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Found 54 results

  1. Version 1.0.1

    1,145 downloads

    The PR (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s pre existing teams. Our design philosophy was to create all 30 MLB teams in SMB2/3 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2/3 universe. We hope you enjoy playing it as much as we enjoyed creating it! Features: Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB2/3 MLB teams fit in with developer created teams Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing! We want to thank Randallb21 for making this happen as without him this may not have happened. Rating System Explanation Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions. Key points to note about our conversions: Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed Whenever rounding needs to be performed, it's always rounded down. Power For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2) ARM For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm. Fielding For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two. VEL For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity. The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after. Speed Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed. Positional Stats For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale) For OF primaries, we use running speed, stealing ability, and OF range, and divide by six. For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four. FAQ Q: How do I install this wonderful teampack? A: With Ferrea's PC Team Transfer Tool that you can find here. Q: Why isn’t player X on Y team? A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time. Q: Why is my team's logo/uniform X or Y? A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations. Q: Why are some of the away uniforms the team’s alternative colored versions? A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams. Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career? A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level. Q: Why is the VEL stat for X not his exact real life MPH? A: This ties into our design philosophy and making sure the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made. Q: Can I change a player's stats to whatever I want and make them look how I see fit? A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own. Credits: Aferrea Archangel_Alan Kccitystar Randallb21 TheRosterFarian Tjans Tootblan Wiggin Woofy ZachAlmighty Resources Out of the Park Baseball 2021 Google Images Youtube Baseball-Reference.com FanGraphs
  2. Version 1.0.0

    8 downloads

    This is a team pack for the World Champion 1986 New York Mets Features: Realistic logo and uniforms reflective of the 1986 season Accurate lineups and primary/secondary positions Pitchers have accurate pitch types, and arm angles Likeness and batting stances for all players Ratings: Ratings are a combination of Nicesausage's Historical Ratings and Out of the Park Baseball ratings. Credits: Nicesausage for the use of his historical ratings spreadsheet Project Randall for the base main Mets logo (which I tweaked slightly) and the interlocking NY cap logo Resources: Out of the Park Baseball 2020 Google Images Getty Images Baseball-Reference.com
  3. Version 1.0.0

    13 downloads

    This is a team pack for the World Champion 1927 New York Yankees. Features: Realistic logo and uniforms reflective of the 1927 season Accurate lineups and primary/secondary positions Pitchers have accurate pitch types, and arm angles Likeness and batting stances for all players Ratings: Ratings are a combination of Nicesausage's Historical Ratings and Out of the Park Baseball ratings. Credits: Nicesausage for the use of his historical ratings spreadsheet Project Randall for the base interlocking NY Yankees logo, and colors Resources: Out of the Park Baseball 2020 Google Images Getty Images Baseball-Reference.com
  4. Version 1.1.1

    1,085 downloads

    The PA team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s preexisting teams. Our design philosophy was to create all 30 MLB teams in SMB2 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2 universe. We hope you enjoy playing it as much as we enjoyed creating it! Features: Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB2 MLB teams fit in with developer created teams Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing! We want to thank rb242 for making this happen as without him this may not of happened. Rating System Explanation Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions. Key points to note about our conversions: Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed Whenever rounding needs to be performed, it's always rounded down. Power For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2) ARM For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm. Fielding For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two. VEL For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity. The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after. Speed Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed. Positional Stats For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale) For OF primaries, we use running speed, stealing ability, and OF range, and divide by six. For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four. FAQ Q: How do I install this wonderful teampack? A: With Ferrea's PC Team Transfer Tool that you can find here Q: Why isn’t player X on Y team ? A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time. Q: Why is my teams logo/uniform X or Y ? A: There is a only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible, we did the best we could within the game limitations. Q: Why are some of the away uniforms the teams alternative colored versions ? A: While we understand this isn’t the normal away jerseys for many teams we enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams. Q: Why is player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career ? A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today, we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level. Q: Why is the VEL stat for X not his exact real life MPH ? A: This ties into our design philosophy and making sure the the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made. Q: Can I change a players stats to whatever I want and make them look how I see fit ? A: Of course you can! This game is all about creating and sharing and we want you change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own. Credits: Aferrea Archangel_Alan kccitystar Randallb21 TheRosterFarian tjans Tootblan Wiggin woofy ZachAlmighty Resources Out of the Park Baseball 2019 Google Images Youtube Baseball-Reference.com
  5. Version Final

