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Posts posted by KingKelly

  1. Check here:


    Also MVP is not working on Win10 - I use 7 64-Bit and with secdrv service set to automatic MVP works as it should.


    There is a Total Conversion mod and its patch here:



    Don't bother with TC16 or TC17 or any other they don't work.

    That should help you get up to date.


    As far as tools and modding, you need to update cyberfaces first, then player photos, then the rosters. The numbers assigned to new players must all match up or crashes may occur.

    So MVP15 Total Conversion is a good starting point.

    Or you could just go vanilla and update logos and team names and affiliations here:




    Download TiT (Total Installer Thingy 2.0.5) (Always .RAR or .ZIP mods and place them in the MVP main directory, then run TiT 2.0.5).



    nfshtool for dealing with .FSH (graphics) files:



    And I made a tutorial here for using Photoshop and nfshtool here:



    Tutorials for Paint.NET and GIMP are coming soon.


    Other than that look around and post any questions or comments in the forum.

  2. Ok. Got my logo 100% and loaded. An opacity map is what needs to be created in Photoshop.

    Works perfect although the logo is a little oversized, not an issue at this point. Just a matter of taking time to tweak that one logo to fit and all set.

    I"m going to write a tutorial precisely detailing the method for Photoshop.

    And now that I have found a quick, reliable method (as there is usually more than one way) I'll write up tuts for GIMP and Paint.NET as well.


    Get to the .FSH files first:

    (Always have all tools set to "Run As Administrator" in Windows (right-click icon - compatabilty tab)


    Ok. First use EAGraph: https://www.mvpmods.com/files/file/7917-mvp-baseball-tools/
    Open... (data/frontend folder) - select logos.big - select the .FSH file you want and then "File - "Extract" - "Save" - "Yes" (to decompress).


    Or Installer Thingy: https://www.mvpmods.com/files/file/6580-installer-thingy/
    Select "Unpack Any .BIG File", then select "DO IT!" - It tells you where the extracted folder is located.

    Now you have extracted a folder containing .FSH file(s).


    So now use nfshtool: https://www.mvpmods.com/files/file/10752-nfshtool/ (just double-click the .FSH file you want to open and associate .FSH files with nfshtool.exe) to extract what is INSIDE the .FSH file.
    This will tell you exactly what x and y dimensions the logos should have and what their file names must be!
    You will use nfshtool later to re-pack those .BMP files you created to replace logos in MVP.


    Double-clicking the index file will re-pack all contents of the extracted .FSH file into a NEW .FSH file with your newly created logos!
    When done you will .RAR or .ZIP the NEW .FSH file. Then place that RAR oir .ZIP in the main MVP2005 directory along side TiT: https://www.mvpmods.com/files/file/6581-total-installer-thingy/


    But first...

    Here is what I did step-by-step (using Adobe Photoshop CS5.1 x64):

    1. Download a high-quality image (.PNG, .GIF, .JPG, .BMP) from the web and resize them appropriately to dimension in the extracted .FSH file(s):

    2. Check here for good logos: http://www.sportslogos.net/leagues/list_by_sport/2/Baseball, http://www.logoserver.com/Baseball.html, https://www.google.com/imghp?hl=en&tab=wi

    3. Load up Photoshop and load the image you want to edit. (File - Open...) If you see a small lock next the layer in the bottom right menu, double click and select "OK" to remove it! You now have "Layer 0".

    4. Select the "Magic Wand Tool" (right-click the icon 3rd from the top on the left side of Photoshop).

    5. Select the areas around the logo carefully without disturbing the logo itself. Use the "Quick Selection Tool" to help tweak the edges if you need to, it is located in the same place as the "Magic Wand Tool".

    6. Now, at the bottom of the left-side toolba, you will see "Foreground" and " Background" colors. (Top one is foreground, bottom one is background). Make sure that foreground is set to black, R=0 ,B= 0, G= 0.

    7. Now, select the "Paint Bucket Tool" and click only the area you selected with Magic Wand Tool and fill it with black. Again, you may want or need to make use of "Zoom In/Out" or "Pencil Tool to tweak it to a finished look.

    8. Don't miss the small areas in between letters, etc.

    9. Ok. Now with black applied successfully, choose "Select" - "Inverse" from the top menu bar. You will see a change in highlighting to around the logo itself!

    10. Save this image as a 24-bit .BMP file only! Now, back to the file.

    11. With the logo still selected, navigate to the lower right side menu where it shows "Layers - Channels - Paths" and select the little menu icon next to the word "Paths" and select "New Layer..." Highlight this new layer.

