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Found 3 results

  1. Hey guys, So I've been primarily working through REDitor to edit rosters and I wanted to share all of my findings according to what I've messed around with on REDitor. This isn't so much a project or a mod, but a guide to show you how to best prepare a roster if you wish to work on one: I'll keep evolving this specific thread with things I find useful or important to mod the rosters in the game moving forward. Players Tab: 2K reserves specific Global IDs and slots for Created players and guys assigned to Created teams . These Global IDs don't have portraits assigned to them on purpose as the game populates the data with user generated values. It's absolutely important that these global IDs remain untouched or assigned to other players otherwise you will experience unintended behavior. Every roster requires that these slots are included as they are necessary for the game to function in all long term play modes (Franchise mode, Create A Team/Player, etc.) and to ensure stability. There are 97 PLType 0 slots. Not sure if they've got in-game use yet because I haven't seen them. I am not sure if 3 slots are missing or if the missing slots were intentional by the developers. There are 50 PLType 1 slots. REDitor's manual says they're for created players, so I'll trust the manual on this one. There are 200 PLType 2 slots. I am assuming that these are meant for the game's Create-A-Team mode as it should allow you to create 4 teams of 25 guys. The IsFA and TeamID values coordinate with each other in this tab. If a person is a free agent, then they're not assigned to a team, so the value for TeamID should be -1, and the IsFA value should be 1. Every player can have up to 30 years worth of stats (this can be populated and referenced in the Stats tab) Ambitions influence the trade logic/player movement in the game. These are values that affect the happiness of a player on the team. There are 4 types of ambitions a player can have in the game, starting from a scale of 0 to 10: Amb_Time: The higher the value, the more important it is for the player to have enough playing time to be happy. Amb_P4W: The higher this value, the more important it is for that player to win enough games to be happy. Amb_TmPr: The higher the value, the higher the chances that this player will refuse to play for teams with low prestige (a losing team). Amb_FinS: The higher the value, the more likely this player will sign for a much bigger contract which overrides all the other factors. The maximum deal a player can be assigned is a 10 year deal. Players assigned to All-Star Teams will need to be cloned, HOWEVER the AppID value will need to be incremental and not a duplicate of the cloned player.
  2. WacoKid

    Adding Pitches

    I was fooling around tonight trying to add a pitch to the game. Reading the documentation, it seems we can add pitches up to ID 9999. Was looking at the possibility of adding signature pitches to the game. The unique pitches, the vulcan change, slow hook, Ottavino's slider etc. I see that we can add a line in that tab in reditor by cloning a pitch. I tried this, edited the stats of the pitch, and assigned it to the player in reditor, saved and exited reditor. Went in game, started a pitching drill to check out to see if it works. Added pitches either dont show, or cause a crash. I checked parameters to make sure individual player attributes weren't out of line with actual pitch attributes, all was within the boundaries of pitch parameters. Couldn't get this to work after playing around with it for a few hours. Anyone know what I might be doing wrong?
  3. as I can get the original reditor please help
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