    54 downloads

    Hi! I'd like to introduce the roster of the 1987 season to your attention. 13 teams played in that version. They were: Al - Detroit, Minnesota, Toronto, Yankees, Seattle, Texas, Milwaukee; NL - Houston, Dodgers, San Francisco, Philadelphia, Cardinals, Montreal. There was the first World Series, which was won by Minnesota, and also it was the noisiest World Series for them. Further, it was last season where St. Louis got profit from using Whiteyball. Dodgers were on the eve of their victory in the World Series and the team played without Gibson. AL MVP-53 Al Rosen revived Giants. What's more - Toronto Collapse, Hackman Leonard, Sparky Anderson's last big team and famous championship series of that year. The roster version is final, the season and playoffs are tested and available in full format. Leave your wishes in the comments and an enjoyable game!
  6. Version 1.0.0

    15 downloads

    This was made some time ago but I never got the chance to release it. This is the 2002 World Series Angels for SMB2 using the Project Awesome stats. Uniform was done by a PA member.
  7. Version 1.0.0

    344 downloads

    This download updates the 2019 Major League Schedule. It does not affect minor league schedules. --------------------------------------------------------------------------------------------------------------- Installation Instructions 1. Backup your original schedule.big file in Program Files/MVP Baseball 2005/data/database folder. 2. In your team.dat file, insure Houston Astros' line reads as follows: 00b87f3f1,0 Hou,1 Houston,2 Astros,3 HOU,4 0,5 0,6 22,7 0,8 1,9 0,10 0,11 0,12 1,13 0,14 0,15 0,16 0,17 0,18 0,19 0,20 1,21 0,22 0,23 0,24 0,25 0,26 0,27 0,28 2,29 2,30 0,31 2,32 2,33 2,34 1,35 0,36 0,37 1,38 0,39 0,40 0,41 2,42 1,43 2,44 2,45 1,46 1,47 2,48 2,49 1,50 2,51 1,52 2,53 1,54 0,; (Just follow the directions here: http://www.mvpmods.com/index.php?showtopic=54548&#entry637425) 3. Copy the schedule.big file you just downloaded to your MVP Baseball 2005/data/database folder. 4. Confirm replace. 5. The 2019 MLB Schedule should be loaded into MVP. --------------------------------------------------------------------------------------------------------------- Additional Instructions If you have tywiggins' Schedule Updater/Year Changer, you can change the year to 2019, rather than the default 2005. 1. When you get to the team select screen, ALT-TAB out of MVP. 2. Load Schedule Updater. 3. Select option 1 and change the year to 2019, and choose if you want players' ages to change. 4. The 2019 season starts on March 20. Follow the utility's instructions to move the date to March 20. 5. ALT-TAB back into MVP and continue as usual. ------------------------------------------------------------------------------------------------------------------- Like previous years, there are instances of game times still being "TBA." I just estimated, hope that's OK. Enjoy!
  8. Version 9.0.0

    409 downloads

    This is a total MLB uniform mod for the 2018 season. It includes home and road uniforms, alternate uniforms, and spring training uniforms for all 30 MLB teams. Installation Instructions To install, simply extract the team .zip files from the master file and install via TiT. Always remember to back up your files.
  9. Version 1.0.1

