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JERZEKALEZ

Roster Editor Project

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So I’m looking to work on getting an MLB the show Roster editor built.  When it comes to programming and building a program my skills are...let’s say limited. So I was hoping to find some help on here. I’d be willing to compensate for the time (basically, I’ll fund getting this thing made). 

 

So here’s what it needs: it needs to decrypt the save files, allow editing (while showing what fields are being edited) and ideally would allow importing and exporting of players from previous year saves as well. Then it needs to re-encrypt the file. Can be one program or a separate one for the decrypting and re-crypting. 

 

This could be modeled off the MVP edit, or off the madden 12 editor or REDMC that was used for 2K before. I can provide copies of those as well if needed. 

 

I was  able to get into some of the .bin files hex and saw that the psskkey in there looks similar to one that was decrypted for other games on other mods, so not sure if that’d help. But let me know if anybody is willing and able to help with this. And let me know what your rate would be to get this done. Thanks!

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The only way I can help you is to tell you that in other forums I've seen people try to attack the PS4 save over the last five years or so and always hit a brick wall. However, recently, there is a program that was released that unsigns PS4 saves. Essentially removing a giant barrier to entry where accessing save file content is concerned. It's available legitimately so we're not crossing any lines discussing this but message me for the name of the program... juuust in case. I can also tell you that I knew some guys back in the PS2 era of this game that likewise were incapable of getting anywhere on modifying the saves for The Show and that frustration continued into the PS3 era. Not discouraging you by any means, because The Show could definitely use a PC editor, just giving you a heads up about prior complications.

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15 minutes ago, tinpanalley said:

The only way I can help you is to tell you that in other forums I've seen people try to attack the PS4 save over the last five years or so and always hit a brick wall. However, recently, there is a program that was released that unsigns PS4 saves. Essentially removing a giant barrier to entry where accessing save file content is concerned. It's available legitimately so we're not crossing any lines discussing this but message me for the name of the program... juuust in case. I can also tell you that I knew some guys back in the PS2 era of this game that likewise were incapable of getting anywhere on modifying the saves for The Show and that frustration continued into the PS3 era. Not discouraging you by any means, because The Show could definitely use a PC editor, just giving you a heads up about prior complications.

 

Thank you for the info. I’ll send over a message shortly for that program. 

 

What I did manage to do was somewhat decrypt the file using the PERS decrypter (a soccer game I guess?) and it led me to a psskkey in the .bin file and when I looked into a little more it matched up closely (except there was an extra character in the hex at the end) with one of the games that was decrypted with savewizard. So I was hoping that would be useful to somebody that would know a bit more what to do with it than I do

 

Attached is the image of what happened when I “decrypted it”

below is what I was able to find in the .bin file

sealedkey_key_E (pfsSKKey__SecKey)


00000000

70 66 73 53 4b 4b 65 79 5f 5f 53 65 63 4b 65 79

|pfsSKKey__SecKey| 

00000010 

b5 da ef ff 39 e6 d9 0e ca 7d c5 b0 29 a8 15 3e

|....9....}..)..>|

 00000020

87 07 96 0a 53 46 8d 6c 84 3b 3d c9 62 4e 22 af

|....SF.l.;=.bN".| 

00000030

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 

|................| * 00000080

flag is 0



Which i think is somehow related to the following:

Keyset 1

AES-CBC-128 
Key = B5DAEFFF39E6D90ECA7DC5B029A8153E
SHA-256-HMAC
Hash = 8707960A53468D6C843B3DC9624E22AF 
Keyset 2

AES-CBC-128 
Key = EC0D347E2A7657471F1FC33E9E916FD4 SHA-256-HMAC 
Hash = A6D6583D3217E87D9BE9BCFC4436BE4F Keyset 3

AES-CBC-128 

Key = 51D8BFB4E387FB4120F081FE33E4BE9A
SHA-256-HMAC
Hash = FFF9BDEA803B14824C61850EBB084EE9 
Keyset 4

AES-CBC-128 

Key = 346B5D231332AC428A44A708B1138F6D SHA-256-HMAC 
Hash = 5DC6B8D1A3A0741852A7D44268714824 

 

 

11EBAC1F-0618-45A7-8996-A1659A3CAE19.jpeg

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39 minutes ago, JERZEKALEZ said:

that was decrypted with savewizard

Save Wizard was the program. I guess you don't need to DM me. :)

And while I find it fascinating, every single bit of code you mentioned is completely over my head. 😁

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It’s over mine too lol. I was just poking around and it turned random symbols into letters and I figured that was progress. Jumped on the ol google to see if I could see what it meant or if I could self teach hex editing or something (was going to try to hex edit as a substitute), which didn’t work but led me down the path of all that stuff. 

 

I did did try to take a 18 roster file and just paste the hex over the hex of a 19, but it corrupted the file. Would have been interesting had it worked haha

 

 

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There’s 2 decrypt tools for Pro Evolution Soccer for PS4 out there. Those I believe are on the right track. That’s what I was able to make some progress with. I feel like if somebody starts with that and takes some of the info in that coding, we may have some ground on this 

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