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Everything posted by BallFour

  1. Hey there! The SX tool is something that can be found in the generic audio tutorial originally made by Homer. Link below:
  2. Sorry, forgot to mention that I did try that too.
  3. Hey all. I'm not sure if Pirate is still patrolling the boards, but I'm just experiencing a small issue with his Astrodome mod. It seems that when a visiting team scores more than 10 runs, the tens column of the visitor's runs total drops down into the home team's as well. For example, if the score is 13-1 in favor of the visiting team, the scoreboard will display 13-11. This isn't an issue with the hits column or the errors column. Now, I did try a fix. I opened up the tanim.csv file, and I saw the error. The value of the home team tens (h1) was originally listed as the visiting team tens (v1). I replaced v1 with h1 in that file, saved it, and reimported it into the stadium's .big file. But sadly, the fix didn't hold. I exported it out, and sure enough, the work was saved. It still read "h1" where it should have. It's just that the fix isn't being implemented in the stadium for whatever reason. Any suggestions?
  4. Well this is frustrating. I've been having a crashing issue that was apparently caused by a roster issue, and I was trying to diagnose things. Due to this, I inadvertently lost the portraits file and the frontend art from what I created. I'm semi-okay with this because the portraits I'm working with are kinda crap (bad Photoshopping, etc.) but it just means I'm gonna need to take a little time to recreate the frontend art. I also need to diagnose and fix the roster problem, so all of this is just a bit frustrating. I do have a backup file that I know works, but it's missing a few updates. I'll resume working on things once I'm back from Florida on my wedding/honeymoon, so around early February. Just wanted to provide an update. EDIT: Fixed the roster issue. Game now no longer crashes. Just have to redo the frontend art. Meh.
  5. Version 2.0.0


    This is a fantasy 2000-era Astrodome mod. It was created using Pirate's amazing 1980s Astrodome mod. Hope you enjoy all of the fantasy elements of a renovated Eighth Wonder of the World!
  6. Yeah, I've got a template down for most. Like with the minor league teams for MVP 98, I've just taken a similar team's style and modded the logos/wordmarks and stuff. For example, if there's a team that has the piping down the front of the jersey like the Tigers, I'll use the Tigers as a template and just change the colors as needed. For teams with multicolored piping, I'll use the Braves. Black pinstripes will be the White Sox. Navy pinstripes will be the Yankees, color pinstripes will be the Reds, etc. The reason for the White Sox, Yankees, and Reds is because they've got the an easy logo to disappear. Rather than having text across the chest, it's just the emblem on the left chest, which makes things SO much simpler when trying to line things up for pinstripes. And I'll be honest, I've taken a bit of a break from MVP 98 to get the present day unis done. Right now, as MVP 98 stands, I've found pictures of all the free agents, and now I just need to mod the caps/jerseys so it looks like all the free agents are wearing plain white jerseys with black undershirts and black caps. That can be a bit challenging, and then all the 2020 uniform changes began to roll out, so I've started to adjust the whole of MLB. Also, thank you VERY much to KC because without your jersey editing tutorial, I would have never discovered how to get a more stitch like texture for the jersey logos. All I was previously doing was creating a drop shadow so it didn't look like some text just haphazardly pasted onto a jersey. So big thanks to you for that!
  7. Just finished the Astros uniform pack. With the total overhaul the Brewers did that I finished a while ago, I'm now jumping over to Pittsburgh.
  8. Thank you! I'll mess around with it, but I'm guessing it's impossible to do it on a case by case basis and it would just change things for the whole game and not just the few teams that have matte helmets. Also, I'm gonna have to find an EA Graphics Editor tutorial as to how to edit the alpha images because I've just been doing NSFHtool and Photoshop up to this point.
  9. Cubs uniforms are up. Lightened up the blue a little bit so now it really pops, especially in Wrigley Field. Feel free to give it a try and post your game images! I really like how the home pinstripes show up in Wrigley.
  10. Hmmm... my experimenting has me questioning whether or not I'll be able to do this in MVP. I think it's something attached to the stadiums and how the lights of the stadium reflect off the helmets. But I've attached a few pictures for comparison.
  11. They're the different looking texture that some teams use for batting helmets. For the Yankees, their road helmet is considered "matte" while their home batting helmet is traditional. It's just a matter of how light reflects off it.
  12. I think I found a halfway decent way to simulate matte batting helmets. I've updated the teams I've completed so far and added the matte finish. I'm going to test them out right now and see how they look!
  13. Thanks! I'm just updating team by team but I'll upload a Total Uniforms pack like I did a few years ago.
  14. Preview of the new Rangers uniforms.
  15. I'm going in order based on MVP Baseball's numbering system. Angels, then A's, Mariners, Rangers, White Sox, etc. The only reason I did the other teams earlier was because of announced uniform changes.
  16. Red Sox uniforms are now up.
  17. Thanks for making me aware of the issue. The crash should be fixed by using the instructions I outlined in my uniform mod thread. I will add the instructions to the details of this file.
  18. @Yankee4Life Thank you so much. Just wanted to update this for anyone who downloaded the previous versions of my Brewers mod before the uniform select file fix. Unfortunately, you're going to have to do some work with the .big file. In your mod folder, you have to open up the uniforms.big file and then delete everything from 022.fsh to 022o.fsh. Then, in a clean install of MVP Baseball 2005, you'll have to extract 022.fsh to 022o.fsh from the uniforms.big file to basically start the team from scratch. After importing the "clean" Brewers uniform files into the mod version of your game, then you can just install the 022.fsh from my Brewers uniform mod pack and everything should work just fine. Alternatively, you could just start with an entirely brand new uniforms.big file from a clean install of MVP Baseball 2005 and just install all of my uniform mods again, but that might be more time consuming. I added this information to the details of the Brewers uniform pack as well. However, if you're downloading the current uniform mod from brand new, you shouldn't have an issue. This is only for those that have had an issue after downloading a previous version of the mod. Everything has been corrected in the latest release.
  19. Thanksgiving holiday has been pretty hectic. Visited family from Monday thru Wednesday and I've been working noon to midnight since coming back. I've finished the Royals uniforms, but just working on the letter/number fonts on the alternates. With my schedule, there hasn't been much time to do anything, but I've got some free time on Monday so I should at least finish the Royals up.
  20. I would say that nostalgia is one of the most important ways games like these survive. Remember, when MVP Baseball 2005 came out, the Astros were still in the National League and the All-Star Game winner still decided home field advantage. Interleague play wasn't a constant thing. These games thrive because the nostalgia factor of being able to work within the confines that EA/2K gave us.
  21. That's an awesome job! Yeah, sometimes you've gotta get creative when it comes to the new patterns and things like that. Excellent work as always!
  22. The cameras are a part of the stadium's datafile. I don't have the ability to download these, but if it's in there, you'll see something like sheaday.txt and sheanite.txt. You want to import those into your datafile.big directory.
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