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3 hours ago, Kccitystar said:

 

The goal with MVPEdit Pro is to do roster editing extremely well, with better visibility, safer workflows, and fewer crash-prone blind spots than MVPEdit ever had.

Where the game has hard limits, the editor should detect and explain them instead of silently trying to work around them. That’s how people lose hours of work.

 

I could look into doing these since they address clarity, safety and speed, which are like the holy trinity of a good editor:

  •  Editing All-Star teams without manual player duplication 
  • Team realignments
  • Smart detection of unused slots for faces/portraits
  • Guardrails + crash detection
  • Clear warnings when you are making changes that might cause quirks in-game

Some of the more advanced ideas here make sense as separate tools or pipelines down the road but keeping scope tight is the only way this editor can stay reliable and predictable at the moment


 

 

There is one wrinkle when finding unused portrait IDs.  As you are aware, portraits and audios share the same ID.  If you get a list of all the unused IDs in a roster set and you decided to assign one of them to a player, you might find that the wrong name is announced for the player when he comes up to bat.

 

For example, in many of the Total Classics mods, I use OTBJoel's Legends from the Booth mod.  If MVPEdit Pro were to give me a list of unused portrait IDs and I picked one to assign to a player, I would still need to check the Legends from the Booth spreadsheet (which lists all the created audios) to make sure that the ID I was about to use didn't have an associated audio.

 

For example, if I were creating a 1933 Total Classics mod, MVPEdit Pro might tell me that ID 2656 was unassigned, however, when I assigned it to a player and he came up to bat, the announcer might say, "Now at bat, Mickey Mantle".  Mickey Mantle isn't in the 1933 rosters, however, that is the audio assigned to him in the Legends from the Booth mod.

 

I'm not discouraging you from adding this feature.  I'm just pointing out that it's not foolproof.

 

That is good information to know. I have not installed that audio mod yet although I do have it. Is there a program or spreadsheet that has the legend of the booth information about assigned player IDs and such? For my project I intend to just use the unmodded default roster of the game and replace all of the fake players including the non union guys such as Kevin Millar and Damian Miller.

1 hour ago, Jim825 said:

The mod includes a spreadsheet that lists all the created player names and their associated audio IDs.

Great thank you very much! I took a look at the spreadsheet and see why the project would take 3 years of hard work. 9650 names to catalog and get sound for is a tremendous amount of data. We're incredibly lucky to have such an amazing resource and fan of baseball and the game!

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