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Found 11 results

  1. This is a data entry person's dream. From an earlier thread, I mentioned this about schedules: I haven't gotten around schedules yet but my idea was to change the schedule dates in the tabs from 2010-2012 to 2018-2020 instead. I'm going to assume that the 2013 league realignment (where Houston moved to the AL West) completely broke how the game generates newer schedules, because in the 2012, 2011 and 2010 schedules, the Astros are still an NL team facing NL opponents. I figure enough time has passed to build working schedules that won't break the game among other fixes. I know MLB2K13 came out for consoles with the division alignment changes, but given that the game was rushed to market for the 2013 season, I am not sure this was a long term fix. If you open a roster in REDitor, these tabs are what we need to look at, and here's what we'll need to work on: Schedule_Minors tab is the full Minor league schedule (which is why it's dated to 2012). Schedule_Older, Old and Cur tabs are used for franchise/career modes (which is why they use the 2010 season schedule, the 2011 season schedule and the 2012 season schedule to generate future schedules within the game). Schedule Actual tab is the actually used schedule during franchise/career modes and the data within this tab usually repopulated from Older/Old/Cur within the game. As I'm working on reordering all of the teams (some minor league teams have rebranded so they are outside of alphabetical order) the team IDs will change so this affects the schedules.
  2. Version 1.0.1

    429 downloads

    Included are the 2020 Home and Away set of all associated uniforms, as well as team logos for the Milwaukee Brewers, a crowd file and a colorlist that corresponds to team color changes for these uniforms. It is recommended that you back up all your changes as well as exporting your original colors for all of the Brewers uniform slots using Ty's Roster Editor for MLB 2K12. INSTRUCTIONS: 1) In this mod series are 8 files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER. They will overwrite the following: Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also a Brewers_colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (Roster Editor is included with this mod) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB 2K12 and begin playing.
  3. Version 1

    528 downloads

    Español Apóyame suscribiendote a mi canal de youtube: https://www.youtube.com/channel/UCbVN_n8A5qK5Ksb6IL-D3MA?sub_confirmation=1 ENGLISH Support me by subscribing to my YouTube channel: https://www.youtube.com/channel/UCbVN_n8A5qK5Ksb6IL-D3MA?sub_confirmation=1 ESPAÑOL SI QUIERES HACERME UNA DONACIÓN, LO PUEDES HACER POR AQUÍ: https://paypal.me/Kleizley?locale.x=es_XC CORREO: kleibertpalacios324@gmail.com ENGLISH IF YOU WANT TO MAKE ME A DONATION, YOU CAN DO IT HERE: https://paypal.me/Kleizley?locale.x=es_XC MAIL: kleibertpalacios324@gmail.com
  4. if some on want to learn pm me
  5. Version 1.0.0

    1,171 downloads

    How to Install - Just get in this file at MLB2K12 save folder. ( ex: C:\Users\AppData\Roaming\2K Sports\Major League Baseball 2K12\Saves) And, paste or change your Roster.ROS to this file. I strongly recommend that you make a backup of your original Roster -The roster has the numbers of faces and portraits of all players (you have to have the faces and portraits installed for them to be seen) -Pitchers Based on Fangraph.com we have reflected pitch type, pitch speed, pitch value based on pitch type, stamina based on number of innings,Tendency, ERA, BABIP, WHIP, 9/BB, 9/K, and 9/HR. -Hitters Based on MLB.com we have reflected batting average, double, triple, home run, stolen base, defensive position, and defensive capability. *The roster will be updating even more the lineups and the actual pitching rotation of all the equipment (there are only some of the most important ones) *if you have any problem leave it in the comments
  6. Version Final

    88 downloads

    Hello! I present to you the roster of the 2001 season. There were 14 teams (Yankees, Arizona, Blue Jays, Tampa, Indians, Cardinals, Cubs, Rockies, Mets, Atlanta, Oakland, Houston, Seattle and Texas). It was one of the greatest world series of all time: the famous comebacks Yankees, Jeter becomes Mr. November, Seattle’s breaking AL wins record, the first seasons for Ichiro and Pujols, last fot Ripken, Gwynn and McGwire, A-Rod in Texas, Houston's Killer B's and much more. It was heyday of Homerans, the beginning of a new era of the game. It's a final version of the roster and additions won't be created. Have a good time! P.S. I’ll do the reworking of the 2008 season roster in the near future and if you want, I could add commands for your taste. Write wishes in the comments
  7. Hello! I present to you the roster of the 2001 season. There were 14 teams (Yankees, Arizona, Toronto, Tampa, Indians, Cardinals, Cubs, Colorado, Mets, Atlanta, Oakland, Houston, Seattle and Texas). It was one of the greatest world series: the famous comebacks Yankees, Mr. November, Seattle’s record, the first seasons for Ichiro and Pujols, A-Rod in Texas, Houston's Killer B's and much more. It was heyday of Homerans, the beginning of a new era of the game. It's a final version of the roster and additions won't be created. Have a good time! P.S. I’ll do the reworking of the 2008 season roster in the near future and if you want, I could add commands for your taste. Write wishes in the comments 2001.ROS
  8. Version 1.0.0

    99 downloads

    So my print screen wasnt working but here is a fictional alternate jersey I made. It is based off of the 2001 all star uniforms, with a "Ready, Aim, Fernando" patch i put on as a joke. i just used the 3d file on the game and tweaked it. All credit goes to google for the logos and such.
  9. I've been playing this game again for a few months now, and I still find myself tweaking certain sliders every now and then, even after about 100 games played with pretty realistic stat totals overall. In my quest for the "perfect" slider setting (i.e. one that purely allows for a realistic MLB experience both statistically and aesthetically), my question to you guys is, what are your specific Slider settings? I'd especially like to pose this questions to the mods and modders of this game/site, as I've always been curious what settings you guys have been using after all these years. Obviously you guys play the game a whole lot more and have experienced every little nuance of it, which is my main reason for aiming this question toward the higher-ups. So, on to the debate, if anyone dares. We can also avoid droning on about power sliders and pitch speed, since they seem to be more about preference and user skill than anything else. Who's in?
  10. Version 1.0.1

    713 downloads

    Included are the 2016 Home and Away set of all associated uniforms, as well as team logos for the New York Yankees, a crowd file and a colorlist that corresponds to team color changes for these uniforms. It is recommended that you back up all your changes as well as exporting your original colors for all of the Yankees uniform slots using Ty's Roster Editor for MLB 2K12. INSTRUCTIONS: 1) In this mod series are 8 files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER. They will overwrite the following: Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also a Yankees_colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (Roster Editor is included with this mod) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB 2K12 and begin playing.
  11. The tools made over at modding way (cant thank Ariel enough for them) work for the latest mlb game. Seems like you will need to this de-compressor before your run iffs through the modtool though. Modtool works almost the same, exporting 3d Player head models for blender still intact Stadium.iff file structures are nearly identical to 2k11. The modtool now loads the frame models of the stadium though I was unable to extract anything visible into blender.. Team colors should still be in the ROS files (and fra, cmg, etc) PA music and Jukebox audio are really compressed again..no luck using old sample rate from 2k10.. A couple things I will be tackling over the next week or so.. An onfield display mod - huge white circles are back.. Accessories Pack - This will take a little longer as now there are 6 different batting glove styles and 5 shoes that the user can choose from (so anyone have any request ha?). 2k changed the way the dds files are put together, some channels have shuffled around and these textures are no longer 3 files, but now 2. I will have a separate post about this later. MLB 2k12 FAQ thread - much like this post last year. Will include the full layout of global, gamedata, uniform etc IFFS
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