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Jim825

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Everything posted by Jim825

  1. The mod includes a spreadsheet that lists all the created player names and their associated audio IDs.
  2. There is one wrinkle when finding unused portrait IDs. As you are aware, portraits and audios share the same ID. If you get a list of all the unused IDs in a roster set and you decided to assign one of them to a player, you might find that the wrong name is announced for the player when he comes up to bat. For example, in many of the Total Classics mods, I use OTBJoel's Legends from the Booth mod. If MVPEdit Pro were to give me a list of unused portrait IDs and I picked one to assign to a player, I would still need to check the Legends from the Booth spreadsheet (which lists all the created audios) to make sure that the ID I was about to use didn't have an associated audio. For example, if I were creating a 1933 Total Classics mod, MVPEdit Pro might tell me that ID 2656 was unassigned, however, when I assigned it to a player and he came up to bat, the announcer might say, "Now at bat, Mickey Mantle". Mickey Mantle isn't in the 1933 rosters, however, that is the audio assigned to him in the Legends from the Booth mod. I'm not discouraging you from adding this feature. I'm just pointing out that it's not foolproof.
  3. 10/10, 31 seconds
  4. 8/10, 54 seconds. I thought I had one of the top scores today but I was sadly mistaken.
  5. 4/10, 67 seconds. Tough questions today.
  6. 7/10, 61 seconds
  7. 8/10, 56 seconds
  8. 10/10, 30 seconds. A very good day today!
  9. 7/10, 48 seconds
  10. That looks great!
  11. Here are some things I'm thinking about as I read this exciting news about MVPEdit Pro. Integration of Lahman Database For historical rosters, like the ones I create in the Total Classics mods, my first step is importing teams from the Lahman database. Will the Lahman Database be integrated in MVPEdit Pro? At a minimum, the version included with the current MVPEdit, which is current through 2005, could be used, as it is a standalone file in the MVPEdit folder. Ability to read existing MBE files into MVPEdit Pro Do you envision MVPEdit Pro being able to import MBE files created with MVPEdit? If the Lahman database is not included with MVPEdit Pro, I could see myself creating a Total Classic MBE file with with MVPEdit and then import it into MVPEdit Pro and continue working on the roster there. Additional functionality I have my own wish list of additional functionality that would be useful to have in MVPEdit Pro. These are things I currently have to do outside of MVPEdit. a. Duplicate portrait ID detection This feature would allow you to determine if multiple players have the same portrait/audio ID assigned to them. I wrote my own utility in the Lua programming language to do this and I run it when I am working on my rosters to find duplicates. b. Face / skin tone mismatch detection For all players that use generic faces (face ID 901-915) this feature looks at the assigned skin tone (1-15) to make sure that it is valid. For example, a player with a face ID of 901 should not have a skin tone of 15. Again, I wrote my own utility in Lua to look for these mismatches. c. Invalid pitch speed validation When assigning pitch types to a pitcher, I have to check to make sure that the pitch speeds are valid. One of the things that stecropper sent me was a document of MVPEdit formulas, along with this table of pitch speeds: If this was integrated into MVPEdit Pro, a user could quickly check to to see if there are any pitchers that throw 99 mph knuckleballs or a 36 mph fastball. d. Importing player attributes from other rosters Early in my Total Classics "career", stecropper gave me a special version of MVPEdit that has an "Import from MBE" function. It allows me to specify a different MBE file and it compares the rosters in two MBE files, the one I am working on and the the other one I specify. It then produces a list of players in common and I can then import all of the appearance attributes (e.g. portrait ID, face ID, facial hair, skin tone, walkup ditty ID, batting stance, etc.) from the MBE file I specified into the rosters I am working on. This can save a lot of time if you are working on a roster that is only a year or two different from a current roster. For example, when I created the Total Classics 1975 rosters, there were many players in common with my Total Classics 1974 mod. Using this "Import from MBE" function saved me a lot of time since I could quickly assign appearance attributes to many TC1975 players at once.
  12. 10/10, 46 seconds. I had to think hard on a couple of questions and my time shows.
  13. Nice way to start the new year. 6/10, 57 seconds
  14. 7/10, 55 seconds. Much better than I expected. Congratulations to Yankee4Life on this month's win.
  15. 8/10, 45 seconds. A number of lucky guesses today.
  16. It's just the opposite. Learning how this works under the hood just makes it more magical!
  17. 9/10, 74 seconds. Very pleasantly surprised by this score.
  18. Very nice analysis of this feature of the game.
  19. 10/10, 33 seconds
  20. Great job! 5/10, 52 seconds.
  21. 10/10, 34 seconds
  22. 5/10, 54 seconds. I had 7 soccer questions!! Bah humbug.
  23. 4/10, 61 seconds. Another tough day.
  24. 5/10, 57 seconds. Tough questions for a Tuesday.
  25. 7/10, 62 seconds. I'm amazed I did this well.
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