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Kccitystar

Administrator
  • Content Count

    7,707
  • Joined

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About Kccitystar

  • Rank
    Legend

Profile Information

  • Location
    New York, NY
  • Interests
    Baseball, Video Games, Books and Music

Contact Methods

  • Website URL
    http://www.mvpmods.com
  • Facebook
    https://www.facebook.com/mvpmods/
  • Twitter
    https://twitter.com/mvpmodsteam

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  1. Damn that's good. I'll update the manager CF_IDs shortly
  2. I'm going to double down here and ask: In your 2K12 base roster, does your lineup look like this? If not, the game is loading up a different roster when you play. From the main screen, go from Home to Options, and there is an option on the upper left half of the menu that says "Reset Roster". This will load up the default roster that ships with the game. Then go back to Management, Lineups, and check the Yankees lineup.
  3. I’m confused here. Derek Jeter is in the default roster in MLB 2K12, and has been in every single roster update on this site up until the end of the 2015 season. Are you looking in the right areas?
  4. Much appreciated brother, I have stumbled upon something critical though with this roster that's made me overhaul all of my work and streamline things a little better: An Update: Time to explain some research I've been working on. It looks like I'm going to have to make some sort of structure for this roster, which will be fun since I have all the data I need populated. So it turns out, on REDitor, when you copy a row, ANY row, you also copy the reference to that slot. If you create a player outside of doing it in the game, you should not duplicate an existing player slot. This is a problem. If you ever worked on a roster and you copied a player to put in the new value for a new guy, what I've noticed is that the game will still announce them as the original player in commentary. That's probably because the player that's being referenced had their slot copied to make that player. Since that was a copied slot, it carries an in-game reference to the previous player (Inside Edge data, commentary audio references) that can't be changed from what's visible on REDitor. This should explain why some players have the audio ID of someone else even though the global ID is different, and if you created him in the game and edited that on REDitor afterward, the game doesn't mention the old player anymore. The reason being that there are CAP slots specific to the position the player plays. Your best bet to avoid problems (if you're like me and you want to do this outside of REDitor and then test in-game) is to copy the CAP slots for each position (0-8, meaning from P to RF) for as many players as you will need, or better yet, if you are making a player from scratch, copy a CAP slot with the player's position type rather than copy an existing player. Managers use specific appearance slots as well, and when we clone appearance slots there is a chance we'll get a guy with a jacket as a pitcher (which crashes the game).
  5. An update: It's a rough time in the US right now, but here's something that will put a smile on your face, especially right on time to end the month on a good note. Hopefully this gives you guys a glimpse of what's coming hopefully next month, because we've hit a milestone on this: After months of working within REDitor, the roster loaded up PERFECTLY! Can't tell you how excited I was to see it. I'm able to load it up with no problem and play an exhibition game and tinker with appearances a bit I've been just spending as much time as I can making sure all of the in-game stuff works and there's no crashing (to my knowledge). I've intentionally left the stats for all players and teams that the game can reference or utilize for in-game logic to 0 because with what I'm currently doing, I don't care about that at this point in time since it won't matter much. Since the version I'm using is based off of all of the in-game faces, there are 0 portraits installed in my copy of 2K12, so everybody with a face will just show up like Aaron Hicks here. When it's ready to be included in the MLB2K20 project, I will replace all of the values with the proper cyberface IDs in my other thread. The BIG test will be once I get the rosters complete for the legends teams (AL and NL Greats), and whether or not I can sim seasons with the 2020 schedule and not have the game self-destruct. THEN I can worry about the small stuff (like Aaron Judge looking like Aaron Judge, and not having his body set to the default Average build with 0 chest/stomach/butt/thigh/calf size).
  6. You need to provide instructions on how to install these faces, and you should use the numbers in the ID list for these players.
  7. An Update: Portrait/Global IDs have been updated as of the last MLB2K13 roster update. All new players start from ID's 9200+. All player IDs should be as accurate as the last update from 2K Baseball, period.
  8. An Update: Work has started on team lineups. I'm trying to figure out if there is a way I can set the Angels lineup through REDitor to feature Shohei Ohtani as a DH while retaining him in the rotation without having to create a duplicate player. Should be fun. Given that there are 119 teams to work with, this is probably a big chunk of work as well, but shouldn't take as long.
  9. See, I didn't forget about your request, my friend. I thought of you A separate roster with the CF ID's intended for the MLB2K20 project exists
  10. An Update: All players and legends teams have been imported into the roster and the only team with career stats at the moment are the AL and NL Greats teams. I should be able to start testing my changes tonight or tomorrow since the Teams tab will need work (to put everybody on the right teams). Ideally a full beta release will likely have ZERO stats for everyone. Progress should be moving faster now.
  11. Thank you. It's taken a long time to update this month because in between updates, my best friend passed away and I had issues with my machine. Not a good time in my life on a personal level, but modding has been a great creative outlet.
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