    2,043 downloads

    The PA team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s pre existing teams. Our design philosophy was to create all 30 MLB teams in SMB2 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2 universe. We hope you enjoy playing it as much as we enjoyed creating it!. You can find a preview of our work here! http://www.sweethoss.com/smb2 Features: Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB2 MLB teams fit in with developer created teams Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Rating System Explanation Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions. Key points to note about our conversions: Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed Whenever rounding needs to be performed, it's always rounded down. Power For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2) ARM For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm. Fielding For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two. VEL For velocity, we take the centre of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity. The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after. Speed Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed. Positional Stats For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale) For OF primaries, we use running speed, stealing ability, and OF range, and divide by six. For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four. Credits: tjans woofy ZachAlmighty Archangel_Alan TheRosterFarian Aferrea Wiggin Randallb21 kccitystar Tootblan ------------------------------------------------------------------------------------------------------------------------------- We at Project Awesome would like to address statements regarding the source of some of our teams and set the record straight. Here are the break down for the credits: Aferrea - Tool creator/Rosters/ Player Skills Rating Formula Archangel_Alan - Logos kccitystar - Player Appearances Randallb21 - Logos/Uniform TheRosterFarian - (15) Teams used as a base with permission tjans - Logos/Unis/Player Appearances /Player Skill Ratings/Rosters Tootblan - Logos/Uniforms/Player Appearances/Rosters/Stats Wiggin - Player Appearances /Stats woofy - Logos ZachAlmighty - Logos/Uniforms/Rosters/Player Skill Ratings /Player Appearances We were provided permission to use TheRosterfarians teampack for our project and an ID conflict that we were previously unaware of arose from this. The teams that previously conflicted were still used as a base from which to build our own Teams /Logos/ Rosters/ Uniforms/ Player skill ratings and their player appearances. We would like to apologize for any issues this has caused for the community that wanted to enjoy both packs. The ID issue that was overlooked by the team has since been resolved in the latest version. Claims that we stole work from others are false. Our goal is and was always to give credit where credit is due. Moving forward our teams will be created from scratch. A special thank you to all who have supported us and left wonderful comments. This has been a good learning experience for all of us and it’s great to see people have been enjoying our teampack. We all appreciate it. Sincerely, Project Awesome Edit:5/17/18
  10. Version 1.0.0

    77 downloads

    All-Star Team Explanation Our goal wasn’t to get a player from every team our goal was to get the best of the best from each league. All of the starting positional players and starting pitchers reflect the real life All-Star teams. We looked at real life stats to determine bench players. There may be 4 Astros players on the AL squad but they currently have some of the best players stat wise in the game and we wanted to reflect that. If you feel your favorite player wasn’t included please feel free to add them! The All-Star game is tonight and trust us, playing with these teams will be a lot more fun than watching the game! All-Star Team Credits Afferrera: Rosters Randallb21: Logo/ Uniforms TOOTBLAN: Rosters ZachAlmighty: Rosters/ Logos/ Uniforms / Player Appearances For more information and to see our entire MLB team pack make sure to grab them here. It also includes the teams you grabbed from here so you can select No if you installed this first when asked to overwrite. - Project Awesome
  11. Version 1.0.0

    39 downloads

    In this .zip is a .team file for the Houston Astros. The logos and lineups are included in this .team file. HOW TO INSTALL: Please use the Super Mega Baseball 2 Team Transfer Tool. Make sure Super Mega Baseball 2 is not running as this tool edits your save file, and make sure that the .team file you extract from this download is in the same directory as the tool. After launching the program, Type 1 to enter import team mode, and then the program will produce a list of up to 10 team or teampack files that the program finds within the directory. In this case, it will list the Houston Astros as one of them. If you have more than 10 files, you can navigate between pages by typing n for next page and p for previous page, and choosing the file that you wish to import with the number key. Once you do this, you're all set and you can hit ENTER to close the program. Enjoy! -KC
  12. Version 1.0.0

    901 downloads

    Info: Made with @DaSteelerz's roster as a base. Ratings have not been edited yet, but it is transactionally correct for the MLB. Still a roster in the works, so AAA/AA/A teams are not entirely correct, yet. THAT BEING SAID. This roster does work fine for Franchise, even past June 8th. I've tested it 50 plus times on 5 different devices. *IF THERE ARE OTHER CRASHES OR ERRORS, PLEASE INBOX*
  13. Version 1.0.0

    1,191 downloads

    Included are the 2016 Home and Away set of all associated uniforms, as well as team logos/crowd merchandise for the Houston Astros, all classic uniforms, and a colorlist that corresponds to team color changes for these uniforms. It is recommended that you back up all your changes as well as exporting your original colors for all of the Astros uniform slots using Ty's Roster Editor for MLB 2K12. INSTRUCTIONS: 1) In this mod series are 12 files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER. They will overwrite the following: Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also an Astros_colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (Roster Editor is included with this mod) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB 2K12 and begin playing. Thank you, and enjoy!
  14. Version 1.0.0

