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Found 2 results

  1. Version 1.0.1

    1,303 downloads

    The PA team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s pre existing teams. Our design philosophy was to create all 30 MLB teams in SMB2 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2 universe. We hope you enjoy playing it as much as we enjoyed creating it!. You can find a preview of our work here! http://www.sweethoss.com/smb2 Features: Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB2 MLB teams fit in with developer created teams Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Rating System Explanation Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions. Key points to note about our conversions: Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed Whenever rounding needs to be performed, it's always rounded down. Power For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2) ARM For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm. Fielding For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two. VEL For velocity, we take the centre of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity. The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after. Speed Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed. Positional Stats For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale) For OF primaries, we use running speed, stealing ability, and OF range, and divide by six. For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four. Credits: tjans woofy ZachAlmighty Archangel_Alan TheRosterFarian Aferrea Wiggin Randallb21 kccitystar Tootblan ------------------------------------------------------------------------------------------------------------------------------- We at Project Awesome would like to address statements regarding the source of some of our teams and set the record straight. Here are the break down for the credits: Aferrea - Tool creator/Rosters/ Player Skills Rating Formula Archangel_Alan - Logos kccitystar - Player Appearances Randallb21 - Logos/Uniform TheRosterFarian - (15) Teams used as a base with permission tjans - Logos/Unis/Player Appearances /Player Skill Ratings/Rosters Tootblan - Logos/Uniforms/Player Appearances/Rosters/Stats Wiggin - Player Appearances /Stats woofy - Logos ZachAlmighty - Logos/Uniforms/Rosters/Player Skill Ratings /Player Appearances We were provided permission to use TheRosterfarians teampack for our project and an ID conflict that we were previously unaware of arose from this. The teams that previously conflicted were still used as a base from which to build our own Teams /Logos/ Rosters/ Uniforms/ Player skill ratings and their player appearances. We would like to apologize for any issues this has caused for the community that wanted to enjoy both packs. The ID issue that was overlooked by the team has since been resolved in the latest version. Claims that we stole work from others are false. Our goal is and was always to give credit where credit is due. Moving forward our teams will be created from scratch. A special thank you to all who have supported us and left wonderful comments. This has been a good learning experience for all of us and it’s great to see people have been enjoying our teampack. We all appreciate it. Sincerely, Project Awesome Edit:5/17/18
  2. Version 1.0.0

    111 downloads

    This is a text file of all the teams in Total Classics Phase 10 and where they are located in the mod.
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