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The tools made over at modding way (cant thank Ariel enough for them) work for the latest mlb game. Seems like you will need to this de-compressor before your run iffs through the modtool though. Modtool works almost the same, exporting 3d Player head models for blender still intact Stadium.iff file structures are nearly identical to 2k11. The modtool now loads the frame models of the stadium though I was unable to extract anything visible into blender.. Team colors should still be in the ROS files (and fra, cmg, etc) PA music and Jukebox audio are really compressed again..no luck using old sample rate from 2k10.. A couple things I will be tackling over the next week or so.. An onfield display mod - huge white circles are back.. Accessories Pack - This will take a little longer as now there are 6 different batting glove styles and 5 shoes that the user can choose from (so anyone have any request ha?). 2k changed the way the dds files are put together, some channels have shuffled around and these textures are no longer 3 files, but now 2. I will have a separate post about this later. MLB 2k12 FAQ thread - much like this post last year. Will include the full layout of global, gamedata, uniform etc IFFS