    2,916 downloads

    Title says it all, really! 2K17 version of the Sound Mod, this time we covered the MLB Network too! (thanks to the help of @Bostonnico !) For better results during games, I suggest you use these volumes in the options menu: Commentary 100 Crowd 95/100 PA Announcer 70 I decided not to upload each version of this mod separately, but to put them into one big folder instead. You will still be able to download the version you prefer without having to download them all. HOW TO INSTALL: Download the file you want. Open it and extract the included files to the game's main folder, overwriting the pre-existing ones. Done. ALWAYS BACKUP YOUR ORIGINAL FILES so you can go back to them, in case you don't like these ones! I really hope you guys enjoy it. Please rate it, leave a comment of any kind or a review. Constructive criticism is always appreciated.
  15. Version 1.0.0

    242 downloads

    This mod will update the logo files and the affiliations files in MVP Baseball 2005. Install Instructions _____________________ Use TiT to import the new files into the logos.big directory. As always, please remember to back up your files. Enjoy!
  16. Version 1.0.0

    1,291 downloads

    Info: An update pack, to be used in conjunction with the portrait packs released by me and MLB™ There have been nearly 200 portraits added, so if any are wrong or missing please inbox me, I'm sure I made a mistake or two. Made in reference to this roster: Players Added: Arizona Diamondbacks: - David Hernandez - Zach Godley - JD Martinez Atlanta Braves - Matt Adams - Ozzie Albies - Sam Freeman - Lucas Sims - Sean Newcomb - Danny Santana Baltimore Orioles - Tim Beckham - Jeremy Hellickson Boston Red Sox - Rafael Devers - Robbie Ross - Doug Fister - Addison Reed - Eduardo Nunez Chicago Cubs - Jose Quintana - Justin Wilson - Alex Avila Chicago White Sox - Yoan Moncada - Adam Engel - Nick Delmonico - Lucas Giolito - Danny Farquhar - Dylan Covey - Gregory Infante Cincinnati Reds - Jesse Winker - Wandy Peralta - Asher Wojciechowski - Kevin Shackelford Cleveland Indians - Jay Bruce - Joe Smith - Shawn Armstrong - Craig Breslow - Tyler Olson Colorado Rockies: - Johnathon Lucroy - Pat Valaika - Pat Neshek - German Marquez - Scott Oberg - Kyle Freeland Detroit Tigers - Shane Greene - Kyle Ryan - Blaine Hardy - Matt Boyd - Warwick Saupold - Jeff Ferrell - Chad Bell - Alex Presley - Jacoby Jones - John Hicks - Dixon Machado - Alex Presley Miami Marlins - Mike Aviles - Vance Worley - Justin Nicolino Houston Astros- Tyler Clippard - Fransisco Liriano Kansas City Royals - Melky Cabrera - Neftali Feliz - Trevor Cahill - Ryan Buchter - Brandon Maurer - Drew Butera Los Angeles Angels: Los Angeles Dodgers: Milwaukee Brewers: - Jeremy Jeffress - Anthony Swarzak - Brent Suter - Neil Walker - Stephen Vogt - Eric Sogard - Andrew Susac Minnesota Twins: - Bartolo Colon - Dillon Gee - Jose Berrios - Adalberto Mejia New York Mets - Erik Goeddel - Tommy Milone - AJ Ramos New York Yankees - Sonny Gray - Jaime Garcia - Jordan Montgomery - David Robertson - Todd Frazier - Tommy Kahnle - Clint Frazier - Bryan Mitchell - Chad Green - Chasen Shreeve - Caleb Smith Oakland Athletics: - Blake Treinen - Chris Hatcher - Chris Smith - Simon Castro - Paul Blackburn - Mark Canha - Boog Powell - Matt Olson - Dustin Garneau - Bruce Maxwell Philadelphia Phillies - Rhys Hoskins - Hyun-Soo Kim - Daniel Nava - Pedro Florimon - Andrew Knapp - Casey Fien - Zach Eflin - Adam Morgan - Hoby Milner Pittsburgh Pirates - Jose Osuna - Joaquin Benoit - George Kontos - Steven Brault St. Louis Cardinals - Luke Weaver - Tommy Pham - Carson Kelly San Diego Padres - Craig Stammen - Carter Capps - Travis Wood - Colin Rea - Robbie Erlin - Kirby Yates - Luis Perdomo - Matt Strahm - Erick Aybar - Matt Szczur - Jose Pirela - Jabari Blash - Hector Sanchez - Allen Cordoba San Francisco Giants - Sam Dyson - Chris Stratton - Pablo Sandoval Seattle Mariners: - Yonder Alonso - Erasmo Ramirez Tampa Bay Rays: - Wilson Ramos - Lucas Duda - Adeiny Hechavarria - Trevor Plouffe - Peter Bourjos - Daniel Robertson - Jesus Sucre - Sergio Romo - Tommy Hunter, - Steve Cishek - Nathan Eovaldi - Dan Jennings - Jacob Faria - Steve Cishek Texas Rangers: - Jason Grilli - Jhan Marinez Toronto Blue Jays: - Miguel Montero - Robert Refsynder - TJ House - Nick Tepesch - Danny Barnes - Matt Dermody - Cesar Valdez - Tom Koehler Washington Nationals - Howie Kendrick - Alejandro De Aza - Sean Doolittle - Ryan Madson - Joe Ross - Brandon Kintzler How to Install:
  17. Version 1.0.0

