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Found 8 results

  1. Version 5.1.0


    This is a 2020 uni mod for the Arizona Diamondbacks. It includes red accented home and road jersey, a teal accented home jersey, a black alternate road jersey, a red alternate home jersey, a Los D-Backs Hispanic Night jersey, and spring training uniforms for both home and road. Please note that this mod will add three new uni slots. Due to coding limitations, numbers will not appear on the front of the jerseys. Install Instructions _____________________ To install, simply use TiT. As always, please remember to back up your files. Enjoy!
  2. Version 1.1.1


    The PA team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s preexisting teams. Our design philosophy was to create all 30 MLB teams in SMB2 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2 universe. We hope you enjoy playing it as much as we enjoyed creating it! Features: Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB2 MLB teams fit in with developer created teams Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing! We want to thank rb242 for making this happen as without him this may not of happened. Rating System Explanation Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions. Key points to note about our conversions: Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed Whenever rounding needs to be performed, it's always rounded down. Power For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2) ARM For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm. Fielding For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two. VEL For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity. The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after. Speed Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed. Positional Stats For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale) For OF primaries, we use running speed, stealing ability, and OF range, and divide by six. For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four. FAQ Q: How do I install this wonderful teampack? A: With Ferrea's PC Team Transfer Tool that you can find here Q: Why isn’t player X on Y team ? A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time. Q: Why is my teams logo/uniform X or Y ? A: There is a only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible, we did the best we could within the game limitations. Q: Why are some of the away uniforms the teams alternative colored versions ? A: While we understand this isn’t the normal away jerseys for many teams we enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams. Q: Why is player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career ? A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today, we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level. Q: Why is the VEL stat for X not his exact real life MPH ? A: This ties into our design philosophy and making sure the the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made. Q: Can I change a players stats to whatever I want and make them look how I see fit ? A: Of course you can! This game is all about creating and sharing and we want you change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own. Credits: Aferrea Archangel_Alan kccitystar Randallb21 TheRosterFarian tjans Tootblan Wiggin woofy ZachAlmighty Resources Out of the Park Baseball 2019 Google Images Youtube Baseball-Reference.com
  3. Version 1.0.2


    Baseball is coming · This Franchise begins in 2019 so the players are at their real age and real service time. · All pitching rotations and batting orders are accurate as of 3/28/19 (Opening Day 2019). (using rosterresource.com) · All players on the roster of 40 of all teams. · Currently injured players are in minor leagues team. · Hundreds of new players and portrait created and updates. · Fix Schedule. The order of the games matches. (the two games in Japan Mariners-Athletics in the other series between them) This franchise has also been set up for 162 game seasons and has been set to control all 30 teams. All you have to do to play a franchise is once you have loaded the file... go into the Option -> franchise automation screen and turn whatever team(s) you wish to play with to "OFF" for any of the MLB or minor league things you wish to control. Fort the rest set “on” 40-Man roster Management, Injuries, Roster and Lineup. Other settings like cpu trades and injuries are turned off this franchise. This is so I can make trades to match real life rosters as I play my franchise. You can however still change these if you so choose. Portraits are included for a better experience, it's just extract it and copy it in the location of the game (portrait.iff and portrait.cdf). You will just need to load the game and load the file in the game to start. Enjoy! *To install Franchise, extract to one of the following locations: For WinXP users: C:\Documents and Settings\UserName\Application Data\2K Sports\Major League Baseball 2K12\Saves For Vista and Windows 7/8/10 users: C:\Users\UserName\AppData\Roaming\2K Sports\Major League Baseball 2K12\Saves
  4. Version 1.0.0


    This download updates the 2019 Major League Schedule. It does not affect minor league schedules. --------------------------------------------------------------------------------------------------------------- Installation Instructions 1. Backup your original schedule.big file in Program Files/MVP Baseball 2005/data/database folder. 2. In your team.dat file, insure Houston Astros' line reads as follows: 00b87f3f1,0 Hou,1 Houston,2 Astros,3 HOU,4 0,5 0,6 22,7 0,8 1,9 0,10 0,11 0,12 1,13 0,14 0,15 0,16 0,17 0,18 0,19 0,20 1,21 0,22 0,23 0,24 0,25 0,26 0,27 0,28 2,29 2,30 0,31 2,32 2,33 2,34 1,35 0,36 0,37 1,38 0,39 0,40 0,41 2,42 1,43 2,44 2,45 1,46 1,47 2,48 2,49 1,50 2,51 1,52 2,53 1,54 0,; (Just follow the directions here: http://www.mvpmods.com/index.php?showtopic=54548&#entry637425) 3. Copy the schedule.big file you just downloaded to your MVP Baseball 2005/data/database folder. 4. Confirm replace. 5. The 2019 MLB Schedule should be loaded into MVP. --------------------------------------------------------------------------------------------------------------- Additional Instructions If you have tywiggins' Schedule Updater/Year Changer, you can change the year to 2019, rather than the default 2005. 1. When you get to the team select screen, ALT-TAB out of MVP. 2. Load Schedule Updater. 3. Select option 1 and change the year to 2019, and choose if you want players' ages to change. 4. The 2019 season starts on March 20. Follow the utility's instructions to move the date to March 20. 5. ALT-TAB back into MVP and continue as usual. ------------------------------------------------------------------------------------------------------------------- Like previous years, there are instances of game times still being "TBA." I just estimated, hope that's OK. Enjoy!
  5. Version 3.0.0


    This is a 2019 uni mod for the Down East Wood Ducks, the Single-A affiliate of the Texas Rangers. It will replace the Bakersfield Blaze in a default install of MVP Baseball 2005. To install, simply use TiT. Always remember to back up your files. Enjoy!
  6. Version 2.0.0


    This is a complete 2019 uniform mod for the Tampa Tarpons, the Single-A affiliate of the New York Yankees. Included are the home and road uniforms as well asfonts. This mod will add two new uniform slots. Installation Instructions To install, simply use TiT. Always remember to back up your files. Enjoy!
  7. Version 1.0.0


    This is a Minor League uniform mod for the Gwinnett Stripers, the new(ly named) Triple-A affiliate of the Atlanta Braves. It includes a home and road uniform with proper fonts. Please note that this mod will add two new uni slots. Due to coding limitations, numbers will not appear on the front of the jerseys. This mod will replace the Richmond/Gwinnett Braves in a default install of MVP Baseball 2005. Install Instructions _____________________ To install, simply use TiT. As always, please remember to back up your files. Enjoy!
  8. Version 1.0.0


    This is a uniform mod for the Round Rock Express, the new AAA affiliate of the Houston Astros. This mod includes home and road uniforms, fonts, and uni select files. Installation Instructions _________________________ Simply use TiT. Always remember to back up your files before installing a new mod.
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