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Cyberfaces For Beginners- MLB 2K-MOD 2017


Jed

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10 hours ago, wuilmer26f said:

jed since you are the genius of the faces you should share or give us a tutorial of your entire process for the faces you make..

It would be great and many would be grateful

 

I agree. Jed, that would be awesome if you did that!

 

Think about it. If more people knew your process, we could have more people creating more faces.

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Friends, you have lots of good tutorials on the internet .... Everything else is a matter of talent, perseverance and practice ... It was easier for me because I did about 300 cyberfaces for MVP 2005 game ... Just patience and work ...

wuilmer26f your start is great, keep it up ....

Cyberface No 7 for Christmas update......

 

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48 minutes ago, Kccitystar said:

Guys,

I sent Jed an excel sheet with about 1500 unused CF IDs. Should be enough for a while ;) and we won't have to worry about overwriting an existing face :)

great news!! Thank you very much man, you can send that list to me too?when we make new cyberface, we must agree not to assign the same ID to different players

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On 11/5/2019 at 11:19 AM, Kccitystar said:

Great texture work. I wish there was a way to import the entire headshape to another that has the facial features we need (like a beard, long hair, etc) so we wouldn't need to modify the headshape itself. I know it's possible with NBA2K12 but I'm not sure with MLB. The only thing that has to matter is the number of vertices on Blender.

That is not possible in mlb2k, I tried many times and in different ways, and I was unsuccessful, the problem with 3d models of mlb2k, is that you can not add or remove even a vertex, because when you export the model in blender it is unusable. In NBA2k there is no problem you can edit models freely

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