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Jim825

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About Jim825

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  1. Jim825

    2018 MLB BaseUp! Rosters (End of Season)

    Just updating the rosters alone isn't enough because they reference cyberfaces that were created over the years after the game was released. To prevent crashes, you will need to download and update all of the cyberfaces that have been added. I do not know of any comprehensive download that includes all of the cyberfaces required for these rosters.
  2. Jim825

    Mlb2k18 roster

    Most likely when he uploads it here. He posted those images 8 months ago and they haven't appeared yet, so I wouldn't hold your breath waiting for them.
  3. Jim825

    Poll: Which team would win the World Series?

    The poll isn't "Who do you want to win?". It's "Who do you believe will win". I WANT the Dodgers to win but I BELIEVE that the Red Sox will win. The Red Sox are just the better team and are playing better.
  4. The last post in this thread was over 1-1/2 years ago. Did you check the Downloads section? If he made it and released it, the stadium would be there.
  5. Jim825

    mvp 08 total conversion mod

    Many of the files over at EAMods.com were never migrated to MVPMods.com when EAMods shut down.
  6. Jim825

    It was forty years ago today

    Fall 1978 was the beginning of my senior year of high school. I grew up in Central Connecticut, so half my friends were Red Sox fans and the other half were Yankees fans. My Red Sox friends did a lot of trash talking the previous June, at the end of our junior year, as the Yankees fell further and further behind the Red Sox in the standings. By the time school started again in September, I was the one who was able to do the trash talking, as the Yankees had started moving back up the standings. The famous "Boston Massacre" from Sept. 7-10, when the Yankees outscored the Red Sox 42-9 and pulled even with them in the standings was especially enjoyable. The teams went back and forth the rest of the month as neither one could pull away and it all came down to Game 163 to determine the AL East champion. I remember that playoff game vividly like it was yesterday. Like you, I went to school that day and when the school day ended at 2:10 p.m., I raced home, wondering how much of the game I would miss. I remember the roller coaster of emotions during the game, worrying when the Red Sox took the lead and Torrez shut down the Yankees for so long and then the joy when Bucky Dent and Reggie Jackson hit home runs. Nervousness crept back in the bottom of the ninth when it looked like the Red Sox might mount a comeback, but this was replaced by a mixture of joy and relief when Graig Nettles (my favorite Yankees player) caught the Yaz pop out for the final out. That 1978 Yankees team is my favorite Yankees team and was the main reason that my first Total Classics mod was Total Classics 1978.
  7. Jim825

    Headtrip47 Cyberfaces for MLB2k12

    Very nice work. Rather than upload one face at a time, can I suggest that you combine multiple faces into a single file that can be downloaded? It will save you time and also save time for those who want to download the faces. Plus, it will allow more downloads to be visible in the download menu on the right side of the homepage.
  8. Jim825

    2018 MLB BaseUp! Rosters (End of Season)

    Great job as always. Having worked on rosters for the Classics mods, I know how time consuming this work is. Thanks for continually updating the rosters!
  9. Jim825

    Face for classics

    Very nice work. Those look great!
  10. Jim825

    Changing the default facial hair choices?

    There is a configuration file with MVPEdit that specifies all of the values in the pulldown menus (e.g. facial hair options, ditty music options, etc.). I can't recall the name of the file, but I believe it is called something like "config.txt". You can edit that file and change the 3rd mustache setting ("long"?) to "Abe beard" so it's easier to remember.
  11. Jim825

    Intro Videos and Screen Backgrounds Replacement

    You're right. I made a mistake with that second nfshtool instruction. You actually need to run the nfshtool command on the index.fsh file that is in your 29bd folder. You can do it like this: c:\MVP Final\29bd>nfshtool 29bd\index.fsh or copy nfshtool.exe to your 29bd folder cd c:\MVP Final\29bd nfshtool index.fsh Either one of these methods will create the new 29bd.fsh file in your frontend folder. As for your second question, if you issue the eazip -l <xxx.big>, where <xxx.big> is the name of the .big file you care about, it will list the .fsh files included in the .big file. Also, -l is the command to list the contents of a file, and the l is a lower case L. eazip -l splash.big will list just one file, splash.fsh. eazip -l sushared.big will list just one file, license.fsh eazip -l bkgnds.big will list 107 different files. If you wanted to extract all of the files from bkgnds.big, you could issue the command eazip -e bkgnds.big *.fsh. If you later wanted to re-import all of those .fsh files back into bkgnds.big, you would issue the command eazip +a bkgnds.big *.fsh. To list all of the possible eazip command options, issue the command eazip -? Let me know if you have any other questions.
  12. Jim825

