep patching the field with sod that doesn't match the existing truf. Looks terrible, and I'm sure it's not how they want it :(

Share this post


Link to post
Share on other sites

Whole. New. Game. Just saying. Great job, you guys actually made this game enjoyable, thank you very much! Just wondering, is there any way to make to tinker with the batter's box lines to make them even more faded? I noticed that they do get ruined after a certain number of innings in the videogame, but at the the end of a game they don't really look like they've been through 9 innings of baseball... Once again, awesome job.

I noticed this also. I will look into it my friend.

Share this post


Link to post
Share on other sites

Hey picklebrad I was messing around with a Hex-Editor and in the global file stumbled on something that might be of some use to you. If you or someone here knows anything about Hex editing. D.I.R.T. .G.r.o.u.p./.D.i.r.t. .C.o.l.o.r...D.I.R.T. .G.r.o.u.p./.D.i.r.t...D.I.R.T. .G.r.o.u.p./.G.l.o.s.s. .E.f.f.e.c.t...S.C.R.A.T.C.H. .G.r.o.u.p./.S.c.r.a.t.c.h. .C.o.l.o.r...S.C.R.A.T.C.H. .G.r.o.u.p./.S.c.r.a.t.c.h...........UH....

Share this post


Link to post
Share on other sites

GOOD WORK ! :good:

Thanks man! When are we gonna see some more CFs from you? We desperately need a solid Kris Medlen! I tried but I know you can make it great!

Share this post


Link to post
Share on other sites

THAT'S GOT TO BE IT MissionMaximus... Unfortunately I don't know the first thing about Hex Editing. I could always learn though.. .that's what Google is for right?

Share this post


Link to post
Share on other sites

Thanks man. That would be awesome. I can't seem to find a high enough resolution of what I want without it getting blown out or pixelated. I would like a realistic "fluffy" cloud look without being too saturated or the wrong shade of blue. I'll post some tests tomorrow. In the meantime, I think I nailed Fenway's dirt.

I don't know much about the proggress you achieved with it, but in case you need higher textures, I can prepare the file for importing textures up to 4096x4096.

Sure this is not always possible, but if you post what file you want to modify I could test wether it is possible

Share this post


Link to post
Share on other sites

I wish we could do something with the crowd textures. Honestly, it's the only thing left. We have everything now including great scoreboards and up to date rosters. The crowds just look awful.

It would be easier if we could just change the camera angle for foul balls for when the cpu is up at bat. When the player is up at bat it's not a problem cause you can set home plate camera. But I wish there was the same camera angle available for when the cpu is at the plate and it's hit foul. The camera doesn't zoom on the crowd and you don't see those awful textures.

It's really the only thing missing now.

Share this post


Link to post
Share on other sites

When can I download so I can look forward to

Still working on some more stadiums. Trying to do my research and get them as close as possible to the 2013 season. I will upload the finished ones by this weekend and continue to work on the others. Thanks for your patience!

Share this post


Link to post
Share on other sites

Ok...so the ones that I have as close for a version 1.0 are as follows....Fenway, Minute Maid, Angels Stadium and Turner Field. PNC and Oakland are still a work in progress but I will add that one to the final pack as well. I will also include the new sky textures that vary from KC's already amazing work (so be sure to back his files up in a folder). Look for them to hit this weekend.8717458965_9d1c905746_b.jpg8692160136_534b563628_b.jpg8717454983_bb28769805_b.jpg8717452935_21023b1614_b.jpg8718584118_2191464433_b.jpg8718576202_6ff87c9aa8_b.jpg8661806958_d03cedccfd_b.jpg8660715401_09872ab414_b.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×