ChicagoCubs720 Posted July 1, 2007 Share Posted July 1, 2007 I don't think this is such a big deal, but: I was trying to add names to the back of the Dodgers' home unis and I decided to replace the zero with some red bmp I had, just for the heck of it. I then thought I'd just paste the font file in the data folder instead of installing it to models.big, and it worked. I guess this means you no longer need to install new cyberfaces and uniforms into models.big, you just need to paste them into your data folder. Link to comment Share on other sites More sharing options...
krawhitham Posted July 1, 2007 Share Posted July 1, 2007 truth be known you can do that with most files, but it can create problems later Link to comment Share on other sites More sharing options...
Royal Blues Posted July 1, 2007 Share Posted July 1, 2007 If this is really the case, this is quite a find, especially to uniform/cyberface modders. It would completely cut out the downtime of installing a uni just to make sure the piping or sleeve patch looks right, going back to edit in photoshop, then spending more time installing just to check it again. I'll give this a go in a little bit, since I have roughly 16 teams' worth of minor league unis to test out. EDIT: After seeing kraw's post, let me rephrase: I would use this method just for the testing/trial and error phase of modding. After it's perfect, I'd of course delete all those .fsh files out of my data folder and install the finished product properly. Link to comment Share on other sites More sharing options...
krawhitham Posted July 1, 2007 Share Posted July 1, 2007 If this is really the case, this is quite a find, especially to uniform/cyberface modders. It would completely cut out the downtime of installing a uni just to make sure the piping or sleeve patch looks right, going back to edit in photoshop, then spending more time installing just to check it again. I'll give this a go in a little bit, since I have roughly 16 teams' worth of minor league unis to test out. EDIT: After seeing kraw's post, let me rephrase: I would use this method just for the testing/trial and error phase of modding. After it's perfect, I'd of course delete all those .fsh files out of my data file and install the finished product properly. That is what I do, I have found if you get too many files or even the wrong combo of files it will crash the game Link to comment Share on other sites More sharing options...
Royal Blues Posted July 1, 2007 Share Posted July 1, 2007 Okay, here's a question then: what is the max number of uniform .fsh files you would put into the data folder? Not the font files, just the uniform files. I ask because I have somewhere around 32 uniforms I need to test out. I also edited my previous post, seeing as I'm an idiot. For some reason, my brain took me hostage and made me type "data file" instead of "data folder" :yernuts: Link to comment Share on other sites More sharing options...
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