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About Gordo
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- Birthday November 18
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What's your operating system? Did you install the additional support programs it needs? Did you place the mod at the main MVP folder level (from where you could/should be running TiT)? Did you unzip/unrar the mod? (You shouldn't.....keep it zipped).
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I strive to always use the official ID (we have a thread about that and the ID assigner keeps up with it via an Excel chart which he posts from time to time.) The latest total conversion mod to have matching faces and roster is gong to be 2015 (unless you go with the MVP Caribe one. MVP Caribe doesn't (or shouldn't) use my rosters and I'm not even sure they use the official ID list). If 2015 works, then you would download and install and cyberfaces after that point (that you want) to go with the most recent rosters. I think there was one (Max Kepler if I remember correctly) that made my game crash. I'm going to PM you to explain more.
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If you're going to stay with the Xbox version, there are conversion tools in the downloads section. I uploaded what I had a while back. I recall that you have to FTP files to the Xbox and the Xbox would have to be modded for the full effect.... or as full as you can get it. I don't remember what all mods can be converted, so please don't PM me and ask me. There's not anyone left here that I know of who deals with Xbox mods any longer. However, you may be able to extrapolate what was done from the downloads area to what you can do now. And if the conversion tool is there, then you can try it out and tell us how you did. If you go the PC route, you'll of course have to buy a legit copy of the game and then, as you know, there's dozens and dozens of support threads around here already. From my end of things, you can't just insert a roster and hope it works, you have to have the accompanying cyberfaces that go with it, or you can manually change the cyberfaces to all generic ones and hope for the best. Good luck.
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Half-way done with making adjustments to all major league level pitchers regarding pitch types, speeds and trajectories. Should be ready for opening day!
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Preseason Roster MVP Baseball MLB 2019 (Feb/10/19) 1.0.0
Gordo commented on laca79njac52's file in Rosters
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It's not really a doubling up. It's more of a moving him to another team while still in the SP1 slot.
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One of the main things I can tell you that is a pain in the ass about rosters is that if you MOVE the SP1 player to another team, you'll cause a corruption for that team in that it will take up a phantom slot. You have to replace the player in that slot from the same team and then move the player to wherever you want. I'm not saying this is what caused this, but food for thought.
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Alejandro C started following Gordo
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In slight defense, sometimes it's hard to search the forums when the term you're searching for is 3 letters or less, but not everyone knows that, so when they start a thread, they may not name the full name of the app, program, topic, etc., which kinda sucks.
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Well, pretty much got most everything tweaked, so decided to go back through the pitchers and their pitch types (and velocity) from last year for all prominent MLB players to get that ready in time for the season.
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It depends on what type of updating you're doing to a roster. I can assure you with the updating that I do it can be quite tedious in terms of the various attributes. Cyberfaces seem more of an art and a learning curve in terms of getting them to be more realistic. Jed (who used to do MVP, but is now doing 2K faces) would be the best to ask. Portraits are a matter of finding the right source for those portraits. Then if you want them to show up with a transparency, that takes a little doing, but once you get it, it seems like it can be a pattern to then follow.
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In the rosters, a player has a portrait ID (which should also be the audio ID as well, I believe) assigned. The portrait maker will utilize a certain number for that portrait to show up with that certain player. That is why we have an official list. The same goes for the cyber (3D) face, when that face is made by a designer. Keep in mind, some cyberface makers in the past took it upon themselves to assign their own cyber face number that is typically different than what is on the official list (see that thread for a spreadsheet on numbers assigned). They simply didn't want to wait or came up with their own system, which I always thought was weird. Regardless, since the cyberface contains 3 main files to help show that face in game, you can always consult the official ID list for that give cyberface no., and then change the 3 files contained within a cyberface zip file to that official ID no. if needed. I've had to do this many, many times to get the face to show properly in game. Basically it's all about numbers matching up so the game knows to assign the portrait and/or cyberface properly.
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You can try to set up Virtual XP on your existing computer, or you can install a 2nd HDD and install XP on that or buy a 2nd computer and install XP on that.
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Little update.... updated the main fielding attributes for prominent players. Presently working on plate discipline for prominent players as well.