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MarlinsMY

Modder
  • Content Count

    207
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About MarlinsMY

  • Rank
    Major Leaguer

Profile Information

  • Location
    Maine
  • Interests
    Baseball (Yankees and Marlins), Television/Video Production, Music

Contact Methods

  • Website URL
    http://www.yosuamedia.com/

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  1. ​Unfortunately, 2K12 only has the Polo Grounds in terms of classic stadiums.
  2. ​I think renaming the intervals file along with the stadium file would work. I don't think the crowd file would need to be changed though.
  3. I know changing a team's stadium is possible to do in Reditor II, given the appropriate licence. It is found on the "Teams" tab. Unlike the method mentioned above, the stadium filenames don't change... the roster file will just look to a different file when loading that team's stadium.
  4. I'm glad I was able to play a role in defeating Boston!
  5. Looks great - I particularly like the Wrigley outfield brick texture...
  6. I haven't had those types of problems... originally I bought the licenses but was unable to validate the keys. That turned out to be a problem with Vlad's web host, as the program had to connect to it as part of the validation process. I've seen that many people on the NBA forum are having problems like you've described. Vlad said it's still a side effect of the hosting issue.
  7. Here's a zip file containing the modified stadium, as well as the DDS files for both the retired numbers and the Worlds Series title years. I've also attached comparison shots of the original game file versus the updated version. (As you can see, I changed the order of some of the numbers.) In both cases, the textures seen in the "modified" version are 4 times the original size. Obviously, some work would still be needed to get everything to line up correctly - it's a little hard to put everything in the right place using a blown up blurry version of the original :-). Of course, they no longer display the WS years there at the actual stadium - it's now a huge picture of Steinbrenner casting a somewhat creepy glare over everything. By battling through Blender (and a little trial and error work on the UV mapping), I think I could replace that display with the picture. Another thing I noticed: not all of the textures are exported to DDS files that can be opened by Photoshop. In those cases, I was able to use the 2KModTool to export the texture I needed (from a non-RED MC saved version of the file), and that imports back into the file using RED MC just fine. Yankee Stadium Texture Test.zip
  8. Welcome to Yankee Stadium in the Bronx... St. Louis? (The screenshot is an example of being able to switch the "vista" section from one stadium to another using RED MC.) I've tried to replace textures in a uniform file a few times without success. It didn't matter if the texture was 2x (which was what I originally thought the issue was) or if I imported the same file I just exported without any changes. In some cases, the replaced texture shows in-game as pure black, green or it disappears (like the chest logo). Sometimes the game will load a generic white uniform texture instead of the modified file. Hopefully this can be addressed in a later update, or someone else can figure out how to get them to work. I have been able to successfully replace some stadium textures with larger resolution files (the retired numbers in Yankee Stadium's Monument Park, for example).
  9. The roster file contains only the filenames of the uniforms. Depending on the prefix of the chosen jersey's filename ("uniform_XXX"), the manager jacket/scoreboard logo file and the home crowd are loaded. I was able to successfully create an additional uniform/jacket/crowd set for a team by creating a unique 3 letter "team code" in the filename ("psd"). So I think if somebody wanted to, they could create special crowd and jacket files for alternate or throwback/retro jerseys. However, the roster would need to contain a uniform slot that points to the new filename(s).
  10. He features more of a side-arm delivery when pitching left handed, and you're right about the velocity - it is higher from the right side. I actually saw him pitch in person last week and was able to grab some slow-motion video of him pitching from both sides. I've uploaded it here in case anyone is interested - unfortunately the resolution isn't that great but that is the camera's tradeoff when recording in slow motion.
  11. Here's the thread with my original comments (basically I followed some tutorials that were originally created for the NBA 2K series). I had the same thing happen with some part numbers making the entire model disappear. Selecting them also causes the export to not work. Back then, the N2KM importer/exporter worked with only certain versions of Blender and Python... I'm not sure if this has since been updated. I hope that helps a little!
  12. Back in 2012, I posted that I was unable to get a stadium model imported back to the NBA Mod Tool if the number of vertices changed. However, I've always had a difficult time using Blender (it's really not an intuitive program to use at all in my opinion) - I could have been doing something incorrectly. I'll have to install it and Python on my current computer and try again some time, because being able to do significant stadium modding would be nice.
  13. The cyberface is found as the "CF_ID" column in the Appearances tab. So, you would need to first find the AppID for the player you want to edit on the "Player" tab, then look up the row with that ID in the Appearance tab.
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