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So this is a new one and I'm wondering if anyone else has experience with this - I recently modded a logo's FSH file. Did everything as normal. Opened up each individual picture inside the FSH, erased it and then pasted in the logo I wanted. Then made sure that my alphas are 8-bit BMPs. Packed everything back up with nfshtool. Reimported it into the logos.big file and compressed it.... and now the game crashes. I re-open the logos.big file and then it looks like there are a couple of other FSH files that are no longer compressed and much smaller than they were. 

 

The logo file I re-imported was l065.fsh and when I reopen, l001.fsh and l017.fsh and l021.fsh were all uncompressed and only about 14,000 in size rather than the normal 36,000. Even after re-compressing those files, the game still crashes and I had to revert to the clean logos file in order to boot the game back up again. Anybody else with a similar experience?

 

Programs used: Adobe Photoshop, nfshtool, bigGUI, EA Graphics Editor

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2 hours ago, Jim825 said:

I seem to recall reading about bigGUI causing file corruption issues for some modders. I prefer to use eazip. I’ve never had issues using it when working on .big files. 

Thanks, I'll give that a try later tonight!

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