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Found 5 results

  1. JudgeZarbi

    SMB2 Team Transfer Tool

    Version 0.4.8

    1,508 downloads

    A tool to transfer various pieces of data between saves in Super Mega Baseball 2. Before using this tool, you should close Super Mega Baseball 2. You could potentially corrupt your save file if you use this tool while Super Mega Baseball 2 is running. The tool will automatically find your save file, although if for whatever reason you have multiple save files inside the save game location, the tool will refuse to continue. It is also recommended that you create a folder to store the tool and the tool files in. This allows you to organize them any way you wish. The tool will search for files in the folder it is located and any folders inside the same folder. You can find the full manual and documentation at the GitLab wiki here. There is also a roster vault spreadsheet available here. Various teams are already available for download, and I'd be happy to share others if you provide me links. I can be contacted via GitLab, on the tool subreddit, on Discord as AFerrea#0813, or by here. I try to keep track of the comments on posts everywhere the tool is available, as well as any problems on the Project Awesome posts, but I don't always catch everything, so if you don't get a response, you can feel free to PM me directly.
  2. Version 1.0.1

    1,088 downloads

    The PA team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s pre existing teams. Our design philosophy was to create all 30 MLB teams in SMB2 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2 universe. We hope you enjoy playing it as much as we enjoyed creating it!. You can find a preview of our work here! http://www.sweethoss.com/smb2 Features: Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB2 MLB teams fit in with developer created teams Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Rating System Explanation Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions. Key points to note about our conversions: Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed Whenever rounding needs to be performed, it's always rounded down. Power For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2) ARM For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm. Fielding For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two. VEL For velocity, we take the centre of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity. The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after. Speed Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed. Positional Stats For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale) For OF primaries, we use running speed, stealing ability, and OF range, and divide by six. For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four. Credits: tjans woofy ZachAlmighty Archangel_Alan TheRosterFarian Aferrea Wiggin Randallb21 kccitystar Tootblan ------------------------------------------------------------------------------------------------------------------------------- We at Project Awesome would like to address statements regarding the source of some of our teams and set the record straight. Here are the break down for the credits: Aferrea - Tool creator/Rosters/ Player Skills Rating Formula Archangel_Alan - Logos kccitystar - Player Appearances Randallb21 - Logos/Uniform TheRosterFarian - (15) Teams used as a base with permission tjans - Logos/Unis/Player Appearances /Player Skill Ratings/Rosters Tootblan - Logos/Uniforms/Player Appearances/Rosters/Stats Wiggin - Player Appearances /Stats woofy - Logos ZachAlmighty - Logos/Uniforms/Rosters/Player Skill Ratings /Player Appearances We were provided permission to use TheRosterfarians teampack for our project and an ID conflict that we were previously unaware of arose from this. The teams that previously conflicted were still used as a base from which to build our own Teams /Logos/ Rosters/ Uniforms/ Player skill ratings and their player appearances. We would like to apologize for any issues this has caused for the community that wanted to enjoy both packs. The ID issue that was overlooked by the team has since been resolved in the latest version. Claims that we stole work from others are false. Our goal is and was always to give credit where credit is due. Moving forward our teams will be created from scratch. A special thank you to all who have supported us and left wonderful comments. This has been a good learning experience for all of us and it’s great to see people have been enjoying our teampack. We all appreciate it. Sincerely, Project Awesome Edit:5/17/18
  3. Version 1.0.0

    54 downloads

    All-Star Team Explanation Our goal wasn’t to get a player from every team our goal was to get the best of the best from each league. All of the starting positional players and starting pitchers reflect the real life All-Star teams. We looked at real life stats to determine bench players. There may be 4 Astros players on the AL squad but they currently have some of the best players stat wise in the game and we wanted to reflect that. If you feel your favorite player wasn’t included please feel free to add them! The All-Star game is tonight and trust us, playing with these teams will be a lot more fun than watching the game! All-Star Team Credits Afferrera: Rosters Randallb21: Logo/ Uniforms TOOTBLAN: Rosters ZachAlmighty: Rosters/ Logos/ Uniforms / Player Appearances For more information and to see our entire MLB team pack make sure to grab them here. It also includes the teams you grabbed from here so you can select No if you installed this first when asked to overwrite. - Project Awesome
  4. Kccitystar

    2018 Houston Astros

    Version 1.0.0

    26 downloads

    In this .zip is a .team file for the Houston Astros. The logos and lineups are included in this .team file. HOW TO INSTALL: Please use the Super Mega Baseball 2 Team Transfer Tool. Make sure Super Mega Baseball 2 is not running as this tool edits your save file, and make sure that the .team file you extract from this download is in the same directory as the tool. After launching the program, Type 1 to enter import team mode, and then the program will produce a list of up to 10 team or teampack files that the program finds within the directory. In this case, it will list the Houston Astros as one of them. If you have more than 10 files, you can navigate between pages by typing n for next page and p for previous page, and choosing the file that you wish to import with the number key. Once you do this, you're all set and you can hit ENTER to close the program. Enjoy! -KC
  5. It looks like the team has finally announced a release date of May 1 for all current-gen consoles and they've dropped this video up top as the launch date approaches. Gameplay looks like the love child of MVP and Ken Griffey Jr. Baseball for N64 to be honest. I'm definitely buying this multiple times. It looks like it's going to be a hit. Pun intended.
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