* Venturas Park - Fantasy Stadium *
Posted 07 November 2008 - 03:09 AM
Posted 07 November 2008 - 03:16 AM
Posted 07 November 2008 - 06:12 AM
Posted 07 November 2008 - 11:42 AM
It is really amazing to me redsox, how you get all of this in game so fast. Modeling and dealing with uv maps in zmod is so easy for me. Yet I have no experience at all with importing objects in game (besides a foul pole) with oiftool, and that is where I think I will get into some trouble.
But to me, I think, that is the easy part. You have to spend some time creating the textures you want, map it correctly, find the best location for the part you want to import, etc. But when you have completed all of that, getting those parts into the game shouldn't be hard at all.
Just remember that if you are adding new parts to the stadium, you don't have to modify the mstadium using oiftool. You still need to open up mstadium and hit retain all and create a new .o, but there's no part replacing involved. You would only have to replace parts in the removable.o.
rolie's openoffice templates will help you a ton if you keep track of the things you are changing and/or updating. You can always refer back to that to see which parts have been used up and if you are wanting to make a quick update, it will help you out in that regard as well.
I am in no way an expert in regards to stadiums, but if you have a question and I know the answer to, I will gladly help you out.
Posted 07 November 2008 - 11:08 PM
Thanks to rolie, I also updated the on-deck circle. Here's the new screen.
Modded Version - on-deck circle
Posted 08 November 2008 - 12:13 AM
Posted 08 November 2008 - 04:51 AM
Posted 08 November 2008 - 03:46 PM
You need to add some texture to you textures lol if that amkes sense, you wall texture is very flat and 2d looking, since the lighting in MVP isnt all that hot you gotta make your textures a little over done.
Posted 08 November 2008 - 11:11 PM
I also added a Discovery Channel ad in centerfield.
Posted 10 November 2008 - 09:26 AM
But it's not accurate though. The font for the numbers are wrong. So if anyone knows the name of the font that comes closest to the ones used on the real scoreboard, I will update it.
Here's a screen that I used as a guide to create the one above.
Posted 16 November 2008 - 12:31 AM
Posted 16 November 2008 - 01:03 AM
That looks pretty cool actually. This is what I would do in your case. Use that same ivy texture for a batter's eye, and use padding for the outfield wall.
Does the current wall padding look better or does the ivy look better?
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