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Kado's Classic Pitching Mod


NewYork

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Just got back in town.... I got you. In case anyone else wants to know:

Changing the Pitch Meter Placement (making it invisible)

  • The pitch meter placement is located in the fes_ingameoverlay.fel which is an embedded file of the ingame.big file, which is available in the ‘frontend’ subfolder. (Back up your ingame.big file first; it is suggested to name it ‘ingame.bak’).

  • Use BigGUI to extract this .fel file. To do so, select the file and click on decompress, then export (export to desktop for easy locating). Editing in Notepad is suggested. (Keep BigGUI open and the ingame.big file active).

  • There are 3 lines needing changing that appear on lines 174-176 and then repeat on lines 182-184. (see example below) In Notepad, there is a “Find” feature. Simply copy the first portion of the first line below in the example and search for it.

  • You’ll have to edit the Y coordinate, which is the 4th value in, in order to make it disappear off the screen. Changing it to 800 on each of the 6 lines is suggested.

  • Once you edit the y coordinate place this .fel file back in the ingame.big file by selecting the import feature in bigGUI, then compress it and then select rebuild. NOTE: BigGUI doesn’t seem to indicate when the rebuild process is done, so give it a minute or so.

Example:

SH:BGCOLOR,1,0,355,235,100,100,1,1,1,1,6,BPP2,BPP2,1,0,0,255,0,100,1,-1,0,1,0,0,0,0

SH:FILLCOLOR,1,0,355,235,100,100,1,1,1,1,6,BPP3,BPP3,1,0,0,255,0,100,1,-1,0,0,0,0,0,0

SH:OUTLINE,1,0,355,235,100,100,1,1,1,1,1,BPP1,BPP1,1,0,0,255,0,100,1,-1,0,1,0,0,0,0

Note: the 3rd value in is the X coordinate value, so this combined with the Y value will allow you to move the pitch meter anywhere within the game. However, if the values are too large, it could cause your game to crash.

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