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Ya learn somthin new each day... pump fakes!!


AgentQ16

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This may have been in all the MVP games but it's a first for me.

I never knew you could pump fake a throw from the outfield. i.e. fake a throw to one base and throw to another.

I was about to throw the ball to third to stop the runner from advancing and as i was in my throwing motion i saw the runner had pulled up. So, i accidentally hit the upper right trigger button and my outfielder went through his throwing motion but held onto the ball, i then hit the triangle to throw to second base and caught the guy on a backpick. Pretty cool. now no needless throws. And I try to backpick guys and get a few.

:)

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Pump faking (or fake throws) works wonders online, I've been using quite a bit.

Usual situation: runners on the corners, you field the ball on a single, fake a throw to home (which you have no prayer of making).

On your fake the guy on first tries for 3rd, you throw to 3rd instead and pick the guy off. Evil, but fun.

There are thousands of variants of this, I've been successful at it (online) quite a few times.

Sometimes pump faking will simply confuse your opponent and he'll return to the base he was on when he notices you still have the ball in your fielder's hands.. lol

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I have my fake throw set to Button 7 (R1 on my Thrustmaster Dual Power).... but it just plain doesn't work.

Interestingly, intentional walks and hitting the batter (10 and 11... triggers on the back of the gamepad) also do not work in game. :|

Any idea what the problem could be? I'd love to have the fake throw as an option!

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Maybe your controller.cfg file needs some editing... those options work fine for me.

Hmm... took a look at it and everything seems to be right. But maybe I'm missing something. :oops:

Here's my CFG file.... if anyone could take a look and see what the problem might be, that'd be great. :)

