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Msaa & Msaa Quality


JoeRudi26

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Since (finally) upgrading to a new video card, I went back into video options and turned on MSAA & MSAA Quality to see if there was going to be much of a difference, and just thought I'd post it here to let people know what kind of impact it has in game. If you're able to turn it on without taking a massive frame rate hit, I recommend it. These pictures don't do it 100% justice, but it does make a significant difference in the game, and if you can max it out at 8x and 2 (although 4x wasn't much different), it does a decent job of smoothing out most jagged edges on the screen.

MSAA & MSAA Quality Off:

MSAA - 8x MSAA - 2

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If you look closely, you can see the difference in the player models as well.

Yep, I see them.

The little setting makes a world of difference, and you say it doesn't affect your framerate. That's good stuff.

Might have to look into finding your card on newegg. I need to upgrade in a bad way.

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thanks for posting this! I had been wondering what MSAA did in the game. I couldn't notice except for a slight framerate issue, so I turned it off. I can see the difference in your pictures so I'll have to play around and see if I can get it to work without the framerate hits.

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I'll have to play around and see if I can get it to work without the framerate hits.

No prob. If you notice in the top pic, my Shadow Settings are on medium. I changed it to Ultra High and lost about 25 FPS in the Pitcher/Batter interface screen. On medium, I'm getting 60FPS there and throughout the rest of the game, and to be honest, I couldn't see a bit of difference.

Either way, I figured maxing out the MSAA & MSAA Quality would have caused more of a slow down than shadow settings.

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Maybe it's only aviable for nvidia cards , I have an ATI4850 and can't turn msaa quality to anything either .

I believe with ATI cards, that it defaults to some value automatically. Remember reading this when NBA 2k9 came out. Check your config file in your Saves folder. Haven't taken a look at it yet to see if it can be changed.

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I believe with ATI cards, that it defaults to some value automatically. Remember reading this when NBA 2k9 came out. Check your config file in your Saves folder. Haven't taken a look at it yet to see if it can be changed.

Forcing it to "2" in the config files makes the image even worse.

I think it is a Nvidia Cards only mode:

CSAA, the answer to running 16xAA.

CSAA (coverage sampled AA) is a Geforce 8 series only feature. Whereas MSAA was a direct response to SSAA being far to expensive performance wise, think of CSAA as a response to MSAA being too costly as we move beyond current AA levels and onwards to 8x and 16x AA. Even with the increase of gpu performance, 16xMSAA is still far too demanding. You will recall that MSAA cuts the fill rate strain by only sampling one colour value per pixel. CSAA does similar things.

In the above table taken from the G80 white paper, you can see how the different methods decrease the performance hit as you increase the AA levels by detaching the sample types and making them independent. With CSAA 16x you have the same amount of colour and Z samples taken as with 4xMSAA, but coverage samples are extended from 4 to 16.

The benefit claim NVIDIA, is that CSAA offers similar image quality to MSAA but with much less of a performance penalty, so for the first time we find 16x AA possible on mainstream graphics cards. AMD currently have nothing to rival this, but expect something similar with R600.

On the 8 series, you will find the following modes of AA, and i've included the amount of samples used for each in order of colour, Z, and coverage:

2x = MSAA (1, 2, 2)

4x = MSAA (1, 4, 4)

8x = CSAA (1, 4, 8)

8xQ = MSAA (1, 8, 8)

16x = CSAA (1, 4, 16)

16xQ = CSAA with (1, 8, 16)

To enable the CSAA modes is a bit annoying at present. The first thing you need to do is to enable AA in the game you wish to play (any mode will do). By doing this you make sure that AA is ran as the developer intended. Then in the NVIDIA Control Panel find "antialiasing - mode" and select " enhance the application". Now choose the CSAA level you want to use under "antialiasing - setting".

By doing this, you make sure AA is ran as it should be for the game (by making sure an AA level is chosen in the games menu) and then selecting you desired CSAA level in the control panel. Yes its annoying and tedious, but it's the only way to get it to work in current games. Future titles will allow you to select all modes of AA, including CSAA in the game menu's.

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Forcing it to "2" in the config files makes the image even worse.

I think it is a Nvidia Cards only mode:

CSAA, the answer to running 16xAA.

CSAA (coverage sampled AA) is a Geforce 8 series only feature. Whereas MSAA was a direct response to SSAA being far to expensive performance wise, think of CSAA as a response to MSAA being too costly as we move beyond current AA levels and onwards to 8x and 16x AA. Even with the increase of gpu performance, 16xMSAA is still far too demanding. You will recall that MSAA cuts the fill rate strain by only sampling one colour value per pixel. CSAA does similar things.

In the above table taken from the G80 white paper, you can see how the different methods decrease the performance hit as you increase the AA levels by detaching the sample types and making them independent. With CSAA 16x you have the same amount of colour and Z samples taken as with 4xMSAA, but coverage samples are extended from 4 to 16.

The benefit claim NVIDIA, is that CSAA offers similar image quality to MSAA but with much less of a performance penalty, so for the first time we find 16x AA possible on mainstream graphics cards. AMD currently have nothing to rival this, but expect something similar with R600.

On the 8 series, you will find the following modes of AA, and i've included the amount of samples used for each in order of colour, Z, and coverage:

2x = MSAA (1, 2, 2)

4x = MSAA (1, 4, 4)

8x = CSAA (1, 4, 8)

8xQ = MSAA (1, 8, 8)

16x = CSAA (1, 4, 16)

16xQ = CSAA with (1, 8, 16)

To enable the CSAA modes is a bit annoying at present. The first thing you need to do is to enable AA in the game you wish to play (any mode will do). By doing this you make sure that AA is ran as the developer intended. Then in the NVIDIA Control Panel find "antialiasing - mode" and select " enhance the application". Now choose the CSAA level you want to use under "antialiasing - setting".

By doing this, you make sure AA is ran as it should be for the game (by making sure an AA level is chosen in the games menu) and then selecting you desired CSAA level in the control panel. Yes its annoying and tedious, but it's the only way to get it to work in current games. Future titles will allow you to select all modes of AA, including CSAA in the game menu's.

interesting will try this out, I did notice before that 16xQ didn't work in Nvidia control panel. I'll try with the enhance application enabled.

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