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IronMan16Bit

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  1. Version 1.0.0

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    I’ve finally wrapped this project up... for now, ha. Reddit Post I consolidated everything into one post and deleted the older ones to keep it clean. My resources were gathered from SportsLogos, Wikipedia, and InsideHook. Out of the 248 total uniforms, I’d estimate: ~100 brand new creations ~100 heavily modified The rest lightly touched because they were already strong I started with two MVP Mods files as baselines (linked below): Lonnie Walker's MLB Teams/Logos cbreezy15's MLB Teams/Logos I pulled roughly half from each to build out my 31 teams (yes, the Expos are included — couldn’t leave them out). Every team now has all 8 uniform slots filled, either through heavy edits or fully custom builds. Uniform Order I tried to stick by: Home Uniform - 2025/2026 Home Uniform Away Uniform - 2025/2026 Home Uniform Alt 1 Uniform - 2025/2026 Alt Uniform Alt 2 Uniform - 2025/2026 Alt Uniform, 90s/2000s Home Uniform/Alt Uniform Alt 3 Uniform - 90s/2000s Away Uniform/Alt Uniform Alt 4 Uniform - Historic/iconic pre 80s Home Uniform/Alt Uniform Alt 5 Uniform - Historic/iconic pre 80s Away Uniform/Alt Uniform, City Connect/Concept Uniform Alt 6 Uniform - City Connect/Concept Uniform What Changed the Most The bulk of the work was: Fixing and matching color palettes (a lot of blues, reds and oranges were off in my opinion) Reordering and swapping logos to better match real-life usage Creating new or placeholder logos to fit uniform hierarchy Matching uniforms as closely as possible to actual game-worn sets Updating pant stripes, hat color combos, and sock setups I primarily used Jersey Type 1 (buttoned) as my base template and converted most uniforms to that style. I prefer it over the pullover/no-button look. If you’re into ultra-accurate, traditional, consistency-driven uniform builds, this will be your thing. If you prefer creative reinterpretations, this probably won’t be your cup of tea. Player Pool & Ratings System Using roughly 26,000 seasons of FanGraphs data, I ranked players within their era and primary defensive position using percentile formulas in Excel. I then weighted performance across: Best single season Peak 3 seasons Peak 5 seasons Career average From that, I generated the following stats: Batters Power → ISO, HR rate, SLG, XBH Contact → AVG, K%, BABIP, H/PA Speed → SB, CS%, BsR, Spd Fielding → TZ/DRS, Fld, Def Arm → TZ, DRS, A per position, CS% (Catcher only) Pitchers Velocity → K/9, SO%, H Junk → K/9, BABIP, FIP Accuracy → BB/9, FIP, ERA I did a quick defensive boost pass for pitchers as well (e.g., Greg Maddux-level defenders getting 99 Fielding). Final player count: 178 batters 121 pitchers Plus all original SMB4 favorites and custom league players *Important note I added player names in that could be announced so someone like Barry Bonds is Barry Bond, Albert Pujols is Albert Pushups. I really didn't like the announcer just saying coming up to bat is number 5... Archetypes & Perks Every player received two major perks, carefully assigned to create strong but thematic combinations. I built custom archetypes based on final stat outputs to guide perk selection. For hitters, I bucketed them based on questions like: Do they have an elite bat (90+ Power and 90+ Contact) Are they defense-first? (90+ Fielding and 90+ Arm) Speed-first? (90+ Speed) All-around monsters? (240+ for Power, Contact, Speed) Example Archetypes: Babe Ruth - Power Bat Titan 2 batting oriented perks Ted Williams - Pure Bat Legend 2 batting oriented perks Andruw Jones - Two-Way Technician 1 batting oriented perk 1 defense oriented perk Jesse Barfield - Defensive Anchor 2 defense oriented perks That framework helped avoid generic perk stacking and instead make players feel distinct and dangerous. For pitchers, archetypes guided both perk selection and pitch arsenals. I built around 23 different arsenal combinations, tailored to their final stat profiles. While arsenals don’t always match real-life pitch counts exactly, I prioritized gameplay feel: SP → 5 pitch types RP → 4 pitch types CP → minimum 3 pitch types Starting pitchers with only 2–3 pitches just doesn’t feel great in-game, so I optimized for fun and variety. Era Buckets Used ≤1919 → Dead-ball ≤1941 → Live-ball ≤1960 → Integration ≤1980 → Expansion ≤2000 → Modern ≥2000 → Statcast Final Notes If you like the player pool, great. If not, you can always shuffle-draft the teams into your own pool. If you want to dive deeper into the numbers, check out the file: Player Pool + Archetypes This was a massive labor of love. If you’re into historically accurate uniforms and carefully constructed player builds that still feel fun and dangerous in-game, I think you’ll enjoy it.
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