profile= Thrustmaster_FireStorm(TM)_Dual_Power_Gamepad


device= Thrustmaster_FireStorm(TM)_Dual_Power_Gamepad


player= 0


number_of_buttons= 13


number_of_povs= 1


number_of_axis= 4


VPAD_VIRTUAL_BUTTON_START= button 10


VPAD_VIRTUAL_BUTTON_SELECT= button 9


VPAD_VIRTUAL_BUTTON_CROSS= button 1


VPAD_VIRTUAL_BUTTON_CIRCLE= button 3


VPAD_VIRTUAL_BUTTON_SQUARE= button 2


VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4


VPAD_VIRTUAL_BUTTON_L1= button 5


VPAD_VIRTUAL_BUTTON_R1= button 7


VPAD_VIRTUAL_BUTTON_L2= button 6


VPAD_VIRTUAL_BUTTON_R2= button 8


VPAD_VIRTUAL_BUTTON_L3= button 11


VPAD_VIRTUAL_BUTTON_R3= button 12


VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1


VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1


VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1


VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1


VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1


VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1


VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2


VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2


VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3


VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3


VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4


VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4


VPAD_PITCH_1= button 1


VPAD_PITCH_2= button 3


VPAD_PITCH_3= button 2


VPAD_PITCH_4= button 4


VPAD_PITCH_5= button 7


VPAD_FIELD_PICK_OFF_THROW_FIRST= button 3


VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4


VPAD_FIELD_PICK_OFF_THROW_THIRD= button 2


VPAD_PITCH_OUT= button 1


VPAD_THROW_BALL= not_assigned -1


VPAD_INTENTIONAL_WALK= not_assigned -1


VPAD_INTENTIONAL_HITBATTER= button 11


VPAD_PITCH_HISTORY_OPEN= button 6


VPAD_SWING_NORMAL= button 1


VPAD_SWING_BUNT= button 4


VPAD_CHARGE_MOUND= button 11


VPAD_FIELD_THROW_FIRST= button 3


VPAD_FIELD_THROW_SECOND= button 4


VPAD_FIELD_THROW_THIRD= button 2


VPAD_FIELD_THROW_HOME= button 1


VPAD_FIELD_SWITCH= button 4


VPAD_FIELD_RELAY_THROW= button 8


VPAD_FIELD_CUTOFF_THROW= button 6


VPAD_FIELD_FAKE_RUNDOWN_THROW= button 5


VPAD_RUNNER_FIRST_SELECT= button 3


VPAD_RUNNER_SECOND_SELECT= button 4


VPAD_RUNNER_THIRD_SELECT= button 2


VPAD_RUNNER_RUNFIRST= pov90 1


VPAD_RUNNER_RUNSECOND= pov0 1


VPAD_RUNNER_RUNTHIRD= pov270 1


VPAD_RUNNER_RUNHOME2SCORE= pov180 1


VPAD_BASERUNNER_ADVANCEALL= button 5


VPAD_BASERUNNER_RETREATALL= button 7




profile= Keyboard_Profile_1


device= Keyboard_Profile_1


player= 2


number_of_buttons= 0


number_of_povs= 0


number_of_axis= 0


VPAD_VIRTUAL_BUTTON_START= key sc_esc


VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide


VPAD_VIRTUAL_BUTTON_CROSS= key sc_down


VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_right


VPAD_VIRTUAL_BUTTON_SQUARE= key sc_left


VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_up


VPAD_VIRTUAL_BUTTON_L1= key sc_numpad0


VPAD_VIRTUAL_BUTTON_R1= key sc_numpadenter


VPAD_VIRTUAL_BUTTON_L2= key sc_add


VPAD_VIRTUAL_BUTTON_R2= key sc_backslash


VPAD_VIRTUAL_BUTTON_L3= key sc_pagedown


VPAD_VIRTUAL_BUTTON_R3= key sc_pageup


VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_numpad8


VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_numpad2


VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_numpad4


VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_numpad6


VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_numpad6


VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_numpad4


VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_numpad8


VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_numpad2


VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1


VPAD_PITCH_1= key sc_down


VPAD_PITCH_2= key sc_right


VPAD_PITCH_3= key sc_left


VPAD_PITCH_4= key sc_up


VPAD_PITCH_5= key sc_numpadenter


VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_right


VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_up


VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_left


VPAD_PITCH_OUT= key sc_down


VPAD_THROW_BALL= key sc_rshift


VPAD_INTENTIONAL_WALK= key sc_pageup


VPAD_INTENTIONAL_HITBATTER= key sc_pagedown


VPAD_PITCH_HISTORY_OPEN= key sc_rbracket


VPAD_SWING_NORMAL= key sc_down


VPAD_SWING_BUNT= key sc_numpad0


VPAD_CHARGE_MOUND= key sc_up


VPAD_FIELD_THROW_FIRST= key sc_right


VPAD_FIELD_THROW_SECOND= key sc_up


VPAD_FIELD_THROW_THIRD= key sc_left


VPAD_FIELD_THROW_HOME= key sc_down


VPAD_FIELD_SWITCH= key sc_numpad0


VPAD_FIELD_RELAY_THROW= key sc_backslash


VPAD_FIELD_CUTOFF_THROW= key sc_backslash


VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_numpadenter


VPAD_RUNNER_FIRST_SELECT= key sc_right


VPAD_RUNNER_SECOND_SELECT= key sc_up


VPAD_RUNNER_THIRD_SELECT= key sc_left


VPAD_RUNNER_RUNFIRST= key sc_numpad6


VPAD_RUNNER_RUNSECOND= key sc_numpad8


VPAD_RUNNER_RUNTHIRD= key sc_numpad4


VPAD_RUNNER_RUNHOME2SCORE= key sc_numpad2


VPAD_BASERUNNER_ADVANCEALL= key sc_pageup


VPAD_BASERUNNER_RETREATALL= key sc_pagedown




profile= Keyboard_Profile_2


