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BallFour

Modder
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    855
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About BallFour

  • Rank
    Legend
  • Birthday 09/09/1986

Profile Information

  • Gender
    Male
  • Location
    Connecticut
  • Interests
    Pretty much any sport you can think of, graphic design, road tripping, discovering new diners and dives. Might be Guy Fieri. Might be less of a douche than that.

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  1. Preview of the new Rangers uniforms.
  2. I'm going in order based on MVP Baseball's numbering system. Angels, then A's, Mariners, Rangers, White Sox, etc. The only reason I did the other teams earlier was because of announced uniform changes.
  3. Red Sox uniforms are now up.
  4. Thanks for making me aware of the issue. The crash should be fixed by using the instructions I outlined in my uniform mod thread. I will add the instructions to the details of this file.
  5. @Yankee4Life Thank you so much. Just wanted to update this for anyone who downloaded the previous versions of my Brewers mod before the uniform select file fix. Unfortunately, you're going to have to do some work with the .big file. In your mod folder, you have to open up the uniforms.big file and then delete everything from 022.fsh to 022o.fsh. Then, in a clean install of MVP Baseball 2005, you'll have to extract 022.fsh to 022o.fsh from the uniforms.big file to basically start the team from scratch. After importing the "clean" Brewers uniform files into the mod version of your game, then you can just install the 022.fsh from my Brewers uniform mod pack and everything should work just fine. Alternatively, you could just start with an entirely brand new uniforms.big file from a clean install of MVP Baseball 2005 and just install all of my uniform mods again, but that might be more time consuming. I added this information to the details of the Brewers uniform pack as well. However, if you're downloading the current uniform mod from brand new, you shouldn't have an issue. This is only for those that have had an issue after downloading a previous version of the mod. Everything has been corrected in the latest release.
  6. Thanksgiving holiday has been pretty hectic. Visited family from Monday thru Wednesday and I've been working noon to midnight since coming back. I've finished the Royals uniforms, but just working on the letter/number fonts on the alternates. With my schedule, there hasn't been much time to do anything, but I've got some free time on Monday so I should at least finish the Royals up.
  7. I would say that nostalgia is one of the most important ways games like these survive. Remember, when MVP Baseball 2005 came out, the Astros were still in the National League and the All-Star Game winner still decided home field advantage. Interleague play wasn't a constant thing. These games thrive because the nostalgia factor of being able to work within the confines that EA/2K gave us.
  8. That's an awesome job! Yeah, sometimes you've gotta get creative when it comes to the new patterns and things like that. Excellent work as always!
  9. The cameras are a part of the stadium's datafile. I don't have the ability to download these, but if it's in there, you'll see something like sheaday.txt and sheanite.txt. You want to import those into your datafile.big directory.
  10. Also, in my poking around the progress.big, there's actually a stadium.csv file there. So you can actually set the parks to match their HR probabilities and XBH probabilities, which is really cool. In my MVP 98 mod, all of those stadium values are still from 2005, so I can adjust Seattle, Houston, Detroit, and other stadiums to better reflect that they're hitter or pitcher parks. If anyone is interested in taking a crack at this for their mods, here's a pretty good list of park factors: https://www.beyondtheboxscore.com/2014/3/16/5447692/fun-with-park-factors-a-follow-up
  11. Dang. If you wanna poke around the progress.big file like KC suggested, I'll do the same when I get home from work later tonight. Maybe there's a few values there that can be adjusted?
  12. Hey all. I didn't see anything about this cropping up before, but I'm getting a bunch of CPU generated free agents in addition to the ones that I've already got in the free agent pool. These guys the CPU is creating are freaking gods. Like, MVP caliber starters at the Major League level good. Is there any way to tone down the stats that the CPU auto-generates for these guys? On a side note, should I just fill the free agent pool with actual players so that I don't even have to worry about the CPU guys?
  13. BallFour

    Audio Question

    You too! Glad I could help!
  14. Just finished up with the Rangers' uniforms. Lots of little tweaks from what I previously had back in 2017. The blue around the belt loops is gone. It looks like they switched to a blue stripe only on the road uniform pants, while home uniform pants have red and blue stripes down the sides.... actually, I just finally found a hi-res image of the road pants and it looks like they do still have the red stripe down the side as well. I'll be going back to fix that. Anyway, I made some more slight changes and I removed the final season patch they wore last year. Haven't seen any inaugural season patches for Globe Life Field but I'll add those as they come.
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