    The MVP 2005 and Windows 10 Thread

    First you have to install the game from the discs and then you install the MVP 2015 mod on top of it.
  13. Jim825

    The MVP 2005 and Windows 10 Thread

    Thanks for the clarification.
  14. Jim825

    The MVP 2005 and Windows 10 Thread

    If you read through this entire thread, you would see that no one has a general solution to get MVP2005 to run under Windows 10. When you say, "maybe I will get the Original MVP Baseball 2005 Game", are you implying that you are using a downloaded version of the game? If so, please do not ask for any more help until you get a legal copy of the game. The rules of this website clearly state that we do not approve of or provide support for illegally downloaded versions of the game.
  15. Jim825

    Intro Videos and Screen Backgrounds Replacement

    You are correct about the location of the intro movies. If you have new movies, just give them the same names as the ones in the folder and replace the existing ones. I can't help, however, when it comes to creating the movies. I can help with editing and replacing the screen images. The images are found in the files in the data\frontend folder: Menu screen images are in bkgnds.big. The following .fsh files in this file correspond to the following screens: 03be.fsh - 1st Main Menu screen 03bf.fsh - 2nd Main Menu screen 03bg.fsh - 3rd Main Menu screen 03bh.fsh - 4th Main Menu screen 01be.fsh - 1st Game Mode screen 29bd.fsh - 2nd Game Mode screen 29be.fsh - 3rd Game Mode screen 29bf.fsh - 4th Game Mode screen 29bg.fsh - 5th Game Mode screen 45bd.fsh - Manage Rosters screen 58bd.fsh - Click To Start Screen Other .fsh files correspond to other screens Loading screen images are in load0.big - load58.big and load99.big The Splash screen image in splash.big The License screen image is in sushared.big Stadium select screen images are in stadiums.big To edit the menu screen images, you would first extract the image you want to edit from bkgnds.big. I use the eazip utility for this in a Command Prompt window. For example, to extract the Click to Start Screen image, issue the following command: eazip -e bkgnds.big 58bd.fsh You then need to get the .bmp file inside the 58bd.fsh file. For this, I use the nfshtool.exe utility. nfshtool.exe 58bd.fsh This will create a 58bd folder and inside of it will be a file named 0000.bmp and index.fsh. The 0000.bmp file is the image you will want to change. When you have replaced your 0000.bmp file with a new image, you go back to the data\frontend folder and run the nfshtool utility on the 58bd folder: nfshtool 58bd\index.fsh This will create a new 58bd.fsh file that contains your new image. You then use the eazip utility to add the updated 58bd.fsh file back into bkgnds.big: eazip +a bkgnds.big 58bd.fsh You would follow the same procedure to edit the images in the other files. I have a series of four batch files that I developed for loading screen development. They perform the following tasks: 1. Extract loading screens This batch file uses the gfxpak utility to extract the .fsh file from each of the loading screen files (load0.fsh, load1.fsh, etc.). 2. Unpack loading screens This batch file uses nfshtool to unpack each .fsh file and create the specific subfolder the contains the .bmp file and index.fsh file for each loading screen. After running this, I have 60 new folders (load0, load1, etc, and each one contains two files - 0000.bmp and index.fsh. I then have to manually copy my new .bmp files into each of the folders, replacing 0000.bmp with my new image. This is still the tedious part of the process, but it is not too bad. 3. Pack loading screens This batch file creates new .fsh files (load0.fsh, load1.fsh, etc.), by running nfshtool on the index.fsh file in each of the 60 new folders that were created. 4. Install loading screens This batch file uses the eazip and gfxpak utilities to install each of the new .fsh files into the corresponding .big file (e.g. load0.fsh into load0.big, load1.fsh into load1.big, etc.). Since there are 60 separate loading screens, I have some batch files I created to unpack and extract all of the images at once and then repack and replace them at once. You still need to replace each .bmp file individually, but these tools save a lot of time with the packing and unpacking. The attached .rar file contains the batch files as well as the eazip, gfxpak and nfshtool utilities. It also includes a ReadMe file on how to use the batch files. Hopefully this helps. Let me know if you have any questions. Loading_screen_tools.rar
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