Jump to content



Photo

* Venturas Park - Fantasy Stadium *


  • Please log in to reply
34 replies to this topic

#21 rolie

rolie

    All-Star

  • Modders
  • 1,526 posts
  • Gender:Male
  • Location:baskin robbins
  • Interests:KPFK

Posted 07 November 2008 - 03:09 AM

Looks good so far redsox. Glad you are getting the hang of it. looks like you are definitely on your way. You can also change the color of the 3d seat texture to match. It's the top right corner of the texture.
  • 0

#22 redsox

redsox

    MVP

  • Modders
  • 4,112 posts
  • Gender:Male
  • Location:Nexus of the Universe

Posted 07 November 2008 - 03:16 AM

Thanks for the suggestion rolie. I haven't yet fooled around with the 3D crowds, but will eventually attempt it.
  • 0

#23 wrigleyville33

wrigleyville33

    eamus_catuli

  • Modders
  • 2,699 posts
  • Gender:Male
  • Location:Blacksburg, VA
  • Interests:Chicago Cubs, Virginia Tech, Everton

Posted 07 November 2008 - 06:12 AM

It is really amazing to me redsox, how you get all of this in game so fast. Modeling and dealing with uv maps in zmod is so easy for me. Yet I have no experience at all with importing objects in game (besides a foul pole) with oiftool, and that is where I think I will get into some trouble.
  • 0

#24 redsox

redsox

    MVP

  • Modders
  • 4,112 posts
  • Gender:Male
  • Location:Nexus of the Universe

Posted 07 November 2008 - 11:42 AM

It is really amazing to me redsox, how you get all of this in game so fast. Modeling and dealing with uv maps in zmod is so easy for me. Yet I have no experience at all with importing objects in game (besides a foul pole) with oiftool, and that is where I think I will get into some trouble.


But to me, I think, that is the easy part. You have to spend some time creating the textures you want, map it correctly, find the best location for the part you want to import, etc. But when you have completed all of that, getting those parts into the game shouldn't be hard at all.

Just remember that if you are adding new parts to the stadium, you don't have to modify the mstadium using oiftool. You still need to open up mstadium and hit retain all and create a new .o, but there's no part replacing involved. You would only have to replace parts in the removable.o.

rolie's openoffice templates will help you a ton if you keep track of the things you are changing and/or updating. You can always refer back to that to see which parts have been used up and if you are wanting to make a quick update, it will help you out in that regard as well.

I am in no way an expert in regards to stadiums, but if you have a question and I know the answer to, I will gladly help you out.
  • 0

#25 redsox

redsox

    MVP

  • Modders
  • 4,112 posts
  • Gender:Male
  • Location:Nexus of the Universe

Posted 07 November 2008 - 11:08 PM

Stadium Ads - Updated the right field ads.

EA Version
Posted Image

Modded Version
Posted Image

Posted Image


Thanks to rolie, I also updated the on-deck circle. Here's the new screen.

Modded Version - on-deck circle
Posted Image
  • 0

#26 BigPaPa

BigPaPa

    All-Star

  • Contributors +
  • 1,268 posts
  • Gender:Male
  • Location:N Y C

Posted 08 November 2008 - 12:13 AM

You need to add some texture to you textures lol if that amkes sense, you wall texture is very flat and 2d looking, since the lighting in MVP isnt all that hot you gotta make your textures a little over done.
  • 0

#27 redsox

redsox

    MVP

  • Modders
  • 4,112 posts
  • Gender:Male
  • Location:Nexus of the Universe

Posted 08 November 2008 - 12:54 AM

I see what you mean. I will give it some more depth. Here's the texture that I am using for the wall.

http://i148.photobuc...ew_Wallcopy.png
  • 0

#28 wrigleyville33

wrigleyville33

    eamus_catuli

  • Modders
  • 2,699 posts
  • Gender:Male
  • Location:Blacksburg, VA
  • Interests:Chicago Cubs, Virginia Tech, Everton

Posted 08 November 2008 - 04:51 AM

Yeah dude you need to bring out the ridge shadow more on that padding texture.
  • 0

#29 redsox

redsox

    MVP

  • Modders
  • 4,112 posts
  • Gender:Male
  • Location:Nexus of the Universe

Posted 08 November 2008 - 03:46 PM

You need to add some texture to you textures lol if that amkes sense, you wall texture is very flat and 2d looking, since the lighting in MVP isnt all that hot you gotta make your textures a little over done.


Any better?

Posted Image
  • 0

#30 redsox

redsox

    MVP

  • Modders
  • 4,112 posts
  • Gender:Male
  • Location:Nexus of the Universe

Posted 08 November 2008 - 11:11 PM

Attempted an out of town scoreboard, but didn't realize it would be stretched this badly. I started off with 1024x256 but I think I should have started off with 1024x128. It took me a long time to get the texture done and I am not sure if I will go back and fix it.

Posted Image

I also added a Discovery Channel ad in centerfield.

Posted Image
  • 0

#31 redsox

redsox

    MVP

  • Modders
  • 4,112 posts
  • Gender:Male
  • Location:Nexus of the Universe

Posted 10 November 2008 - 09:26 AM

I actually decided to go ahead and update the out of town scoreboard.

Posted Image

But it's not accurate though. The font for the numbers are wrong. So if anyone knows the name of the font that comes closest to the ones used on the real scoreboard, I will update it.

Here's a screen that I used as a guide to create the one above.

Posted Image
  • 0

#32 davidthecornman

davidthecornman

    Rookie

  • Banned
  • Pip
  • 35 posts

Posted 10 November 2008 - 10:16 AM

this is nice cant wait to see it finished.

#33 redsox

redsox

    MVP

  • Modders
  • 4,112 posts
  • Gender:Male
  • Location:Nexus of the Universe

Posted 16 November 2008 - 12:31 AM

Does the current wall padding look better or does the ivy look better?

Posted Image
  • 0

#34 wrigleyville33

wrigleyville33

    eamus_catuli

  • Modders
  • 2,699 posts
  • Gender:Male
  • Location:Blacksburg, VA
  • Interests:Chicago Cubs, Virginia Tech, Everton

Posted 16 November 2008 - 01:03 AM

Does the current wall padding look better or does the ivy look better?

Posted Image

That looks pretty cool actually. This is what I would do in your case. Use that same ivy texture for a batter's eye, and use padding for the outfield wall.
  • 0

#35 Edtench

Edtench

    Rookie

  • Members
  • 97 posts
  • Gender:Male

Posted 19 October 2011 - 07:10 AM

The park looks nice. How's it coming.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users