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Project Awesome MLB 2019 Teampack 1.1.1

   (2 reviews)

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About This File

The PA team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s preexisting teams.


Our design philosophy was to create all 30 MLB teams in SMB2 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players!


A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around.  We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2 universe. We hope you enjoy playing it as much as we enjoyed creating it! 



  • Realistic logos and uniforms for all 30 MLB teams
  • Current rosters for all 30 MLB teams
  • Pitchers have real to life windups, pitch types and arm angles
  • Recreated all MLB players within SMB2
  • MLB teams fit in with developer created teams
  • Unique likenesses for each individual player
  • Unique custom stats for each individual player
  • Unique gear and equipment for each individual player


Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing!


We want to thank rb242 for making this happen as without him this may not of happened.          


Rating System Explanation


Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions.


Key points to note about our conversions:


Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two

 Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams

All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed

Whenever rounding needs to be performed, it's always rounded down.



For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2)



For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm.



For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two.



For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity.


The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after.



Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed.


Positional Stats

For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale)


For OF primaries, we use running speed, stealing ability, and OF range, and divide by six.


For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four.





Q: How do I install this wonderful teampack?



A: With Ferrea's PC Team Transfer Tool that you can find here


Q: Why isn’t player X on Y team ?

A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time.


Q: Why is my teams logo/uniform X or Y ?

A: There is a only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible, we did the best we could within the game limitations.


Q: Why are some of the away uniforms the teams alternative colored versions ?

A: While we understand this isn’t the normal away jerseys for many teams we enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams.


Q: Why is player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career ?

A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today, we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level.


Q: Why is the VEL stat for X not his exact real life MPH ?

A: This ties into our design philosophy and making sure the the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made.


Q: Can I change a players stats to whatever I want and make them look how I see fit ?

A: Of course you can! This game is all about creating and sharing and we want you change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own.                                                    

















Out of the Park Baseball 2019

Google Images



What's New in Version 1.1.1   See changelog


Version 4.1 of the file has been updated to correct some issues.


WARNING: If you’re in the middle of a season and want to update your teams to the newest version you will have to cancel your season and delete the league they are in for the updating to work.





  • Shohei Ohtani is now a position player (starting RF)
  • Tyler Skaggs & Andrew Heaney have been added to the rotation.


Thanks to all those that have downloaded it. Please keep providing feedback.

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   1 of 3 members found this review helpful 1 / 3 members

I think a major overhaul needs to be done at the expense of the bullpens. I know you guys are trying to keep it accurate, but many players have a crazy low amount of speed. Freddie Freeman is not a turtle. And also not blonde? I know there's a crazy amount of players to do, but a regular All-Star player like Freeman deserves to look like himself to the best abilities of this constricting player editor. Just skimming through random teams, I see a lot of players who have very little speed for no reason, and teams that have awful bullpens in real life and have god-tier pens in this. Among the top 5 worst bullpens in the league in ERA (Nats, O's, Mariners, Mets, Tigers), none of them have a bullpen rating that is below a rating of 4. Just because a pitcher has high velo and good spin rate does not mean they are a good pitcher, so if these stats are coming from a purely statcast oriented set-up, a lot will go wrong. Try to factor in a pitcher's walk rate into their accuracy and a swing-and-miss rate to determine a player's junk. Maybe a set-up could be done where some kind of calculation is used with WAR to divide out wherever the stats are coming from. For example, let's say that some player is throwing 98mph consistently with a high spin-rate but has a WAR of -0.3 over 50 innings. That's a pretty telltale sign that maybe they aren't a good pitcher.


However as a Mets fan, I would just like to say...



I have already gone over why Familia should not be a good pitcher

Why is Cespedes playing? He's basically dead right now (same with Lowrie and I guess Nimmo)

Jeff McNeil (the All-Star caliber player who won't be in the All-Star Game because popularity contests shouldn't determine All-Stars) isn't even on the team

deGrom is blonde?

Jason Varg-ace > Matz

Dom Smith needs to be a bench player AT LEAST


Here is the usual line-up:

McNeil (who deserves 99 contact by the way) LF

Alonso (who deserves 99 power) 1B

Cano (who sucks for some reason? how do players who go to the Mets just up and ruin their HoF careers all the time?) 2B

Conforto RF

Ramos (you overestimate his speed) C

Rosario SS

Frazier 3B

Lagares CF

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Any chance you could update the Yankees roster? For example, remove Greg Bird and Troy Tulo and add Gio Urshella and Didi. Also, I found a few mistakes on the Yankees. For instance, Voit's jersey number, Clint Fraizer's name is spelled wrong and he has the wrong jersey number. Besides that great job!

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Is Angels'19 missing in the v3.2 teampack?

Response from the author:

Yes they were, v3.3 has the Angels and was released within a few hours of initial release.


Sorry for any inconvenience.

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