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Umachines' 2K12 and MVP uniforms feedback thread


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55 minutes ago, Kccitystar said:

Feel free to update the Cardinals if you’d like. I meant to do it at some point this weekend but my work life kinda took over

Thanks, KC. I'm going to update just the retro and some extra slots. It's like an expansion set, or so.

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I've been running from the oldest string front jersey, early 1900's uniforms since I saw this game for the first time. I had to make my own string and lace front before, and that's what I did for one of these uniforms for the Cardinals. It will work well for a couple of this kind of jerseys for other teams too. One of the hardest thigs here is simulating a good jersey neck, where there is no neck at all. The other one is "1942 Stan the Man" zipper uniform. I really like this one. A lot of work on both jersey fronts green texture, hope you like them when uploaded:

 

1688659842_mlb2k122021-05-2113-40-28-025.thumb.jpg.34b85db8f22b2ef752864200569822b7.jpg

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5 hours ago, raidersbball20 said:

Wow!. Thanks for it, So much color, BTW. I'm not a fan of Marlens current style, but this is something really different. This City connect program is quite funny.

 

Well, the info is in its folder...

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On 5/21/2021 at 9:33 PM, raidersbball20 said:

I'm almost done with Marlins City Connect uniform.  But I'm uploading it with a fixed version of my Boston uniform. So this iniforms will come in a cummulative download, adding the next Nike releases one by one:

 

2113422884_mlb2k122021-05-2419-24-01-189.thumb.jpg.7f4904cd4ebc66f8e248f239985571e2.jpg

 

614_mlb2k122021-05-2419-21-00-122.thumb.jpg.192a3548ed69c44fa3075aeaeefa4dc5.jpg

 

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23 minutes ago, wuilmer26f said:

umachines but have you already created it friend?

No, not yet. I just have the pictures. At this point, I'm still figuring out how to recreate that dark fabric pattern. Once I get it, I'm making the scripts starting with a similar english font.

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It's ready to download now. I had to tweak some elements and cheat with those pinstripes. They are gray, instead white. Much better from the far view. It was really annoying wih the white lines:

 

1523801621_mlb2k122021-05-3012-03-46-883.thumb.jpg.a8ffa8eff445787879e1e12cc958f652.jpg

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  • 2 weeks later...
On 6/10/2021 at 12:22 AM, Behindshadows said:

I found this in the uniform video in the 2K21 forums on another site, helps show how to make Super HD Jerseys.

 

Thanks, dude. But not sure about the backward compatibility of this proceddure with MLB 2K12.

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I take most of my scripts and logos from Cris Creamer's site: https://www.sportslogos.net/

 

But sometimes, I have to make my own versions. It happens a lot with newer uniforms, scripts and patches. So I've decided to post some of these pictures I make for my uniforms, in case anybody else needs them too. I'm sharing these material at sportslogos.net too.

 

CityConnectBoston2021.thumb.png.0fc392877cb5e54169c574949de2fced.png

 

CityConnectBostonPatch2021.png.9bd3e78e576716ff03505a557598a047.png

 

CityConnectMiami2021.thumb.png.696bcf87d68f6a8c8a0e224c988fe2db.png

 

 

 

CityConnectMiamiPatch2021.thumb.png.83d99ae5fe414412dbe9e3df1d136ef9.png

 

 

CityConnectChiSox2021.thumb.png.30283173154e4b36405b67705110a375.png

 

 

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CityConnectChiCubsPatch2021.thumb.png.43a39c6c5c140265bc1f4ce20743d022.png

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13 hours ago, Umachines said:

Thanks, dude. But not sure about the backward compatibility of this proceddure with MLB 2K12.

Not sure I just thought it was a interesting procedure, and your craftmanship is great! I was thinking it would help with making the threading look embedded. 

Your Jerseys are amazing in details.

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Thaks, @Behindshadows. Well, my way to work is much less technicall. I use my version fo the templates to make 4 pictures that must be very well aligned. The main picture, its alpha chammel, the main texture, which color base is 0,128,0 RGB, and its alpha channel too. Most of the times I just turn that green texture into gray 125,128,128 as base color to get its alpha channel, but sometmes I have to reverse the colors for certain grayscale pictures. The alpha channels are very important in 2K DDS files. One has to figure out how all of them work in every of the diffetent pictures of a uniform, in order to get the best from them. Once I make all my 4 pictures, I finally put them in the DDS files.

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