    29 downloads

    This is a mod for the All-Star Game/ Homerun Derby in 2016, played at PETCO Park, home of the Padres. Included are uniforms, font files, and uni select screens for both leagues. Please note that this mod will add one additional uni slot to both teams. To install, simply use TiT. Always remember to back up your files. Enjoy!
  18. Version 1.0.0

    28 downloads

    This is a mod for the All-Star Game/ Homerun Derby in 2015, played at Great American Ballpark, home of the Reds. Included are uniforms, font files, and uni select screens for both leagues. Please note that this mod will add one additional uni slot to both teams. To install, simply use TiT. Always remember to back up your files. Enjoy!
  19. Version 1.0.0

    13 downloads

    This is a mod for the All-Star Game/ Homerun Derby in 2014, played at Target Field, home of the Twins. Included are uniforms, font files, and uni select screens for both leagues. Please note that this mod will add one additional uni slot to both teams. To install, simply use TiT. Always remember to back up your files. Enjoy!
  20. Version 1.0.0

    14 downloads

    This is a mod for the All-Star Game/ Homerun Derby in 2013, played at Citi Field, home of the Mets. Included are uniforms, font files, and uni select screens for both leagues. Please note that this mod will add one additional uni slot to both teams. To install, simply use TiT. Always remember to back up your files. Enjoy!
  21. Version 1.0.0

    16 downloads

    This is a mod for the All-Star Game/ Homerun Derby in 2012, played at Kauffman Stadium, home of the Royals. Included are uniforms, font files, and uni select screens for both leagues. Please note that this mod will add one additional uni slot to both teams. To install, simply use TiT. Always remember to back up your files. Enjoy!
  22. Version 1.0.0

    13 downloads

    This is a mod for the All-Star Game/ Homerun Derby in 2010, played at Angel Stadium of Anaheim, home of the Angels. Included are uniforms, font files, and uni select screens for both leagues. Please note that this mod will add one additional uni slot to both teams. To install, simply use TiT. Always remember to back up your files. Enjoy!
  23. Version 1.0.0

    14 downloads

    This is a mod for the All-Star Game/ Homerun Derby in 2011, played at Chase Field, home of the Diamondbacks. Included are uniforms, font files, and uni select screens for both leagues. Please note that this mod will add one additional uni slot to both teams. To install, simply use TiT. Always remember to back up your files. Enjoy!
  24. Version 1.0.0

    12 downloads

    This is a mod for the All-Star Game/ Homerun Derby in 2009, played at Busch Stadium, home of the Cardinals. Included are uniforms, font files, and uni select screens for both leagues. Please note that this mod will add one additional uni slot to both teams. To install, simply use TiT. Always remember to back up your files. Enjoy!
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