    12. Make sure that WHITE is now selected as the "Foreground Color", NOT BLACK. (Use the little arrow to switch between foreground an background colors). Do NOT apply white, just switch to it.

    13. Now, go to "Edit - Fill..." in the top menu. You want the setings as follows... "Use: Foreground Color", "Mode: Normal", Opacity: 100%", Preserve Transparency (Unchecked). Click "OK".

    14. Now you will see that all of the selected area is white! Now go to "Image - "Mode" - "Greyscale" in the top menu. Always choose "Merge" if asked, and always choose "Discard" when asked.

    15. Now choose "Save As..." select .BMP and make sure that 8-Bit is selected as well.

    16. Place all proper .BMP files (2 total) in the folder where you extracted the .FSH file(s). Rename them and delete and replace the old ones.

    Again, to recap:

    You will use nfshtool later to re-pack those .BMP files you created to replace logos in MVP. They MUST be named exactly as shown in the extracted .FSH file(s)!
    Double-clicking the index file will re-pack all contents of the extracted .FSH file into a NEW .FSH file with your newly created logos!
    When done you will .RAR or .ZIP the NEW .FSH file. Then place that RAR oir .ZIP in the main MVP2005 directory along side TiT: https://www.mvpmods.com/files/file/6581-total-installer-thingy/ and the mvp2005.exe file.
    Then run TiT. Then run mvp2005.exe and check ou the new art! (You may want to resize your images if they are too large - pay attention to where the logos are oriented in the DEFAULT .BMP files you extracted.
    You will see they are actually smaller than the full dimesions of the .BMP file in total. Watch for oversizing your creations.

    Some video tutorials to watch:



    EAGraph - https://www.mvpmods.com/files/file/7917-mvp-baseball-tools/
    Installer Thingy - https://www.mvpmods.com/files/file/6580-installer-thingy/
    Total Installer Thingy - https://www.mvpmods.com/files/file/6581-total-installer-thingy/
    nfshtool - https://www.mvpmods.com/files/file/10752-nfshtool/

  3. I downloaded a .bmp and want to use it as my new logo for Houston. I resized it to 128x128 and saved it as a 24-bit .BMP image.

    Which program are you using? GIMP. Paint.NET or Photoshop? I have all of them.

    I want to rework all logos for all teams (MLB, AAA, AA, A) and upload them here.

    All I need is one proper step-by-step example using any of the three programs to create the proper alpha and then how to properly save it as an 8-bit (256 color) greyscale .BMP.

    I have tons of plug-ins and I have been playing around with any tools titled Alpha/Greyscale/Invert Channels and so on but I cannot reproduce what you are describing.

    Do I have to add a layer mask? I'm just guessing at this point.


    From there I will be using the FuzZOne MVP Studio 2006: Team Logo Replacement 1.0 to complete the process. Or, do you have a better method instead of using FuzZOne MVP Studio 2006?

  4. My apologies BallFour - That PM never got finished and I just decided not to and dig around through the MVP files instead.


    Yeah. I've been digging through the files with different tools and editors and found 5 that were team related that looked interesting.

    Org.dat, team.dat, stadium.csv (unpacked from progress.big) and the 2 .LOC files.


    Just a side note:

    I have an intesting program I used to hack .dll files in Pillars of Eternity.

    It's called dnSpy: https://github.com/0xd4d/dnSpy/releases.

    A debugger/assembly editor that decompiles and recompiles "on the fly".

    I recommend this to any modder. I'll upload a copy here. It's free of course.

  5. After seaching through FEENG.LOC I found four extra songs/artists/albums listed just above the "jukebox" entry.

    Someone had suggested that adding an "x" after "menu" for the .ASF files might work but it does not, neither does the number "0" or any other number.

    Has anyone found a way or have any ideas of how to make use of the four slots or even hack them to force them to work without being listed in the Jukebox?

    It looks like one slot is possible given the empty space at the bottom of the list in the "Jukebox Options" menu.

    It would make the game that much better if 15 or 20 tracks were possible somehow.



  6. Is there an edit that can make the announcers always use generic desciptions of players? - That is, never announcing a player's first or last name.

    Or maybe a database to edit players individually, that would be the hard way but would also allow me to edit on a player by player basis.

    I'm guessing there must be a way to make all player announcements generic with one or two edits. Could someone please explain both options?



  7. So, basically I now have the Miami Marlins and the Los Angeles Angels (of Anaheim).

    But Miami appears where Florida is and Los Angeles appears where Anaheim is in the team select menus.

    Obviously I want Miami and Los Angeles (or whatever they will be) located where "M" and "L" are in the team select menus.

    Any insight as to where the file(s) to edit are located? Has anyone done this already? And what tools should I use?


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