device= Keyboard_Profile_2


player= 0


number_of_buttons= 0


number_of_povs= 0


number_of_axis= 0


VPAD_VIRTUAL_BUTTON_START= key sc_esc


VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide


VPAD_VIRTUAL_BUTTON_CROSS= key sc_k


VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_l


VPAD_VIRTUAL_BUTTON_SQUARE= key sc_j


VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_i


VPAD_VIRTUAL_BUTTON_L1= key sc_f


VPAD_VIRTUAL_BUTTON_R1= key sc_u


VPAD_VIRTUAL_BUTTON_L2= key sc_q


VPAD_VIRTUAL_BUTTON_R2= key sc_x


VPAD_VIRTUAL_BUTTON_L3= key sc_tab


VPAD_VIRTUAL_BUTTON_R3= key sc_b


VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_w


VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_s


VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_a


VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_d


VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_d


VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_a


VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_w


VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_s


VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1


VPAD_PITCH_1= key sc_k


VPAD_PITCH_2= key sc_l


VPAD_PITCH_3= key sc_j


VPAD_PITCH_4= key sc_i


VPAD_PITCH_5= key sc_u


VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_l


VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_i


VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_j


VPAD_PITCH_OUT= key sc_k


VPAD_THROW_BALL= key sc_lctrl


VPAD_INTENTIONAL_WALK= key sc_g


VPAD_INTENTIONAL_HITBATTER= key sc_h


VPAD_PITCH_HISTORY_OPEN= key sc_tab


VPAD_SWING_NORMAL= key sc_space


VPAD_SWING_BUNT= key sc_b


VPAD_CHARGE_MOUND= key sc_c


VPAD_FIELD_THROW_FIRST= key sc_l


VPAD_FIELD_THROW_SECOND= key sc_i


VPAD_FIELD_THROW_THIRD= key sc_j


VPAD_FIELD_THROW_HOME= key sc_k


VPAD_FIELD_SWITCH= key sc_f


VPAD_FIELD_RELAY_THROW= key sc_x


VPAD_FIELD_CUTOFF_THROW= key sc_x


VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_z


VPAD_RUNNER_FIRST_SELECT= key sc_l


VPAD_RUNNER_SECOND_SELECT= key sc_i


VPAD_RUNNER_THIRD_SELECT= key sc_j


VPAD_RUNNER_RUNFIRST= key sc_d


VPAD_RUNNER_RUNSECOND= key sc_w


VPAD_RUNNER_RUNTHIRD= key sc_a


VPAD_RUNNER_RUNHOME2SCORE= key sc_s


VPAD_BASERUNNER_ADVANCEALL= key sc_q


VPAD_BASERUNNER_RETREATALL= key sc_e




profile= Thrustmaster_FireStorm(TM)_Dual_Power_(USB)


device= Thrustmaster_FireStorm(TM)_Dual_Power_(USB)


player= 1


number_of_buttons= 13


number_of_povs= 1


number_of_axis= 4


VPAD_VIRTUAL_BUTTON_START= button 10


VPAD_VIRTUAL_BUTTON_SELECT= button 9


VPAD_VIRTUAL_BUTTON_CROSS= button 1


VPAD_VIRTUAL_BUTTON_CIRCLE= button 3


VPAD_VIRTUAL_BUTTON_SQUARE= button 2


VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4


VPAD_VIRTUAL_BUTTON_L1= button 5


VPAD_VIRTUAL_BUTTON_R1= button 7


VPAD_VIRTUAL_BUTTON_L2= button 6


VPAD_VIRTUAL_BUTTON_R2= button 8


VPAD_VIRTUAL_BUTTON_L3= button 11


VPAD_VIRTUAL_BUTTON_R3= button 12


VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1


VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1


VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1


VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1


VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1


VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1


VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2


VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2


VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3


VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3


VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4


VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4


VPAD_PITCH_1= button 1


VPAD_PITCH_2= button 3


VPAD_PITCH_3= button 2


VPAD_PITCH_4= button 4


VPAD_PITCH_5= button 7


VPAD_FIELD_PICK_OFF_THROW_FIRST= button 3


VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4


VPAD_FIELD_PICK_OFF_THROW_THIRD= button 2


VPAD_PITCH_OUT= button 1


VPAD_THROW_BALL= not_assigned -1


VPAD_INTENTIONAL_WALK= not_assigned -1


VPAD_INTENTIONAL_HITBATTER= button 11


VPAD_PITCH_HISTORY_OPEN= button 6


VPAD_SWING_NORMAL= button 1


VPAD_SWING_BUNT= button 4


VPAD_CHARGE_MOUND= button 2


VPAD_FIELD_THROW_FIRST= button 3


VPAD_FIELD_THROW_SECOND= button 4


VPAD_FIELD_THROW_THIRD= button 2


VPAD_FIELD_THROW_HOME= button 1


VPAD_FIELD_SWITCH= button 4


VPAD_FIELD_RELAY_THROW= button 8


VPAD_FIELD_CUTOFF_THROW= button 6


VPAD_FIELD_FAKE_RUNDOWN_THROW= button 7


VPAD_RUNNER_FIRST_SELECT= button 3


VPAD_RUNNER_SECOND_SELECT= button 4


VPAD_RUNNER_THIRD_SELECT= button 2


VPAD_RUNNER_RUNFIRST= pov90 1


VPAD_RUNNER_RUNSECOND= pov0 1


VPAD_RUNNER_RUNTHIRD= pov270 1


VPAD_RUNNER_RUNHOME2SCORE= pov180 1


VPAD_BASERUNNER_ADVANCEALL= button 5


VPAD_BASERUNNER_RETREATALL= button 7

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Well, I have

VPAD_FIELD_FAKE_RUNDOWN_THROW= button 7

and

VPAD_VIRTUAL_BUTTON_R1= button 7 (so 7 is my trigger button).

When I hit that button, nothing happens. I also can't move my batters around the box.... :x :?:

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