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RichieL1991

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  1. I got it to work!!!!!!!!!!! Kuiper said "and the Montreal Expos" SUCCESSS! I want to thank everyone for their help here in this thread (and no it didn't take me 3 months hahaha I was just on pause for a while) The hex edit I changed was in this photo: What I changed was the 1C which = 28. The 28 stands for "Washington Nationals." I had to change this to 13 because I wanted to replace the Tampa Bay Rays and not the Nationals. So all I had to do was open the .hdr a change the 1C to 0d. 0d = 13 and the 13 would replace the Rays with Expos audio! *And I did this in MVP 14 conversion mod. So now I can start my owner mode with the new MVP 14 (: Here is a short video showing the audio with the new mvp'14
  2. Thank you both for the replies! Once I'm off work I will definitely check that tutorial! I figured that number 28 was embedded in the .hdr file. I think I may have to hex edit and change one of the codes from ASCI to ACSII (?) or something along those lines, at least that is what I read in an earlier thread someone mentioned about player audio files. But yeah Jim825 if you come across those notes that would be great (: Edit: Update* The tutorial is well written and easy to follow, but my game crashes after my attempt at modding the audio. My guess is the .hdr file was not modded correctly on my end. I have trouble at this part: "What you will need to note is this four digit combination of numbers and letters in pairs. The first pair (in pink) is eventually going to be noted later, and the second pair (noted in green) will also need to be noted later. " Basically I am not sure which hexadecimal to edit. In this case I just guessed and edited the "1c" to 0d" which would be changing '28' to '13' in decimal. Sill gonna keep trying though!
  3. Okay I have made a little more progress that may help some others out too! Unfortunately it seems like just simply renaming the 28.hdr and 28.dat files will not cause the announcers to rename other teams to the Expos. The GOOD NEWS is the announcers won't say the old team name though. Instead they will say the "home team" or "visiting team." This is still pretty cool, because hearing that is more tolerable than playing with the Expos and hearing the announcers call the team the "Tampa Bay Rays." To explain it a little further basically the two files 28.hdr and 28.dat come from the audio files of the 1994 Mod. They represent the audio files for the announcers saying the "Montreal Expos." The number 28 represents the Washington Nationals. So its an easy fix to get the announcers to say "Montreal Expos" in place of the "Washington Nationals." However for me personally, I don't mind the Nationals being in the league and would rather replace the Tampa Bay Rays. I wasn't sure what number represented the Rays, so I messed around with changing the file names of 28.hdr and 28.dat to 29.hdr and 29.dat. After a while of picking random teams in exhibition mode I found out 29 = New York Mets. To make a long story short I changed the file names again and realized 25 = St. Louis Cardinals. So I remember seeing these numbers when doing the 2014 schedule update and the Team specific ID numbers are in the data->database->team.fsh file. Once I opened this I was able to find out the team ID for the Tampa Bay Rays is 13. So I changed the 28.hdr and 28.dat to 13.hdr and 13.hdr and imported them through the bigGui program. The announcers did not say the Montreal Expos, but they also did not say the Tampa Bay Rays at all during the game. The same applied with the Mets and Cardinals. Instead the announcers would just say the Visiting team or focus on my opponent. Like they would say "And Orioles are up by 3 through 2innings." So this is kind of cool as a "place holder" audio file in the time being before I (or someone else) can figure out how to modify the .hdr and .dat files. My thinking is that somewhere in the .hdr and .dat files are text with the ID number '28' representing the Nationals as the team to be replaced. Although I could be way off on that because I am a newb, its just my guess at this point. In the meantime I will try to search ways to open/preview .hdr files and .dat files. If anyone has any suggestions I am all ears!
  4. Thanks!! Yes I have backed them all up, that was a huge piece of advice I have repeatedly read throughout the forums as well. In fact the best way to learn is to mess up from time to time and experiment around. Btw thanks for your help (indirectly) I have read some good posts from you during my searches hahahaha
  5. Okay I have made a little progress in this. I have taken the audio files from the 1994 mod that say the Montreal Expos and have converted them into the MVP 13 mod. However I am doing this "blindly". I was able to have the announcers say "Expos" in place of "Nationals" but only because I kept the file name the same (28.hdr) If there is a way to be able to extract the audio files and somehow convert and then listen to them that help would be greatly appreciated. I am trying to replace the Rays however and not the Nationals, so I have to play around with the numbers a little more.
  6. **EDIT*** Fixed: Mods can close/delete.. sorry for the inconvenience Hey friends, so I am in the process of starting my first uniform mod. I have been step-by-step following HighHeat32's uniform modding for dummies guide. I appear to be a little stuck at the moment, at least I think so anyways. Basically I would like to change the Tampa Bay Rays to the Expos/or my own created team. So I opened EAgraph then opened models.big and extracted the Rays second alt. uniforms, the file name being u012b.fsh. So I extracted that .fsh file, and it extracted correctly because the folder appeared that holds the .bmp images: So at this point I decided to just test something out in EAgraph. Under u012b.fsh I clicked on "jers" Then I went up top to tools and clicked on import wizard. Then I clicked on Import an existing file into the current open image. So what I did was loaded an expos jersey in place of the rays jersey, just to see what it would like in the game. Long story short, the game crashes lol (not that I wasn't expecting that). Now the problem is I try moving the file from the new uo12b folder into nfshtool, but nfshtool crashes and the expos jersey remains in EAgraph. This is my main concern at the moment, since I backed up the data folder I can easily replace the Rays uniform. Any suggestions? Thanks in advance (:
  7. Ah okay, cool sounds great!
  8. Hello, I've been searching everywhere on the forum for replacing a team with the Montreal Expos. I saw a download pack, but it doesn't include the audio. I also saw an old forum with someone asking the same question, but they never explained how it was achieved: Is it possible to edit the audio of one team to change it to say the Expos (or other minor league teams, etc)? And is it really worth it in anyone's opinion? Hahaha I guess while I'm at it, I mine as well ask one more question. I learned how to change the text of any team to say "Expos" and accessed the uniforms in EAgraph. However I cannot find out where the team logos are filed, any help in this just in case I wanted to add my own custom Expos logo to replace another teams logo. *Edit*figured this part out Thanks in advance, any help linking tutorials would suffice just as well as direct answers! (:
  9. Perfect! so Im guessing the 2006 version is just a little "outdated?" I can keep checking back for the other MVPedit. Thanks a bunch
  10. Ahhhh okay, sounds good! Thank you for the quick response
  11. Hey everyone, I am new to the forums (: I try my best to lurk forums for all questions and problems I have before posting. Basically the main thing I would like to achieve is to do an owner mode with my own created team and/or the old Montreal Expos. I would need MVPedit, loclook and a few other programs it seems like. The only problem is whenever I click to download MVPedit I get a redirect loop error that appears in my web browser. For the loclook program I downloaded it, extracted It and got an error that said: "Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid" ..I figured out it was because I had a 64-bit windows and got that to work, I also have downloaded the MVP 13 total conversion mod + 2014 rosters, all working. But I just can't seem to figure out how to download the MVPedit :/ I just recently subscribed for $5, maybe because I am new? Any help would be greatly appreciated, thanks in advance (:
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